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175 PLAYER SECTION With the Game Master’s approval, a character who begins the game as a Greylord Arcanist-Investigator or Spy might secretly be a member of the Prikaz Chancellery. Such a character could gain additional information from the chancellery but is expected to conduct secret missions from time to time, the details of which he cannot share with the other members of his adventuring party. A character taking this option: • Begins with Connections (Greylords Covenant). • Uses the spell list below instead of the Arcanist spell list in Iron Kingdoms Full Metal Fantasy Roleplaying Game: Core Rules. • Begins with Blizzard, Frostbite, and Protection from Cold. COST 1 Blizzard, Guided Blade, Influence, Light in the Darkness, Power Booster, Protection from Cold, Storm Tossed COST 2 Banishing Ward, Chiller, Frostbite, Hand of Fate, Ice Bolt, Icy Grip, Iron Flesh (p. 182), Shatter Storm, True Sight, Wind Blast COST 3 Battle Rage (p. 182), Deep Freeze, Fog of War, Gallows (p. 182), Hoarfrost, Inhospitable Ground, Rift, Winter Storm, Zephyr COST 4 Freezing Grip, Overmind, Tempest KHADORAN CHARACTERS A number of options are available only to characters of Khadoran origin. These options include modifications to existing careers, new careers, new abilities, and kingdom-specific spell lists. KHADORAN CAREER OPTIONS The options available to Khadoran characters are described below. A player can choose to use as many career options as he wishes during character creation and can take some or all of the options for which his character meets the requirements. For example, a player creating a Khadoran Arcanist/Warcaster can decide to take the Greylord option but not to take the Khadoran Warcaster option for his character. GREYLORD (ARCANIST) The Greylords Covenant is the most prominent arcane order in Khador. The empire relies on the organization’s knowledge and talents so completely that it is virtually considered part of the state, its tendrils reaching out across Khadoran government, industry, and military. Members of the Covenant comprise a class of their own as potent arcanists invested with power and authority that sets them apart from the common citizens of the empire. Only Khadoran human Arcanists can belong to the Greylords Covenant. A character cannot have both the Greylord and standard Arcanist careers. A character starting the game as a member of the Greylords must choose Alchemist, Arcane Mechanik, Aristocrat, Explorer, Horseman (p. 179), Investigator, Military Officer, Sorcerer, Spy, or Warcaster for his second career. PREVIEW ©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, Full Metal Fantasy, Cygnar, Cryx, Khador, Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, HORDES, warjack, warcaster, warbeast , and all associated logos are trademark property of Privateer Press, Inc. Permission is hereby granted to reproduce this page for non-commercial, personal use only
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Player Sectionfiles.privateerpress.com/insider/8.9.2013/preview2.pdf · 2016. 12. 29. · Inhospitable Ground, Rift, Superiority, Watcher (p. 182) COST 4 Freezing Grip, Tempest, Tide

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Page 1: Player Sectionfiles.privateerpress.com/insider/8.9.2013/preview2.pdf · 2016. 12. 29. · Inhospitable Ground, Rift, Superiority, Watcher (p. 182) COST 4 Freezing Grip, Tempest, Tide

175

Player Section

With the Game Master’s approval, a character who begins the game as a Greylord Arcanist-Investigator or Spy might secretly be a member of the Prikaz Chancellery. Such a character could gain additional information from the chancellery but is expected to conduct secret missions from time to time, the details of which he cannot share with the other members of his adventuring party.

A character taking this option:

• Begins with Connections (Greylords Covenant).

• Uses the spell list below instead of the Arcanist spell list in Iron Kingdoms Full Metal Fantasy Roleplaying Game: Core Rules.

• Begins with Blizzard, Frostbite, and Protection from Cold.

COST 1Blizzard, Guided Blade, Influence, Light in the Darkness, Power Booster, Protection

from Cold, Storm Tossed

COST 2Banishing Ward, Chiller, Frostbite, Hand of Fate, Ice Bolt, Icy Grip, Iron Flesh (p. 182),

Shatter Storm, True Sight, Wind Blast

COST 3Battle Rage (p. 182), Deep Freeze, Fog of

War, Gallows (p. 182), Hoarfrost, Inhospitable Ground, Rift, Winter Storm, Zephyr

COST 4 Freezing Grip, Overmind, Tempest

KhadOran CharaCTerSA number of options are available only to characters of Khadoran origin. These options include modifications to existing careers, new careers, new abilities, and kingdom-specific spell lists.

Khadoran Career optionsThe options available to Khadoran characters are described below. A player can choose to use as many career options as he wishes during character creation and can take some or all of the options for which his character meets the requirements. For example, a player creating a Khadoran Arcanist/Warcaster can decide to take the Greylord option but not to take the Khadoran Warcaster option for his character.

GReyLORD (ARCAnIST)The Greylords Covenant is the most prominent arcane order in Khador. The empire relies on the organization’s knowledge and talents so completely that it is virtually considered part of the state, its tendrils reaching out across Khadoran government, industry, and military. Members of the Covenant comprise a class of their own as potent arcanists invested with power and authority that sets them apart from the common citizens of the empire.

Only Khadoran human Arcanists can belong to the Greylords Covenant. A character cannot have both the Greylord and standard Arcanist careers. A character starting the game as a member of the Greylords must choose Alchemist, Arcane Mechanik, Aristocrat, Explorer, Horseman (p. 179), Investigator, Military Officer, Sorcerer, Spy, or Warcaster for his second career.PR

EVIE

W©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, Full Metal Fantasy, Cygnar, Cryx, Khador, Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution,

HORDES, warjack, warcaster, warbeast, and all associated logos are trademark property of Privateer Press, Inc. Permission is hereby granted to reproduce this page for non-commercial, personal use only

Page 2: Player Sectionfiles.privateerpress.com/insider/8.9.2013/preview2.pdf · 2016. 12. 29. · Inhospitable Ground, Rift, Superiority, Watcher (p. 182) COST 4 Freezing Grip, Tempest, Tide

176

KHADOR

exiSting oPtionSAlong with these new options for Khadoran characters, a number of existing options can be modified for a specifically Khadoran origin. A player familiar with WARMACHINE wishing to play a Widowmaker character could create a Ranger/Rifleman and start with the heavy rifle option. A player who wants to play a Winter Guard can create a Soldier character with the appropriate gear. A player who wishes to play a vassal in service to a great prince or a member of the Knights of the Old Faith could consider some combination of the Horseman, Knight, and Man-at-Arms careers. A Mighty Cutthroat/Ranger is a good approximation of a Manhunter.

KHADORAn WARCASTeR (WARCASTeR)Among the most renowned soldiers in the service to the empire, Khadoran Warcasters are true heroes of their people. Upon completing an apprenticeship to a senior warcaster, each new warcaster undergoes officer training at the Druzhina. Upon completing his training, a Khadoran Warcaster enters active military service as a kommander in the Khadoran Army.

Only Khadoran humans can be Khadoran Warcasters. This option must be taken at character creation. A character cannot be a Khadoran warcaster and a standard warcaster. A character starting the game as a Khadoran Warcaster must choose Arcane Mechanik, Arcanist, Aristocrat, Assault Kommando (p. 177), Horseman (p. 179), Investigator, Iron Fang, Military Officer, Pistoleer, Ranger, Rifleman, Soldier, Sorcerer, or Spy for his second career.

A character taking this option:

• Begins with Connections (Khadoran military).

• Uses the spell list below instead of the Warcaster spell list in Iron Kingdoms Full Metal Fantasy Roleplaying Game: Core Rules.

• Begins with Boundless Charge, Jump Start, and Razor Wind.

COST 1 Guided Blade, Jump Start, Locomotion

COST 2

Battering Ram, Boundless Charge, Infernal Machine (p. 182), Iron Flesh (p. 182),

Ravager (p. 182), Razor Wind, Redline, Shatter Storm, Transference, Wind Blast

COST 3

Battle Rage (p. 182), eliminator, Fog of War, Gallows (p. 182), Grind,

Inhospitable Ground, Rift, Superiority, Watcher (p. 182)

COST 4 Freezing Grip, Tempest, Tide of Steel

IROn FAnG UHLAn (HORSeMAn/IROn FAnG)The uhlans are hardened Iron Fang horsemen, modern inheritors of a tradition stretching back to the horselords of old, some of them descended directly from ancient kings and emperors of the north. On the battlefield, the Iron Fang Uhlans serve alongside their brothers as the heavy cavalry of the Khadoran Army. Outside the Iron Fang legions, an uhlan and his steed remain a singularly powerful fighting force, working together to deliver crippling impacts with the horseman’s blasting lance.

Only a character who begins the game with the Horseman (p. 179) and Iron Fang careers can be an Iron Fang Uhlan.

A character taking this option:

• Starts the game with the Fast Rearm (Blasting Lance) ability instead of Fast Rearm (Blasting Pike).

• Begins with a blasting lance (p. 184), ten blasting heads, and a Pozdyov warhorse (p. 189) but does not begin with a blasting pike or standard warhorse.

MAn-O-WAR DRAKHUn (HORSeMAn/MAn-O-WAR)The Man-O-War Drakhun rides to battle astride the towering Karpathan destrier. Only the most powerful warriors—gifted with uhlan blood and raised in the saddle—have any hope of becoming drakhuns. These horsemen are among the most powerful liegemen and cavalry soldiers serving the great princes and the armies of Khador.

Only a character who begins the game with the Horseman (p. 179) and Man-O-War (p. 180) careers can be a Man-O-War Drakhun.

A character taking this option:

• Starts the game with the Trained Rider (Karpathan Destrier) ability (p. 181) instead of Combat Rider.

• Begins with a Karpathan Destrier warhorse (p. 189) instead of a standard warhorse.

PREV

IEW

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, Full Metal Fantasy, Cygnar, Cryx, Khador, Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, HORDES, warjack, warcaster, warbeast, and all associated logos are trademark property of Privateer Press, Inc. Permission is hereby granted to reproduce this page for non-commercial, personal use only