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INTERAKSI MANUSIA DAN KOMPUTER WEEK 1 Disampaikan Oleh: FENTY EKA MUZAYYANA AGUSTIN, MKom
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w1_interaksi Manusia Dan Komputer

Oct 24, 2014

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Page 1: w1_interaksi Manusia Dan Komputer

INTERAKSI MANUSIA DAN KOMPUTER

WEEK 1 Disampaikan Oleh:FENTY EKA MUZAYYANA AGUSTIN, MKom

Page 2: w1_interaksi Manusia Dan Komputer

Kontrak Perkuliahan

STANDAR KOMPETENSI Mahasiswa dapat memahami konsep interaksi manusia dan

komputer dan menggunakannya dalam merancang interface pada perangkat lunak.

Deskripsi Mata KuliahMata kuliah IMK bertujuan agar mahasiswa memiliki kemampuan: Memahami manusia sbg sbr dy terpenting dlm membangun

sistem Memahami & menerapkan

▪ konsep desain sistem interaksi▪ pembuatan model arti desain sistem interaksi▪ pembuatan notasi dan dialog dari desain sistem interaksi▪ pembuatan analisis dan desain sistem interaksi▪ pembuatan dokumentasi pada sistem interaksi

Page 3: w1_interaksi Manusia Dan Komputer

Buku Sumber

1. Andrews, Keith, HUMAN-COMPUTER INTERACTION, Lecture Notes, Graz University of Technology, 2011.

2. Stanton, Neville A., W. O, The Handbook Of Task Analysis For Human-Computer Interaction, Lawrence Erlbaum Associates Publishers, London, 2004.

3. Oviatt, Sharon, Handbook of Human-Computer Interaction: Chapter of Multimodal Interfaces, Lawrence Erlbaum Associates Publishers, New Jersey, 2002.

4. P. Insap Santoso, Interaksi Manusia dan Komputer : Teori dan Praktek, Andi Offset, Yogyakarta, 2004.

5. Surbakti, Irfan, Interaksi Manusia dan Komputer, Buku Ajar Jurusan Teknik Informatika Fakultas Teknologi Informasi ITS, 2006

Page 4: w1_interaksi Manusia Dan Komputer

Pembobotan

Form 60% Kehadiran Tugas Individu Tugas Kelompok Keaktifan di Kelas

UTS 20% UAS 20%

Page 5: w1_interaksi Manusia Dan Komputer

Rencana Pembelajaran

..\SAP KBK IMK Versi_1_19022012.docx

Page 6: w1_interaksi Manusia Dan Komputer

Interaksi Manusia dan Komputer

Interaksi menurut KBBI (Kam. 2001:438) Hal yang saling melakukan aksi,

berhubungan, mempengaruhi, antarhubungan. Manusia sebagai pelaku aksi terhadap

sesuatu Komputer sebagai pelaku aksi terhadap

sesuatu Interaksi Manusia dan Komputer Keadaan

yang melibatkan aksi antara manusia dengan komputer

Kata kunci Saling Melakukan

Page 7: w1_interaksi Manusia Dan Komputer

Saling Melakukan

Page 8: w1_interaksi Manusia Dan Komputer

Manusia

FISIK

FIKIR

PSIKIS

Comfortable

V = VisualA = AuditoryK = KinaestheticO = OlfactoryG = Gustatory

User Friendly

Easy Learning

Page 9: w1_interaksi Manusia Dan Komputer

Komputer

Input

Process

Output

Page 10: w1_interaksi Manusia Dan Komputer

IMK dan Ilmu Lain

IMK

Antropologi & Sosiologi

Ilmu Komputer

Perancangan grafis & tipografi

PsikologiTeknik Elektronika

Ergonomik

Linguistik

Desain Industri

Page 11: w1_interaksi Manusia Dan Komputer

Human Computer Interaction

“ Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. ”

[ ACM SIGCHI Curricula for Human-Computer Interaction ]

Page 12: w1_interaksi Manusia Dan Komputer

The nature of Human-Computer Interaction

Page 13: w1_interaksi Manusia Dan Komputer

Usability

Important issue Combination of

Ease of learning High speed of user task performance Low user error rate Subjective user satisfaction User retention over time

•Assume all users are alike•Assume all users are like the designer

Two Crucial Errors

Page 14: w1_interaksi Manusia Dan Komputer

How do we improve interfaces?

1. Change attitude of software professional2. Draw upon fast accumulating body of

knowledge regarding H-C interface design

3. Integrate UI design methods & techniques into standard software development methodologies now in place

Improving Interfaces• Know the User!

- Physical abilities - Cognitive abilities

- Personality differences - Skill differences

- Cultural diversity - Motivation- Special needs

Page 15: w1_interaksi Manusia Dan Komputer

Paradigms

Predominant theoretical frameworks or scientific world views e.g., Aristotelian, Newtonian,

Einsteinian (relativistic) paradigms in physics

Understanding HCI history is largely about understanding a series of paradigm shifts Not all coming on next slides are

really “paradigm” shifts, but you get the idea

Page 16: w1_interaksi Manusia Dan Komputer

Paradigm Shifts

Cards,tape -> VDU Mainframe -> PC Glass tty -> WIMP

interface Commands ->

Direct manipulation Direct manipulation

-> Agents

Visual -> Multimedia

Linear -> Web-like

Desktop -> Ubiquitous, Mobile

Single user -> CSCW

Purposeful use -> Situated use

Page 17: w1_interaksi Manusia Dan Komputer

History of HCI

Digital computer grounded in ideas from 1700’s & 1800’s

Technology became available in the 1940’s and 1950’s

Page 18: w1_interaksi Manusia Dan Komputer

J.R. Licklider

1960 - Postulated “man-computer symbiosis”

Couple human brainsand computing machinestightly to revolutionizeinformation handling

Page 19: w1_interaksi Manusia Dan Komputer

Pendahuluan 19/26

Vision/Goals

Immed Intermed Long-term•Time sharing•Electronic I/O•Interactive, real- time system•Large scale information storage and retrieval

•Combined speech recognition, character recognition, light- pen editing

•Natural language understanding•Speech recognition of arbitrary users•Heuristic programming

• Computers too expensive for individuals -> timesharing- increased accessibility- interactive systems, not jobs- text processing, editing- email, shared file system

Mid 60’s

NeedforHCI

Page 20: w1_interaksi Manusia Dan Komputer

Pendahuluan 20/26

Ivan Sutherland

SketchPad - ‘63 PhD thesis at MIT Hierarchy - pictures & subpictures Master picture with instances (ie, OOP) Constraints Icons Copying Light pen as input device Recursive operations

Page 21: w1_interaksi Manusia Dan Komputer

Pendahuluan 21/26

Douglas Engelbart

Landmark system/demo: hierarchical hypertext, multimedia, mouse, high-res display, windows,

shared files, electronic messaging, CSCW, teleconferencing, ...

Inventor of mouse

• Dynabook - Notebook sized computer loaded with multimedia and can store everything

Alan Kay

Desktopinterface

Personalcomputing

Page 22: w1_interaksi Manusia Dan Komputer

Video Display Units

More suitable medium than paper Sutherland’s Sketchpad as landmark

system Computers used for visualizing and

manipulating data

Page 23: w1_interaksi Manusia Dan Komputer

Personal Computing

System is more powerful if it’s easier to use Small, powerful machines dedicated to individual Importance of networks and time-sharing Kay’s Dynabook, IBM PC

Personal Computers• ‘70’s IBM PC

- Text and command-based- Sold lots

PCs with GUIs, Xerox Star - ’81, Star, Apple Lisa – ‘82, Apple Macintosh – ‘84

Page 24: w1_interaksi Manusia Dan Komputer

WIMP Windows, Icons, Menus, Pointers Can do several things simulataneously Familiar GUI interface Xerox Alto, Star; early Apples

• All use is problem-solving or learning to some extent• Relating computing to real-world activity is effective learning

mechanism- File management on office desktop- Financial analysis as spreadsheets

Metaphor

Page 25: w1_interaksi Manusia Dan Komputer

Direct Manipulation

Coins and explores notion of direct manipulation of interface

Long-time Director ofHCI Lab at Maryland

‘82 Shneiderman describes appeal of graphically-based interaction object visibility incremental action and rapid feedback reversibility encourages exploration replace language with action syntactic correctness of all actions

WYSIWYG, Apple Mac

Page 26: w1_interaksi Manusia Dan Komputer

Multimodality Mode is a human communication channel

Not just the senses, e.g., speech and non-speech audio are two modes

Emphasis on simultaneous use of multiple channels for I/O

Hypertext – Ted Nelson• Computers can help people, not just business• Coined term “hypertext”• Think of information not as linear flow but as interconnected

nodes• Bush’s MEMEX, Nelson’s hypertext• Non-linear browsing structure• WWW ’93

Page 27: w1_interaksi Manusia Dan Komputer

Nicholas Negroponte MIT machine architecture & AI group ‘69-’80s Ideas:

wall-sized displays, videodisks, AI in interfaces (agents), speech recognition,multimedia with hypertext

• Introduced notion of “calm technology”- It’s everywhere, but recedes quietly into background

• CTO of Xerox PARC

Mark Weiser

Page 28: w1_interaksi Manusia Dan Komputer

Language (Agents)

Actions do not always speak louder than words Interface as mediator or agent Language paradigm

• Computer-Supported Cooperative Work• No longer single user/single system• Micro-social aspects are crucial• E-mail as prominent success but other groupware still not widely

used

C S C W

Page 29: w1_interaksi Manusia Dan Komputer

Ubiquity

Person is no longer user of virtual device but occupant of virtual, computationally-rich environment

Can no longer neglect macro-social aspects

Late ‘90s - PDAs, VEs, ...