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Effective LiveOps Strategies James Gwertzman CEO, PlayFab
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Page 1: Effective LiveOps Strategies for F2P Games

Effective LiveOps Strategies

James GwertzmanCEO, PlayFab

Page 2: Effective LiveOps Strategies for F2P Games

Build game

Launch

The old days…

Page 3: Effective LiveOps Strategies for F2P Games

Build game

Build backend

Launch

Build tools for ops team

Segment & target

customers

Deploy servers

Business intelligence

Offers & Promotions

Update content

Host in-game events

Customer service

Nowadays…

Business intelligence

Page 4: Effective LiveOps Strategies for F2P Games

• Launched 3/2/12• Shot to top 10• Servers crashed• Offline for 168 days

• Re-launched 8/17/12• Top-grossing game for 2+

years

LTD revenue: $132M

Source: AppAnnie, NPD, ThinkGaming

Updated more than 36 times

Page 5: Effective LiveOps Strategies for F2P Games

So, what is Live Ops anyway?

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How I’m defining Live Ops

● Changes to the game after it goes live

● Generally without changing game code

Live Ops• New cosmetic item• Limited time offer• Weekend event• Paid UA campaign

Not Live Ops• New functional item• New crafting mechanic• New tournament mode• New viral mechanic

Page 7: Effective LiveOps Strategies for F2P Games

Live Ops depends on tools

● What can you do w/o bugging engineers?

● ‘Hacker’ mentality helpful in live ops

The Live Ops Tools Continuum

Writing SQLHacking game DB

Fully integrated toolsetKey game params exposed

Page 8: Effective LiveOps Strategies for F2P Games

Key components of Live Ops

● Business Intelligence (analytics)

● Events

● Offers & promotions

● Store / catalog management

● Customer service

● User acquisition

Page 9: Effective LiveOps Strategies for F2P Games

Today we’ll talk about the first three:

● Business Intelligence (analytics)

● Events

● Offers & promotions

Page 10: Effective LiveOps Strategies for F2P Games

What is good BI?

It’s not…• “Glamor metrics”

(DAU, ARPU, etc)• Bolted on later

It is…• Tied to player behavior• Insight generating• Able to show changes over

time (cohorts)• Directly actionable• Open-ended

Page 11: Effective LiveOps Strategies for F2P Games

$-

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Monthly game revenue

$0

$200

$400

$600

$800

$1,000

$1,200

Today's Revenue vs. Historical Average

Average Cumulative

Daily Revenue

(Tuesday)

VS.

Which is more actionable?

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Time to run some events

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No game updates, revenue spikes are due to events only

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Sample event types

● Fun – boost engagement

● Monetization – boost revenues, fix economy

● Marketing – cross promote another game

● Content – promote new update

● Tactical – wielded like a scalpel

● Blend of the above

Page 15: Effective LiveOps Strategies for F2P Games

It starts w/ a calendar

KPI actuals KPI forecast

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Tailoring events for your players

Courtesy of Janaki Kumar and Mario Herger. Copyright: CC-Att-ND (Creative Commons Attribution-NoDerivs 3.0 Unported).

Page 17: Effective LiveOps Strategies for F2P Games

Name Mechanic Fiction Duration BannerUltimate Dragon Rush Special dungeon, available

only after normal dungeon “Starlight Sanctuary” is cleared. Legendary Plus difficulty, stamina cost of 99

The skies are ominous and the earth trembles beneath our feet. Behold! The legendary dragons come forth and bring you a challenge to remember. Do you have what it takes to enter their realm? Or will you kneel before their will?

2/28 (Sat), 12:00AM –3/1 (Sun), 11:59 PM

Pal Egg Event Special Pal Egg machine, each pull is 1000 Pal Points. Seven special new monsters are available, including Life Dragon, Cao Cao, and Lu Bu.

They may be small, but their stature is great!! Originally just Five Elements Gods, the minis have now reached the Three Kingdoms period.

3/4 (Wed), 12:00AM –3/10(Tues), 11:59 PM

Descended Challenge Special dungeon with 15 floors, each floor with powerful enemies. No continues are allowed. Each floor gives special rewards.

One Descended Dungeon, with the rightteam, and you think “Okay, not too bad. I can handle this.” You think you’ve won, but instead you keep going. They keep coming. Like meteors from the sky, impacting on the Earth and forcing you to run!

2/27 (Fri), 12:00AM –3/10 (Tues), 11:59 PM

Event mechanic vs. fiction

Page 18: Effective LiveOps Strategies for F2P Games

Fun event examples● RPG where GM’s have playable characters and hang out in game

● Game emphasizes cosmetic item purchasing

Hide and Seek • GM is hiding somewhere in the world• Find him/her, and win a reward

Fashion Show • Post image of decked-out character on FB• Community votes• Winner gets displayed on launcher screen for a week

Guild Competition

• Guilds compete to capture & hold a castle• Whoever holds it the longest wins the event• Winning guild gets a rare item for all guild members

Page 19: Effective LiveOps Strategies for F2P Games
Page 20: Effective LiveOps Strategies for F2P Games
Page 21: Effective LiveOps Strategies for F2P Games

Monetization event examples● BCG that just released a star 6-card “Death Dragon” set

● Special “Hell’s Bog” map appears rarely, and only if you equip one

Limited time event

• Hell’s Bog available for next 72 hours• Special Death Dragon packs on sale for 72 hours w/ 5x

chance of dropping a Death Dragon card

Spender rewards week

• Receive gifts for spending certain amounts$50 --> 3 Premium Card Packs$100 --> 5 Death Dragon Card Packs$200 --> 5 Premium Card Packs, 5 Death Dragon Card Packs$300 --> 10 Premium Card Packs, Death Dragon 1 card$400 --> 10 Premium Card packs, Death Dragon 2 card$500 --> 10 Premium Card packs, Death Dragon 3 card

Page 22: Effective LiveOps Strategies for F2P Games

Monetization event (2)● A game’s economy is out of whack – sources/sinks didn’t match

● Need to suck raw materials out of world ahead of a new update

Crafting event

• All crafting has a 3x rate of success• Certain catalyst materials are on sale

High-valueauction

• Auction off rights to name a street in the game• Sell lottery tickets for rare aesthetic items

Page 23: Effective LiveOps Strategies for F2P Games
Page 24: Effective LiveOps Strategies for F2P Games

Content event examples● An MMORPG releases a new dungeon and wants to build hype

● The dungeon boss releases very rare loot

Triple boss drop rate

• Rare loot drop rate is tripled for first week after launch

Page 25: Effective LiveOps Strategies for F2P Games

Marketing event examples

● Ninja-bee wanted to cross-promote its 3 titles by providing exclusive content for purchasing new games

● E.g., World of Keflings:● See a unique new buildings in tech tree

● To obtain blue print, install & run Raskulls

● New building adds cute new characters

Page 26: Effective LiveOps Strategies for F2P Games

Tactical event example (1)

0

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1 3 5 7 9 11 13 15 17 19

LT

V (

$)

Level Reached

Weekly $ by level

● A MMO strategy game achieves highest rate of spend after level 10

● Most players reach level 10 around week 5

● Current week 5 cohort is lower L10 % than average

● Solution: targeted XP event – triple XP for week 5 cohort < L10

0%

20%

40%

60%

80%

1 2 3 4 5 6 7 8% o

f p

layers w

ho

reach

ed

L1

0

Week # post install

% reached L10 by weekly cohort

Page 27: Effective LiveOps Strategies for F2P Games

Tactical event example (2)

● An empire builder is getting old; new player installs are down

● Players are therefore concentrated at higher levels

● Therefore not enough competition for new players

● Solution: leveling event that cuts building times in half for levels <5; event runs unpredictably to avoid creating expectations

0%

2%

4%

6%

8%

10%

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Player distribution by level

Page 28: Effective LiveOps Strategies for F2P Games

Promotions and offers

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Effective offers require you to have good tools

● Classic example from telecom: After MCI came up with popular Friends & Family plans, AT&T didn’t respond for 18 months

● Why? AT&T’s platform couldn’t support the change

Page 30: Effective LiveOps Strategies for F2P Games

Promotion examples:

● Featured items

● Bundled items

● Discounted items

● Limited time promotions

● Instant offers

● Shuffle around object order

● Send come back offers

Page 31: Effective LiveOps Strategies for F2P Games

Featured Items

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Page 33: Effective LiveOps Strategies for F2P Games

“Lapsed user” promotions

● Send a local notification to your inactive (dead) players to bring them back!

● Day 4: No benefit

● Day 8: Small benefit

● Day 15: Medium benefit

● Day 30: Big benefit

Page 34: Effective LiveOps Strategies for F2P Games

Key technology building blocks

● Business Intelligence (BI)

● Localization

● Messaging

● Gifting / awarding

● Targeting / segmentation

● Ability to change key game variables

Page 35: Effective LiveOps Strategies for F2P Games

Good BI challenges scalability

● Most DB’s optimized for reads, not writes

● But BI is all about writes… lots of writes

● And the reads are across lots of data

Game Log files Event store

BI Tools

Events Buffer

Page 36: Effective LiveOps Strategies for F2P Games

Localization

● Can boost revenue 30-40%

● But more than just the game…

● All events & event messaging

● All offers and promotions

● Requires rapid-turn around

● Machine translation not yet good enough

Page 37: Effective LiveOps Strategies for F2P Games

In-store promotions

Page 38: Effective LiveOps Strategies for F2P Games

Interstitials

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Social media messaging

Page 40: Effective LiveOps Strategies for F2P Games

Community web site

Page 41: Effective LiveOps Strategies for F2P Games

Message-of-the-day (launcher)

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In-game chat window

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In-game mail

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Targeting / Segmentation

● Should be able to act on all actions captured by the game

Page 45: Effective LiveOps Strategies for F2P Games

Modifying game variables for events

● Rate of XP gain

● Loot drop tables

● Energy recharge rates

● Prices

Page 46: Effective LiveOps Strategies for F2P Games

Live Ops checklist

● Can your BI tools analyze player behavior?

● Can you set up different types of events?

● Can you message to your players?

● Can you modify game variables?

● Can you create limited time offers?

● Can you grant items to players?

Page 47: Effective LiveOps Strategies for F2P Games

Special thanks to…

● CoverFire: Chris Ko & Jim Hughes

● Mike Pagano

● Matthew Smith

● Steve Taylor

Page 48: Effective LiveOps Strategies for F2P Games

Questions?

Contact me:

[email protected]

@gwertz

(psst… we provide solutions for LiveOps. Check out our platform at playfab.com)