Virtual World Teaching & Design for New Media Literacy Learning Lisa Dawley, Ph.D. Dept. of Educational Technology [email protected]
Virtual World Teaching & Design for New Media Literacy Learning
Lisa Dawley, Ph.D.Dept. of Educational Technology
Audience
How many have been in a virtual world of any kind?How many have created an account, an avatar in
Second Life?How many are inworld more than 1 hour per week?How many are inworld more than 3 hours per week?How many currently teach in SL?
Web 2.0 Tools
Ø Explore social networking technologies…
Blogs - web journal www.blogger.com
Wikis - collaborative online space, editable by community
www.pbwiki.com
Photo & Video Sharing www.flickr.com photobucket.com www.youtube.com
Virtual Worlds - online 3D, immersive environments
ActiveWorldsSecond LifeThereHipihiHabbo GogofrogWhyVilleToonTownClub Penguin
Why Virtual Worlds?
Ø The Internet is Going 3D
In 2007, 24%, or 8.2 million children, visited virtual worlds.
By 2011, the estimate is 53% or 20 million.
3DLearn Interactive Academy http://www.3dlearn.com/
• Over 100 virtual worlds are in use or planned for release this year.
•By the end of the year, Club Penguin will be the largest with over 50 million kids.
•By 2011, 80% of internet users will use virtual worlds.
Participatory Culture & The New Media Literacies Play
Performance
Simulation
Appropriation
Multitasking
Distributed Cognition
Collective Intelligence
Judgment
Transmedia Navigation
Networking
Negotiation
Visualization
Play the capacity to experiment with one’s
surroundings as a form of problem-solving
Performance the ability to adopt alternative identities for the
purpose of improvisation and discovery
Simulation the ability to interpret and construct dynamic
models of real-world processes
Appropriation the ability to meaningfully sample and remix
media content
Multi-tasking the ability to scan one’s environment and shift
focus as needed to salient details
Distributed Cognition the ability to interact meaningfully with tools that
expand mental capacities
Collective Intelligence the ability to pool knowledge and compare notes
with others toward a common goal
Judgment the ability to evaluate the reliability and
credibility of different information sources
Transmedia Navigation the ability to follow the flow of stories and
information across multiple modalities
Networking the ability to search for, synthesize, and
disseminate information
Negotiation the ability to travel across diverse communities,
discerning and respecting multiple perspectives, and grasping and following alternative norms
Visualization the ability to interpret and create data
representations for the purposes of expressing ideas, finding patterns, and identifying trends
edtechisland.wetpaint.comedtechisland.wetpaint.com
EDTECH Island ThenJanuary 2007
EDTECH Island NowSeptember 2009
• 9 graduate courses, $150K tuition
• 7 instructors, multiple GAs
• “Construction Junction” workshop
• Avg. 450 unique visitors per week
• Numerous guest speaker events
• “Home” to over 50 international educators
• EDTECH Community group over 1,400 members
• Sandbox, classrooms, amphitheater, and learning centers open to the public
• Professional organizational partnerships
Pedagogy in Second Life
Ø What teaching approaches and techniques are used in Second Life?
Ø LectureØ Whole group discussionØ Small group discussionØ Collaborative projectsØ Scavenger huntsØ Peer observation and feedbackØ Surveys, testsØ Note-takingØ Field tripsØ SimulationsØ Guest speakersØ Design & buildingØ Commerce-based learningØ InterviewsØ And more….
K-12 Education in Second Life
Ø Examples of Second Life in K-12 Education
Camp Global Kids was the first virtual summer camp.
Global Kids Island in the teen grid is a place for teen
residents to learn about important social and world
issues.
Kids Connect is a series of workshops for young people in
multiple locations, teaching them to connect and work together
via performance, storytelling
and collaboration by both physical and digital
means.
Exploratorium in San Francisco, the museum of science,
art, and human perception, mixed real- and virtual-
world
experiences when they presented a live Webcast of
a solar
eclipse from Side, Turkey, in three virtual SL
amphitheaters.
Impact of Social Networking
Ø Why Use Social Networking? Web 2.0 technologies are changing the way we communicate. Communication
influences how people think and learn.
Historically, mass communication has involved transmission from a main source to
many users. Note the same is basically true for all levels of education since the
Industrial Age.
Teacher, TV, advertiser
Student
Student
Student
Teacher’s Role in Social Networks
Ø Why Use Social Networking? Social networking promotes mass
communication among all users, thus supporting constructivist approaches to teaching.
Examples of influence of social networks:
political campaign blogs, YouTube,
MySpace
Role of teacher: facilitator of the network
In an era of social networking, those
participating WITHIN the network are most
credible.
Teacher
Parent
Student
Student
Student
Teacher Student
Educator Networks In Second Life
Educator Networks Around Second Life
Educator Networks In and Around Second Life
Social Network Knowledge Construction
Table 1 Matrix for Designing SNKC New to Virtual
Worlds Some Experience with Virtual Worlds
Experienced with Virtual Worlds
Social Network Engagement Level
1. Identify networks
Provide single entry portal to virtual world (through a web page or wiki).
Introduction to inworld small group networks; create a group for specific course members.
Identification and inclusion of multiple in and out of world networks.
2. Lurk Enter, observe, and learn the culture and norms of the environment, as well as the tools provided.
Begin participation in inworld small group networks (attend a building class, hear a lecture); lurk on relevant listservs.
Encourage visitation to networks used by others related to course.
3. Contribute Begin interactions with others. Help other learners when possible.
Assist those hosting inworld events with marketing, traffic coordination.
Require contributions to multiple social networks, both inworld and out-of-world.
4. Create Build something inworld…a book, an object giver, a simple car.
Participate in a group build, such as an exhibit or build out a place for yourself.
Design your own network around a given topic, or build out a place for others.
5. Lead Establish a special interest group of like-minded peers on relevant topics.
Create an inworld group on a special interest topic.
Leverage partnerships among multiple group members to promote new knowledge development and learning opportunities.
Pedagogical framework
Develops “avatar capital”
1,200 Members
Professional Presentations
Hosting formal and informal social events
Text
Teach people how to build
Design of EDTECH Island for learning
Designed in response to students’ needs:
• Building skills• Information• Meeting place• Social area• Living areas• Amphitheater
What is persistence in virtual worlds?
the world continues to change and develop whether or not any particular subscriber is logged into it (Gehorsma, 2003).
what remains when the game is turned off and on--buildings, quests, NPCs, etc. (Bartle, 2004).
active and available 24 hours a day, 7 days a week (Wikipedia)
spaces in which the artifacts of others help guide new learners and where users are free to move and interact as they please (Jones & Bronack, 2007)
Aha!
Physical Design
DESIGN TO MEET NEEDS
building, living, sharing information, attending events, socializing, experiential learning
Use nodes and pathways to promote persistence
Physical Design
Aug. 2-9 Aug. 10-17
Data collection:Using Maya Realities, a web-based database, and an event log
Physical DesignPhysical Design
Physical design: What we’ve learned
Use pathways, nodes, signage
Group notices support persistence
Physical design: What we’ve learned
Use pathways, nodes, signage
Group notices support persistence
Offer living spaces to community members
Offer free services to the public (sandbox)
Physical design: What we’ve learned
Use pathways, nodes, signage
Group notices support persistence
Offer living spaces to community members
Offer free services to the public (sandbox)
Know who and when people are participating (time events, keywords)
Physical design: What we’ve learned
Use pathways, nodes, signage
Group notices support persistence
Offer living spaces to community members
Offer free services to the public (sandbox)
Know who and when people are participating (time events, keywords)
Challenges & Concerns
Ø Some Challenges and Concernswith Second Life
Mature content on the main grid
TOS and community standards
Access for all students
Faculty training, learning curve
Costs & management
Griefers
Videos on Second Life
Ø Watch These Videos to See What SL is All About…
New Media Consortium Second Life Video www.youtube.com/watch?v=K8wm_1TIHGA Global Kids in Second Life (3 videos)
http://secondlife.com/businesseducation/education.php
NOAA's Virtual Island www.youtube.com/watch? Architecture in Second Life Machinima www.youtube.com/watch?v=KruzH82Z2qQ
The Making of Suzanne Vega's Second Life Guitar www.youtube.com/watch?
v=bQL8_HB1HtQ
Getting Started in SL
Ø Getting Started in Second Life…
Second Life Education Wiki - everything you need to know about SL. http://sleducation.wikispaces.com/
Introducing your Real Life Students to Second Life - provides overview
of things to consider when using SL with your students.
www.cxknowledge.com
Rez Ed: The Hub for Learning & Virtual Worlds
http://www.rezed.org/
Second Life Education Grid http://secondlifegrid.net/slfe/education-use-
virtual-world
How do I teach in Second Life?
1. First, be a learner, not a teacher. Spend time on the main grid. 2. Take as many free classes as you can!3. Understand the basics of the interface (Torley’s YouTube videos!)4. Get involved in virtual educator groups:
Second Life (listserv) Teen Second Life (listserv) Rez Ed (website)
5. Learn where to find information: SL Education wiki SimTeach wiki
6. Learn to build7. Carefully plan your Teen SL project 8. Stock up your avatar before you move over9. Keep it fun! Allow you and your kids to be creative