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TinyLoot for developers NOV 2014 [User Engagement Sytem for F2P Mobile systems]

Jul 12, 2015

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Page 1: TinyLoot for developers NOV 2014 [User Engagement Sytem for F2P Mobile systems]

Play. Earn. Repeat.

Page 2: TinyLoot for developers NOV 2014 [User Engagement Sytem for F2P Mobile systems]

What if you paid less than 2/3 of the effective cost per player for your mobile

game & increased your in-game earnings at the same time?

It’s NOT too good to be true, it’s REAL, and it’s time for a change.

We’re TinyLoot and we are changing the landscape to help you with your game.

Page 3: TinyLoot for developers NOV 2014 [User Engagement Sytem for F2P Mobile systems]

We offer game developers a hub where a small loyalty reward returns engaged players.

We offer players a mobile hub of games to enjoy – best of all, player loyalty is rewarded with real money (loot).

This is TinyLoot

Page 4: TinyLoot for developers NOV 2014 [User Engagement Sytem for F2P Mobile systems]

TinyLoot is perfect if you are a mobile game developer who:

❑ Makes a really awesome free-to-play game

❑ With 18+ year old demographics

❑ On Android in Tier 1 European country

❑ Able to integrate Unity3D, JAVA SDKs*  

Do you tick these boxes? Let’s work together!

Our Perfect Match

*get in touch for other SDKs

Page 5: TinyLoot for developers NOV 2014 [User Engagement Sytem for F2P Mobile systems]

• Unity3D & JAVA SDKs (others upon request)

• No effects to user experience whatsoever

• Super light 56Kb

• Only takes 1 hour to implement

• You are able to place tracking beacons for time spent/reward tracking on custom positions to protect yourself for giving away to much loot. 

The TinyLoot SDK

We are always skeptical with integrating an SDK, but with TinyLoot we experienced a well documented, very simple and fast integration, giving us all the control we need. Daniel Maslovsky, Marketing Manager

It’s Easy!

Page 6: TinyLoot for developers NOV 2014 [User Engagement Sytem for F2P Mobile systems]

Simply put, we offer a mobile hub with a uniquely engaged player population. What else?

✓ Limited risk for you to integrate ($0 per install)

✓ Real players for your game!

✓ Player time is rewarded to the player. We have found that when player loyalty is rewarded, players continue their loyalty (this is a win-win).

✓ Better yet, the money they earn playing is then available to them for in-game purchases (increasing your in-game revenues)

Our Offering

Page 7: TinyLoot for developers NOV 2014 [User Engagement Sytem for F2P Mobile systems]

1. You integrate with the lightweight TinyLoot SDK

2. Gamer plays 10 minutes and you pay him € 0.20 for that. If the game is good he may play more (you pay him € 0.20 per 10 min for a max of €2.00 – this means the rate is variable)

3. Gamer receives his loyalty reward (aka loot) in his PayPal account

4. Gamer can chose to spend his loot back in your game or cash it out of PayPal when it reaches $2 (weekly payout)

How It Works

Page 8: TinyLoot for developers NOV 2014 [User Engagement Sytem for F2P Mobile systems]

€ 0.20

Gamer plays your game for 10 minutes

cost per install€ 0

Cost that you pay the player per 10 minute engagement (CPE) up to a max of 2 euro

Developer Example1

2

3

Page 9: TinyLoot for developers NOV 2014 [User Engagement Sytem for F2P Mobile systems]

€ 0

Plays your game for 10 minutes

gets transferred to PayPal account of player. He can chose to spend his loot back in your game or cash it out when it reaches 2 Euro.

€ 0.20

Player installs the free TinyLoot app and discovers an awesome game to play,

Player Example

1

2

3

Page 10: TinyLoot for developers NOV 2014 [User Engagement Sytem for F2P Mobile systems]

• rewarded for your great game by repeat players

• 50% more engagement

• upsell possibilities & increased ROI (return on investment)

• more than double ARPU (average revenue per user)

• 0 fee per install

• fee for engagement only

With Us You Get

Page 11: TinyLoot for developers NOV 2014 [User Engagement Sytem for F2P Mobile systems]

GET REAL PLAYERS who like mobile games. Give it a try, for a limited time we can offer:

✓ Fixed CPI rate of 0.40 Euro (so you know what to expect)

✓ Tier 1 Markets in Europe (on Android)

✓ Min test budget of 500 Euro

✓ Offer valid until end of 2014

Introductory Offer

Page 12: TinyLoot for developers NOV 2014 [User Engagement Sytem for F2P Mobile systems]

Do you want to earn MONEY or get NEW USERS? You have players, but not the funds to acquire more?

1. Send players to the TinyLoot app* (via Chartboost direct deal)!

2. Decide between cash or more users:

- We pay € 0.60 for each install of the TinyLoot app or

- We credit your TinyLoot account with € 0.80 for each install

* up to 3,000 players per month, countries: Western Europe, OS: Android >4.2

User Sharing?

Page 13: TinyLoot for developers NOV 2014 [User Engagement Sytem for F2P Mobile systems]

1. Register on http://developer.tinyloot.com & install the SDK in your game

2. Provide funds for players via PayPal

3. Update the app on the Google Playstore & let us know

That’s it!

Ready to Start?It’s easy to get started with TinyLoot

Page 14: TinyLoot for developers NOV 2014 [User Engagement Sytem for F2P Mobile systems]

They Also Agree

Mobile UA is clearly broken. What TinyLoot is seeking to provide will help preserve a commercially interesting space for mobile developers.

Shaun Rutland 20 Million installs to date

The price for a mobile user is going up every month. By the end of 2014 even the majority of the top 300 mobile publishers will not be able to easily afford user acquisition. We are waiting for TinyLoot.Daniel Hasselberg, 60 Million installs to date

We have tried hundreds of ad networks. A platform like TinyLoot would make all the difference for our apps.

Whitney H.10 Million installs to date

Page 15: TinyLoot for developers NOV 2014 [User Engagement Sytem for F2P Mobile systems]

Developers Love It

Page 16: TinyLoot for developers NOV 2014 [User Engagement Sytem for F2P Mobile systems]

Play. Earn. Repeat.

Email: [email protected]

Phone: +31683976650

Skype: jim.kruijer