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Teaching Students to Invent Puzzles Scott Kim • shufflebrain.com Math Fair Workshop • April 21, 2007
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Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

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Page 1: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Teaching Students to

Invent Puzzles

Scott Kim • shufflebrain.comMath Fair Workshop • April 21,

2007

Page 2: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

SNAP

Fun math Present puzzles Puzzles are assigned

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Next step: inventing puzzles

Like creating art Like writing stories Like math research

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But how do you invent them?

Where do you get started? How do you get new ideas? What makes a good puzzle?

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I design puzzles

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Outline

What makes a good puzzle?

Inventing new puzzles

Adapting old puzzles

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WHAT MAKES A GOOD PUZZLE?

A bit of theory from game design

Page 8: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

1. Definition of “Puzzle”

A puzzle is fun and has a right answer.

Page 9: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

1. Definition of “Puzzle”

A puzzle is fun and has a right answer.

As opposed to everyday “problems”

Page 10: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

1. Definition of “Puzzle”

A puzzle is fun and has a right answer.

As opposed to everyday “problems”

As opposed to a game (no answer) or a toy (no goal)

Page 11: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

2. Medium

Spoken Paper and pencil Manipulative Computer

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3. Goal

Put together Take apart Fill in the blanks Matching Get from here to there Unscramble order Satisfy conditions

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4. Parts

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4. Parts

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4. Parts

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4. Parts

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4. Parts

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5. Rubric

Attractive (familiar, intriguing) Simple rules (harmonious, few pieces)

Fun to play (manipulative, unfamiliar)

Good feedback (sense of progress) Clear goal (pleasing, checkable) Solvable (deducible, maybe unique)

Page 19: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

ADAPTING OLD PUZZLES

You too can invent puzzles

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5 levels of originality

1. Present2. Adapt3. Compose4. Vary5. Invent

Page 21: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

1. PRESENT

…an old puzzle

Page 22: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Presenting a puzzle

Play lots of puzzles Choose a puzzle Present it to someone else Offer hints as needed

Page 23: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

2. REVAMP

…an old puzzle in a new way

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Revamp appearance

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Revamp theme

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Revamp context

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3. COMPOSE

…within an existing form

Page 28: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Sudoku

Fill the grid so every row, column and outlined region contains the numbers 1 to 5.

Page 29: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Sudoku

Fill in solution Remove numbers Solve it Unique answer?

Page 30: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Sudoku — Lessons Learned

Fewer numbers = harder (usually)

May be more than one solution

May be no solution at all Better if the puzzle has a theme

Page 31: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Make a sequence: easy to hard

Page 32: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Groups of Levels

Page 33: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Levels

Go from easy to hard Common in computer games Help player learn the game Levels work in physical games too

Page 34: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Tangrams

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Logic puzzles

Page 36: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Rush Hour

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Rush Hour

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Rush Hour

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Rush Hour

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Rush Hour

Page 41: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Rush Hour

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Rush Hour

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Rush Hour

Page 44: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

4. VARY

…an existing game

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Start with an existing game

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Vary difficulty

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Vary scale

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Vary scale

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Vary size

Page 50: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Vary the rules

Page 51: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Vary the medium

Page 52: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

INVENTING NEW PUZZLES

Creative mathematics

Page 53: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Getting started

Art — doodle Writing — what have I experienced?

Machines — what is needed? Music — what do I care about?

Page 54: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Asking the right question

1. What can this do?2. What’s wrong?3. What’s the question?4. How can I generalize?5. What happens if?6. How can I make this fun?

Page 55: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

1. What can this do?

Page 56: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

1. What can this do?

Hint: It’s not the letter L.

Page 57: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

1. What can this do?

Answer: The letter F.

Page 58: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

1. What can this do?

Page 59: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

2. What’s wrong?

…with Sudoku?

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2. What’s wrong?

Too abstract…make it physical

Page 61: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

2. What’s wrong?

Too much time…make it smaller

Too repetitive…make shaped regions

Page 62: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

2. What’s wrong?

Page 63: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

3. What’s the question?

The word TEN is made of 9 sticks.

That’s the answer. What’s question?

Page 64: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

3. What’s the question?

Remove six matches and leave ten.

Page 65: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

4. How can I generalize?

Place 8 queens so none attack each other

Page 66: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

4. How can I generalize?

Page 67: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

4. How can I generalize?

What about 9 queens? What about other chess pieces?

What about other size boards?

What if queen attacks n others?

Page 68: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

4. How can I generalize?

Queens are in pairs Each pair uses up 3 ormore rows/columns

16 rows/columns 16/3=5.33 pairs Therefore, maximum queens=10

Page 69: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

4. How can I generalize?

Page 70: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

5. What happens if?

Roll the ball to the end of the maze.

Page 71: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

5. What happens if?

What if there were 2 balls instead of 1?

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5. What happens if?

Page 73: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

6. How can I make it fun?

Marcy Cook tiles

Page 74: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

6. How can I make it fun?

Attractive (tiles) Simple rules (place all the tiles)

Fun to play (moving tiles) Good feedback (use every tile) Clear goal (use all ten digits) Solvable (unique solution)

Page 75: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Example: Mind Games in Discover

Monthly puzzle for science magazine

One page, three puzzles About a topic in science or math

Page 76: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Creative Process

1. Choose a topic2. Make it work in print3. Make a range of difficulties

4. Address a range of thinking styles

Page 77: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Topic: Manipulatives

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1. Choose a topic

Cuisenaire Rods Pattern Blocks Geoboards

Topic: Manipulatives

Page 79: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Hands-On Math (Dec 2002)

1. Choose a topic2. Make it work in print

Build the figure with the ten rods

Page 80: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Hands-On Math (Dec 2002)

1. Choose a topic2. Make it work in print

Rods: 10

Page 81: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Hands-On Math (Dec 2002)

1. Choose a topic2. Make it work in print

Rods: 10, 9

Page 82: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Hands-On Math (Dec 2002)

1. Choose a topic2. Make it work in print

Rods: 10, 9, 8, 7, 6, 5, 4, 3, 2, 1

Page 83: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Hands-On Math (Dec 2002)

1. Choose a topic2. Make it work in print3. Make a range of difficulties

Page 84: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Hands-On Math (Dec 2002)

1. Choose a topic2. Make it work in print3. Make a range of difficulties

Page 85: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Hands-On Math (Dec 2002)

1. Choose a topic2. Make it work in print3. Make a range of difficulties4. Address a range of thinking styles

Numerical Spatial Logical

Page 86: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Hands-On Math (Dec 2002)

1. Choose a topic2. Make it work in print3. Make a range of difficulties

4. Address a range of thinking styles

Page 87: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Hands-On Math (Dec 2002)

1. Choose a topic2. Make it work in print3. Make a range of difficulties

4. Address a range of thinking styles

Page 88: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

SUMMARY

Page 89: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Summary

What makes a good puzzle? 

Definition

Medium

Goal

Parts

Rubric

Adapting old

puzzles

1. Present2. Revamp3. Compose4. Vary5. Invent

Inventing new puzzles

What can this do?What’s wrong?What’s the question?How can I generalize?

What happens if?How can it be fun?

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Puzzles = nutritious + delicious

Nutritious

Nutritious +

Delicious

Page 91: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Puzzles = fun math

MATH PUZZLEApproachableSimple rulesPhysicalEasy to checkMeaningful

MATH PROBLEMIntimidating

Complex rulesAbstract

Hard to checkMeaningless

Page 92: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Puzzles = pop math

Puzzles : Math :: Pop songs : music

Short and accessible At worst they’re time-wasters

At best they’re art

Page 93: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Puzzles = art form

“A good puzzle can give you all the pleasures of being duped that a mystery story can. It has surface innocence, surprise, the revelation of a concealed meaning, and the catharsis of solution.”

— Stephen Sondheim

Page 94: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Thank You

Page 95: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Thank You

Exploring Math Through Puzzles (keypress.com) Brainteasers Page-a-day Calendar (pageaday.com)

Discover Magazine (discovermagazine.com) Railroad Rush Hour, Sudoku 5x5 (thinkfun.com) ThinkFun teacher guides (puzzles.com) Math dance (mathdance.org)

scottkim.com shufflebrain.com

Page 96: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Math Fairs

Like Science Fairs, Reading Fairs

Fun Big Public

Page 97: Teaching Students to Invent Puzzles Scott Kim shufflebrain.com Math Fair Workshop April 21, 2007.

Puzzles = writing math

Goal of math education is literacy

Literacy = reading + writing

What’s missing: creative writing

Inventing puzzles = writing math