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Ton Koenraad (TELLConsult) Nationale Conferentie Virtuele Werelden 13 november 2014, Tilburg Netherlands Machinima in Language Education. Virtual worlds as studios for the production of educational video materials.
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Page 1: Machinima in language education

Ton Koenraad (TELLConsult)

Nationale Conferentie

Virtuele Werelden

13 november 2014, Tilburg

Netherlands

Machinima in Language Education. Virtual worlds as studios for the production of

educational video materials.

Page 2: Machinima in language education

WHY LEARN AND TEACH IN VIRTUAL WORLDS ?

Page 3: Machinima in language education

Languaging while in DIFFERENT SCENARIOS

Page 4: Machinima in language education

Immersive Training: AT THE AIRPORT

Page 5: Machinima in language education
Page 6: Machinima in language education

WHAT IS MACHINIMA?

Page 7: Machinima in language education

CreAting Machinima

Empowers

Live Online Language

Teaching

and Learning

CAMELOT Language Learning with Machinima

Page 8: Machinima in language education

Project Consortium

• University of Central Lancashire, UK

• Istanbul University, TR

• University of Western Bohemia, CZ

• Polish ADL Partnership lab of National Defense

University, PL

• ICC The International Language Association,

DE

• let’s talk online sprl, BE

• LinguaTV, DE

• EduActive, PL

• TELL Consult, NL

Page 9: Machinima in language education

Aims and Objectives

1. Create, test & share machinima exploring the role of

visual communication in language learning

2. Produce guidelines & training about how to create

them

3. Promote teacher autonomy and blended learning

4. Create an online community of practice

Page 10: Machinima in language education

Adaptable World variables

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…variable perspectives (camera controls)

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GENRES OF MACHINIMA Informative (Documentaries)

Instructions (Tutorials)

Demonstrations (Language use, Portfolio evidence)

Humour /Jokes and Riddles

Narratives (Storytelling)

Role-plays

Promotion (Book trailer)

Page 13: Machinima in language education

MFL Pedagogical Functions

• Introduce a new topic (Advance Organiser)

• Introduce / review special / CLIL (language) content

• Visualise (grammatical) meaning

• Model language use

• Promote extensive reading motivation

• The eye

• If I could fly…

• Making a call

• Professional skills training

• Book trailer

Page 14: Machinima in language education

MFL Pedagogical Functions

• Provide context for tasks & projects

• Telecollaborative projects

• Subtitling, synchronous reporting processes, content presentation

• Transmedia storytelling

• Blended: 2D + 3D activities

• Intercultural exchanges, What if …

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Machinima as input for learning objects: with content processing scaffolds

For blended learning & classroom flipping

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Machinima as input for learning objects: Focus on form activities & comprehension assessment

Page 17: Machinima in language education

MFL Pedagogical Functions

• Learner generated video content for:

– Telecollaborative projects

– Feedback provision

– Portfolio content

Credits: Christel Schneider

Page 19: Machinima in language education

http://camelotproject.eu/ With special thanks to:

Christel Schneider aka Letty Pienaar www.csitrain.net

Thank you for your attention! Ton Koenraad

www.tellconsult.eu