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China Innovatiereis 2008 Overview
11
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Page 1: Zlong Games

China Innovatiereis 2008

Overview

Page 2: Zlong Games

• Born in Laren, the Netherlands

• Business administration Erasmus University

• Marketing Manager Media Republic Amsterdam

• Studied Chinese at China Normal University

• International Sales Zlong Games

• Business Development Spill Group Asia

Thijs BosmaBusiness Development Manager Spill Group

Page 3: Zlong Games

Zlong Games

About Zlong games

Cases Zlong Games• Casual Games

• Flash Games• Downloadable Games

• Serious Games

Cooperation Holland & China• Zlong Games more independent• Working Together with Chinese

End

March 31Monday

Page 4: Zlong Games
Page 5: Zlong Games

HistoryZlong Games

• Founded in 2005 by 3 Chinese entrepreneurs

• Headquartered in Shanghai, China

• Over 60 employees working in Shanghai

• Initial focus on Casual Game & Serious Game development

• Part of Spill Group since 2006

Page 6: Zlong Games

Exclusive Casual Flash Game Development for Spill Group global portals

70 games per year of which 50% is made by Zlong and the other50% outsourced to Chinese development companies

Casual GamesFlash Games

Page 7: Zlong Games

Besides Flash games, downloadable C++ games are very popular in the casual game industry

Zlong Games has already developed two of these with 1 more close to release

For the publishing of these games we make deals with game publisherslike Oberon and Real Networks

Casual GamesDownloadable Games

Page 8: Zlong Games

Zlong Games has built Serious Simulation Games and Virtual Worlds for western multinationals

Serious Games & Virtual WorldsProjects

Page 9: Zlong Games

•Game Concepts are created by the team in Holland

• Development takes place in China with feedback and guidance coming from Holland

• Assigned Chinese project managers are contact point with Holland

• Communication mostly by email, however game designers from Holland come here occasionally to improve workflow

Holland & ChinaCo operation

Page 10: Zlong Games

• At the moment we are busy with letting Zlong Games work more independently

• Create own Game Concepts• Develop more independently with less feedback rounds

In the process of doing so we focus on:

• Making the game designers more familiar with western games & Art style

• Giving them more responsibility in the development process

Zlong Games more independentProcess

Page 11: Zlong Games

Difficulties

• Language• Responsibility & Fear of making mistakes• Problem Solving• Initiative• Commitment

Working With ChineseCulture Clash

How to cope with them

• Active management• Frequent Communication• Trust Building • Give responsibility • Involvement in business