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Isivivane Game DIY

May 29, 2018

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    Facilitation Guide

    Game of KnowledgeTransformation &Co-operation

    Facilitation C

    ards

    Africas Isivivane Game ofKnowledge, Transformation and

    Co-operation helps diverse individuals

    work harmoniously to realise a shared

    dream. (It works for individuals too!)

    The Game provides structure for the

    design and management of complex

    projects. Isivivane creates community

    spirit and purpose. Since participants

    design their Game together, they have a

    commitment to outcomes and

    ownership of process. The cards can be

    used to stimulate knowledge sharing,

    transformation, improved service

    delivery and empowered interpersonal

    relationships.

    Also ideal for strategic planning,

    innovation, product development and

    the design of sustainable systems and

    cultures.

    Isivivane works well with a variety ofaudiences, from kids to world leaders.

    TO PREPARE: Print document on

    A3 paper or card Cut out facilitation guide Punch holes and bind Cut out cards into circles Stick front and back together,

    keeping the pairs matched

    Your Isivivane boardroom game is ready to play!

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    Playing the IsivivaneGame has the effect ofsuspending normal reality.This allows players toreflect on key questionsusing a broader perspec-tive than their position inthe organisation normallygives them. A circle isvisible only when you step

    outside it.

    About the Isivivane game

    The Isivivane game helps you see com-

    plex realities in new, more empowering

    ways and suggests that whatever people

    do can be seen as a game. A game is a

    socially constructed sequence of actions

    that includes elements such as vision,

    goals, language, resources, style, values,

    rules, roles and rituals. Its the way

    these elements interact with each other

    that creates the experience unique to a

    particular game.

    Cards

    The 9 cards are laid out on a table or

    floor, relative to the points of the com-

    pass.

    The centre card represents the vision or

    dream of what needs to be achieved.

    The other 8 cards have a dynamic rela-

    tionship with the vision and each other.

    This system provides the information

    and structure necessary to action the

    vision into reality.

    Players

    The game can be played by one or more

    people. They must want to play.

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    Facilitator

    The facilitator guides the process, allow-

    ing players to generate and record ideas

    in a safe space. The purpose of the ques-

    tions on the cards is to generate conver-

    sations and input. When agreement is

    reached, the responses are recorded.

    When all information has been gathered,

    it is read out to participants who maythen further vote on key issues as a

    group.

    Outputs

    What emerges from the input is that

    everyone has a clear vision of everybody

    elses viewpoints and of the way ahead.

    Participants also have the experience of

    contribution to a process.

    Feedback

    The facilitator compiles the results into a

    feedback document that players can refer

    to as a reminder of the event and the

    agreed actions going forward.

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    Out of

    Nothing comesSomethingFrom Visioncomes Reality

    To be read out by facilitator

    These are the rules of the game:

    Everyone agrees to provide input

    We all agree that this is a safe space

    and that we are all free to voice our

    deeply-held opinions without fear of

    witch-hunts or repercussions after-

    wards

    Lively discussion is encouraged

    When everyone agrees that they have

    provided input, then all input is read

    out to the collective

    Voting by show of hands is encouraged

    We commit that feedback will be writ-

    ten down and circulated to all partici-

    pants within 24 hours of the session

    TIPS

    Should participants be stuck in the past

    and reluctant to engage in vision of the

    future, it is helpful to describe two

    separate games.

    1. The game as it has been played and

    2. The new game; as everyone wants it

    played in the future. The difference

    between the two games represent the

    changes that need to be made, with the

    new game describing the desired end

    state. This approach is also useful inchange management projects.

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    TIP

    Dream BIG. Create big vision stories of

    the future in which everybody gets what

    they want. Inject interest, drama, ex-

    citement and humour into the vision.

    Remember: While going through the

    other cards, focus must always return

    to this card. The vision is the organising

    principle that runs and holds the game

    together.

    Process... the beginning

    1. Discuss the vision. This is the story of

    some ideal future state, a vivid word

    picture that describes what everyone

    wants. It is important to describe the

    vision in great detail so that it be-

    comes a compelling strange attractor

    that pulls everyone towards it... and

    the future. This could take a long

    time, in which case it is advisable to

    set aside two sessions; the first to

    decide the vision and a second ses-

    sion to provide input on the questions

    on the other 8 cards.

    ...continued

    VISIONDream up big vision stories

    of the future in whicheverybody gets what they want.

    Inject interest, drama, excitementand humour into the vision.

    QUESTIONS:What is the name of the game

    we want to play?What is this game designed

    to achieve?What tells us that were

    playing the gamereally well?

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    Jumping over the crocodile

    When painful history is ritualised, we let

    danger rest so we may get past for the

    duration of this process and collectively

    plan for what we want to experience in

    the future.

    Process ...continued

    2. With a small group (less than 15),

    participants engage with each cards

    questions until everyone has supplied

    input. If there are more than 15

    people, you need to assign each card

    to a scribe, who becomes responsible

    for recording input from all partici-

    pants. (Scribes can become normal

    participants and normal participants

    can become scribes.)

    3. When everybody is happy that they

    have provided input to all the ques-

    tions, presenters read the responses

    back to all participants, voting and

    updating where necessary.

    ...continued

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    Goals (East). While the attitudes of

    gameplaying should always be light-

    hearted, often the outcomes of games

    such as M&A, restructuring, rightsizing

    and day trading can be deadly serious.

    Every game has a goal, even if the goal

    is to simply continue playing the game

    in a sustainable manner or to overcome

    obstacles. While soccer, rugby and

    cricket matches come to an end with

    winners and losers, the Game in which

    all are winners, continues season after

    season.

    Typical goals of business games might

    include sustainable profits, the creation

    of wealth and having rewarding inter-

    personal relationships. For organisa-

    tions, goals are normally articulated in

    Vision and Mission statements and in

    strategic plans.

    On a personal level, your narrative or

    story articulates your goals as experi-

    enced through your identity. What are

    your personal goals? What are the goals

    of the games that you are playing? Do

    they contradict each other? Are the

    goals worth the effort? How have you

    reached clarity and agreement withyour fellow players about what the goals

    and nature of the game are?

    EAST: GOALS

    Every game has goals.Goals of designed games might

    include long-term success,prosperity, sustainability, profitability,

    happiness, making a difference and havingrewarding interpersonal relationships.

    QUESTIONS:Who else has done this well andwhat can we learn from them?

    What are our goals and how do we ensurethey work in harmony?

    How can we agree and get clarity andshared understanding about

    the goals?

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    TIPS

    Everybody must get a turn. When the

    softest voice has been heard, there may

    be cohesion.

    Is the story were teling helping us to

    achieve the dream?

    If you dont know the words, you cant

    play the game.

    Its the story you tell and the way that

    you tell it that stimulates people to buy,

    invest in, support and participate in your

    dream.

    A good story can motivate, provide hope,

    inspire and change the entire mood. It

    can give people a reason to get up in

    the morning and be dedicated to long-

    term efforts.

    Many Africans hold that good stories

    bring rain and prosperity, while bad

    stories bring drought and war.

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    Language and Stories (South East)

    Every game has its own language which

    allows participants to talk about and

    create common experience.

    Every field of human endeavour has its

    own language, set of symbols, meta-

    phors and figures of speech that are

    continuously repeated.

    What language do you engage in? Is it

    the language of creativity, opportunity,

    teamwork and success?

    Could you appropriate language from

    other areas to expand your experience

    and describe your world?

    SOUTH-EAST: LANGUAGEAND STORIES

    Each game has a unique languagewhich allows participants to share

    common experience.The stories we tell and the way we tell theminspire and create a collective vision of the

    intended future.We talk the future into becoming.

    QUESTIONS:What stories and words will get this

    system working really well?Which words and stories do not

    have a place in this game?

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    IDEAS & EXPERIMENTS

    Why not see whatever you do as a

    game? Its not about being competitive

    about everything, but about enjoying

    the games you agree to play.

    How could the games you play become

    more interesting, rewarding and FUN?

    Try to name the games around you

    these could big games like the econo-

    my, science, love, poverty, culture,

    politics, medicine, parenting and war.

    Are there some games you want to

    enter? Are there some you wish to

    leave? What do you have to sacrifice in

    order to play? Can you be flexible

    enough to play in different ways? Who is

    inviting you to play? What are you

    perceiving? How do others see it?

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    Resources (South) It is likely that

    money springs to mind when you hear

    this word but resources also means

    emotional support, know-how and

    process knowledge, equipment, net-

    works, access to information, support

    systems and people you know. The

    question of resources asks you to make

    clear what it is you actually need to

    make the game work. You may also

    wish to see a well designed vision or

    goal as a resource.

    Make an inventory of all resources

    you already have and start working with

    them instead of alwats focusing on

    those you dont yet have.

    SOUTH: RESOURCESResources can mean anythingfrom money and equipment to

    the talents and abilities of participants,financial support, emotional support,specialised know-how and intellectual

    property, process knowledge, networks,

    access to information, support systems,people you know and

    well-designed visions and goals.

    QUESTION:What resources do we need to make

    the game work really well?

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    How doyou

    wantothersto see

    you?

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    Style (South West) Style is the way

    you play the game and embodies your

    behaviours, thoughts and words. No

    matter what you are playing, you bring

    your unique personal style to the game.

    Style is learned and developed over

    time and is strongly influenced by role

    models, self-perception and particularly

    by feedback. Much as sportsmen view

    videos of their performance in order to

    improve themselves, objective feedback

    allows you to see which behaviours

    provide desirable outcomes.

    Where do you get your feedback from

    and is it helping you to achieve the

    vision? Are you flexible enough to ques-

    tion your own style, open enough to ask

    for feedback and creative enough to

    experiment with new styles?

    Are you aware that much of your style

    is influenced by your early childhood

    experiences and from observing how

    others respond to situations?

    SOUTH-WEST: STYLEStyle embodies difference

    in behaviours, thoughts, stories,dress, artefacts, symbols and words.We bring our unique personal style

    to each game we play.The game itself has a unique style.

    Designing style is a creative process that is

    developed over time and is strongly influencedby role models, self-perception,feedback and reflection.

    QUESTIONS:Where do we get feedback about our style?What style will help us achieve our goals

    and differentiate our gamefrom others?

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    Values provide a basis for action and

    communicate expectations for par-

    ticipation; how the organisation

    expects everyone to behave.

    Values should endure and provide a

    constant source of strength and

    inspiration for the individual and theorganisation that holds them.

    That which is not valued, should be

    dealt with in a responsible manner.

    Values are what you stand for and

    believe in.

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    Values (West) Values are standards or

    qualities considered worthwhile or desir-

    able. They are abstract ideas about what

    an organisation, society or community

    believes to be good, right and pleasing

    They represent your deeply held beliefs

    as demonstrated through day-to-daybehaviours and are the fundamental

    principles that guide community-driven

    processes. Values provide a basis for

    action and communicate expectations

    for participation and make a public

    pronouncement about how the organisa-

    tion expects everyone to behave.

    It is important to understand that whilst

    values are influenced by the culture

    from which you come, you are ultimate-

    ly responsible for constructing your

    personal values. So spending time on

    your values is an important exercise

    which becomes more useful as you read

    over and update them from time to time.

    What values do you need to support in

    order to play a particular game? Are

    these values reinforced and expressed

    in both your language and behaviour? Is

    there a discrepancy between expressed

    values and behaviour? How do you

    come to know what values are required

    to successfully play the games you areengaged in?

    WEST: VALUESValues are standards or

    qualities considered worthwhileor desireable. They are abstract ideasabout what participants believe to be

    good, right and desireable. Values reflectour most deeply held beliefs, demonstrated

    through day-to-day behaviours and are thefundamental principles that guide

    community-driven processes.

    QUESTIONS:What values do we need to play this

    game really well?What needs to transform?

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    The process ...continued

    4. Once there is agreement, summarise

    understandings reached and close the

    session.

    5. To close the session, the facilitator

    asks each participant to summarise

    what they have learned and whatthey now commit to as a result of the

    process. This is recorded by a scribe

    and will form part of the final feed-

    back.

    6. The facilitator commits to provide

    feedback to participants within 24

    hours of the session. This keeps the

    initiative moving and refreshes mem-

    ory of the important agreements

    reached.

    7. Refer to the plan and agreements

    going forward on an on-going basis to

    keep the process going. Find ways of

    reflecting the agreements reached

    using innovative media.

    ...end of process

    More facilitation information, tips and

    ideas are available on Isivivane.com

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    Rules (North West) In order to play a

    game well, you need to be clear about

    the rules, both written and unwritten,

    and work with them, stretching the

    boundaries where possible.

    Rules stipulate what can and cannot bedone and not playing by the rules

    means you risk penalty or even exclu-

    sion from the game.

    Can the rules be bent or questioned?

    Are the rules applied consistently? Are

    the rules of the game stifling innovation

    and creativity? Is everyone clear about

    what the rules are?

    NORTH-WEST: RULESIn order to play a game well,

    we need to be clear about whatthe rules and patterns of success are;

    both written and unwritten.Rules stipulate what can and cannotbe done and not playing by the rules

    means penalty or even exclusionfrom the game.

    QUESTIONS:What are the key rules of this game?

    Which rules could stimulate innovationand creativity?

    How can everyone be clear aboutthe rules of the game?

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    More on the roles in this game:

    Participants (players) are there to

    provide honest responses to the ques-

    tions and play the game.

    The facilitator holds the safe-space,

    reads the instructions and questionsand ensures everybody gets their say.

    The facilitator records decisions and

    votes and is responsible for providing

    feedback to all participants following

    the event.

    The scribe records participants

    answers to the questions. The scribe

    can change roles and become a

    participant in order to contribute to the

    questioning process.

    The presenter reads the collective

    input for each card to all participants.

    Should there be disagreement, deci-

    sions can be taken via a show of hands,

    recorded by the facilitator. Usually the

    presenter is someone who is a scribe

    who volunteers to present for a specific

    card. It could also be someone who is

    spontaneously chosen by the group. For

    example, the facilitator may ask the

    group: Who will present the answers forthe North-East?

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    Roles (North) Every human being

    plays a number of different roles in

    different games in day-to-day life. In

    addition to the kinship roles (you are

    someones child, lover, brother or sister,

    father or mother etc.) you probably play

    many different roles in the workplace aswell. Think of the roles of friend, confi-

    dante, coach, mentor, boss, subordinate

    or even petty tyrant, that you play.

    Are the roles clear to you? Are there

    better ways to perform these roles? Are

    you expending the appropriate amount

    of energy in these roles? How would

    you know if you were performing your

    role exceptionally well or badly? Who

    gives you feedback?

    Organisational theorists have suggested

    that work titles are like roles that are

    performed by actors in movies. The

    difference is that you interpret, direct,

    script and perform the role yourself.

    The challenge then is to perform the

    role as best as you can without attach-

    ment to it. Be open to new experience

    by changing and evolving your perfor-

    mance.

    NORTH: ROLESSome organisational theories

    suggest that work titles are like rolesperformed by actors in movies.

    The difference is that we interpret, direct,script and perform the roles ourselves.

    QUESTIONS:What roles do we need to play this

    game really well?How can role-players work together

    to achieve the desired results?How can we ensure that the

    rules are enforced?How will we audit andmanage the game?

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    TIP

    Engage the language and metaphor of

    play and experimentation in whatever

    you do. Some languages engage this

    concept in interesting ways: in high

    forms of Japanese, for example, every

    verb is preceded by saying played at.For example, I play at being the MD, I

    play at being an artist, I play at being a

    coach and I play at being a father and

    even my father is playing at being dead.

    Somehow the word play is a reminder

    that you are still learning, experiment-

    ing and growing in a light-hearted, open

    way. Remember, it isnt just life and

    death, it is a game. Enjoy it!

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    Rituals (North East) A ritual refers to

    speech, action, singing, and other ac-

    tivities which often contain a symbolic

    meaning, performed in a specific order.

    In organisations, audits, year-end func-

    tions, teambuilding and weekly meet-

    ings are examples of typical rituals. Acharacteristic of ritual is that it has the

    quality of collapsing time a 15 min-

    ute presentation by the MD can encom-

    pass many years of the organisations

    history. Another characteristics of ritual

    is that they can be performed so regu-

    larly that they start to lose their mean-

    ing and many people go through the

    motions without quite understanding

    what they are really doing and why. Be

    clear about the rituals you engage in

    and their outcomes. Are they really

    necessary? Could they be changed,

    simplified or even removed? What

    relationships exist between rituals and

    outcomes?

    NORTH-EAST: RITUALSA ritual refers to speech, action,singing and other performanceswhich contain symbolic meaning.

    Rituals provide a way for participantsto step out of the game temporarily,let off steam, then rejoin the game

    with renewed energy andfresh perspective.

    QUESTIONS:What rituals do we need

    to make this game work really welland when do they happen?

    How is the game choreographed?

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    TIPS

    Be clear about what games you are

    engaged in, how much energy you

    expend in playing, what results you

    expect and why you are doing it.

    Develop leadership intent around agame how would you like to see the

    game in the future? What needs to

    change to attain the positive outcomes?

    More about game theory and traditionalAfrican Isivivane on www.isivivane.com

    Place your stone upon the pilewww.isivivane.com