8/9/2019 Isivivane Game DIY
1/22
Facilitation Guide
Game of KnowledgeTransformation &Co-operation
Facilitation C
ards
Africas Isivivane Game ofKnowledge, Transformation and
Co-operation helps diverse individuals
work harmoniously to realise a shared
dream. (It works for individuals too!)
The Game provides structure for the
design and management of complex
projects. Isivivane creates community
spirit and purpose. Since participants
design their Game together, they have a
commitment to outcomes and
ownership of process. The cards can be
used to stimulate knowledge sharing,
transformation, improved service
delivery and empowered interpersonal
relationships.
Also ideal for strategic planning,
innovation, product development and
the design of sustainable systems and
cultures.
Isivivane works well with a variety ofaudiences, from kids to world leaders.
TO PREPARE: Print document on
A3 paper or card Cut out facilitation guide Punch holes and bind Cut out cards into circles Stick front and back together,
keeping the pairs matched
Your Isivivane boardroom game is ready to play!
8/9/2019 Isivivane Game DIY
2/22
Playing the IsivivaneGame has the effect ofsuspending normal reality.This allows players toreflect on key questionsusing a broader perspec-tive than their position inthe organisation normallygives them. A circle isvisible only when you step
outside it.
About the Isivivane game
The Isivivane game helps you see com-
plex realities in new, more empowering
ways and suggests that whatever people
do can be seen as a game. A game is a
socially constructed sequence of actions
that includes elements such as vision,
goals, language, resources, style, values,
rules, roles and rituals. Its the way
these elements interact with each other
that creates the experience unique to a
particular game.
Cards
The 9 cards are laid out on a table or
floor, relative to the points of the com-
pass.
The centre card represents the vision or
dream of what needs to be achieved.
The other 8 cards have a dynamic rela-
tionship with the vision and each other.
This system provides the information
and structure necessary to action the
vision into reality.
Players
The game can be played by one or more
people. They must want to play.
8/9/2019 Isivivane Game DIY
3/22
Facilitator
The facilitator guides the process, allow-
ing players to generate and record ideas
in a safe space. The purpose of the ques-
tions on the cards is to generate conver-
sations and input. When agreement is
reached, the responses are recorded.
When all information has been gathered,
it is read out to participants who maythen further vote on key issues as a
group.
Outputs
What emerges from the input is that
everyone has a clear vision of everybody
elses viewpoints and of the way ahead.
Participants also have the experience of
contribution to a process.
Feedback
The facilitator compiles the results into a
feedback document that players can refer
to as a reminder of the event and the
agreed actions going forward.
8/9/2019 Isivivane Game DIY
4/22
Out of
Nothing comesSomethingFrom Visioncomes Reality
To be read out by facilitator
These are the rules of the game:
Everyone agrees to provide input
We all agree that this is a safe space
and that we are all free to voice our
deeply-held opinions without fear of
witch-hunts or repercussions after-
wards
Lively discussion is encouraged
When everyone agrees that they have
provided input, then all input is read
out to the collective
Voting by show of hands is encouraged
We commit that feedback will be writ-
ten down and circulated to all partici-
pants within 24 hours of the session
TIPS
Should participants be stuck in the past
and reluctant to engage in vision of the
future, it is helpful to describe two
separate games.
1. The game as it has been played and
2. The new game; as everyone wants it
played in the future. The difference
between the two games represent the
changes that need to be made, with the
new game describing the desired end
state. This approach is also useful inchange management projects.
8/9/2019 Isivivane Game DIY
5/22
TIP
Dream BIG. Create big vision stories of
the future in which everybody gets what
they want. Inject interest, drama, ex-
citement and humour into the vision.
Remember: While going through the
other cards, focus must always return
to this card. The vision is the organising
principle that runs and holds the game
together.
Process... the beginning
1. Discuss the vision. This is the story of
some ideal future state, a vivid word
picture that describes what everyone
wants. It is important to describe the
vision in great detail so that it be-
comes a compelling strange attractor
that pulls everyone towards it... and
the future. This could take a long
time, in which case it is advisable to
set aside two sessions; the first to
decide the vision and a second ses-
sion to provide input on the questions
on the other 8 cards.
...continued
VISIONDream up big vision stories
of the future in whicheverybody gets what they want.
Inject interest, drama, excitementand humour into the vision.
QUESTIONS:What is the name of the game
we want to play?What is this game designed
to achieve?What tells us that were
playing the gamereally well?
8/9/2019 Isivivane Game DIY
6/22
Jumping over the crocodile
When painful history is ritualised, we let
danger rest so we may get past for the
duration of this process and collectively
plan for what we want to experience in
the future.
Process ...continued
2. With a small group (less than 15),
participants engage with each cards
questions until everyone has supplied
input. If there are more than 15
people, you need to assign each card
to a scribe, who becomes responsible
for recording input from all partici-
pants. (Scribes can become normal
participants and normal participants
can become scribes.)
3. When everybody is happy that they
have provided input to all the ques-
tions, presenters read the responses
back to all participants, voting and
updating where necessary.
...continued
8/9/2019 Isivivane Game DIY
7/22
Goals (East). While the attitudes of
gameplaying should always be light-
hearted, often the outcomes of games
such as M&A, restructuring, rightsizing
and day trading can be deadly serious.
Every game has a goal, even if the goal
is to simply continue playing the game
in a sustainable manner or to overcome
obstacles. While soccer, rugby and
cricket matches come to an end with
winners and losers, the Game in which
all are winners, continues season after
season.
Typical goals of business games might
include sustainable profits, the creation
of wealth and having rewarding inter-
personal relationships. For organisa-
tions, goals are normally articulated in
Vision and Mission statements and in
strategic plans.
On a personal level, your narrative or
story articulates your goals as experi-
enced through your identity. What are
your personal goals? What are the goals
of the games that you are playing? Do
they contradict each other? Are the
goals worth the effort? How have you
reached clarity and agreement withyour fellow players about what the goals
and nature of the game are?
EAST: GOALS
Every game has goals.Goals of designed games might
include long-term success,prosperity, sustainability, profitability,
happiness, making a difference and havingrewarding interpersonal relationships.
QUESTIONS:Who else has done this well andwhat can we learn from them?
What are our goals and how do we ensurethey work in harmony?
How can we agree and get clarity andshared understanding about
the goals?
8/9/2019 Isivivane Game DIY
8/22
TIPS
Everybody must get a turn. When the
softest voice has been heard, there may
be cohesion.
Is the story were teling helping us to
achieve the dream?
If you dont know the words, you cant
play the game.
Its the story you tell and the way that
you tell it that stimulates people to buy,
invest in, support and participate in your
dream.
A good story can motivate, provide hope,
inspire and change the entire mood. It
can give people a reason to get up in
the morning and be dedicated to long-
term efforts.
Many Africans hold that good stories
bring rain and prosperity, while bad
stories bring drought and war.
8/9/2019 Isivivane Game DIY
9/22
Language and Stories (South East)
Every game has its own language which
allows participants to talk about and
create common experience.
Every field of human endeavour has its
own language, set of symbols, meta-
phors and figures of speech that are
continuously repeated.
What language do you engage in? Is it
the language of creativity, opportunity,
teamwork and success?
Could you appropriate language from
other areas to expand your experience
and describe your world?
SOUTH-EAST: LANGUAGEAND STORIES
Each game has a unique languagewhich allows participants to share
common experience.The stories we tell and the way we tell theminspire and create a collective vision of the
intended future.We talk the future into becoming.
QUESTIONS:What stories and words will get this
system working really well?Which words and stories do not
have a place in this game?
8/9/2019 Isivivane Game DIY
10/22
IDEAS & EXPERIMENTS
Why not see whatever you do as a
game? Its not about being competitive
about everything, but about enjoying
the games you agree to play.
How could the games you play become
more interesting, rewarding and FUN?
Try to name the games around you
these could big games like the econo-
my, science, love, poverty, culture,
politics, medicine, parenting and war.
Are there some games you want to
enter? Are there some you wish to
leave? What do you have to sacrifice in
order to play? Can you be flexible
enough to play in different ways? Who is
inviting you to play? What are you
perceiving? How do others see it?
8/9/2019 Isivivane Game DIY
11/22
Resources (South) It is likely that
money springs to mind when you hear
this word but resources also means
emotional support, know-how and
process knowledge, equipment, net-
works, access to information, support
systems and people you know. The
question of resources asks you to make
clear what it is you actually need to
make the game work. You may also
wish to see a well designed vision or
goal as a resource.
Make an inventory of all resources
you already have and start working with
them instead of alwats focusing on
those you dont yet have.
SOUTH: RESOURCESResources can mean anythingfrom money and equipment to
the talents and abilities of participants,financial support, emotional support,specialised know-how and intellectual
property, process knowledge, networks,
access to information, support systems,people you know and
well-designed visions and goals.
QUESTION:What resources do we need to make
the game work really well?
8/9/2019 Isivivane Game DIY
12/22
How doyou
wantothersto see
you?
8/9/2019 Isivivane Game DIY
13/22
Style (South West) Style is the way
you play the game and embodies your
behaviours, thoughts and words. No
matter what you are playing, you bring
your unique personal style to the game.
Style is learned and developed over
time and is strongly influenced by role
models, self-perception and particularly
by feedback. Much as sportsmen view
videos of their performance in order to
improve themselves, objective feedback
allows you to see which behaviours
provide desirable outcomes.
Where do you get your feedback from
and is it helping you to achieve the
vision? Are you flexible enough to ques-
tion your own style, open enough to ask
for feedback and creative enough to
experiment with new styles?
Are you aware that much of your style
is influenced by your early childhood
experiences and from observing how
others respond to situations?
SOUTH-WEST: STYLEStyle embodies difference
in behaviours, thoughts, stories,dress, artefacts, symbols and words.We bring our unique personal style
to each game we play.The game itself has a unique style.
Designing style is a creative process that is
developed over time and is strongly influencedby role models, self-perception,feedback and reflection.
QUESTIONS:Where do we get feedback about our style?What style will help us achieve our goals
and differentiate our gamefrom others?
8/9/2019 Isivivane Game DIY
14/22
Values provide a basis for action and
communicate expectations for par-
ticipation; how the organisation
expects everyone to behave.
Values should endure and provide a
constant source of strength and
inspiration for the individual and theorganisation that holds them.
That which is not valued, should be
dealt with in a responsible manner.
Values are what you stand for and
believe in.
8/9/2019 Isivivane Game DIY
15/22
Values (West) Values are standards or
qualities considered worthwhile or desir-
able. They are abstract ideas about what
an organisation, society or community
believes to be good, right and pleasing
They represent your deeply held beliefs
as demonstrated through day-to-daybehaviours and are the fundamental
principles that guide community-driven
processes. Values provide a basis for
action and communicate expectations
for participation and make a public
pronouncement about how the organisa-
tion expects everyone to behave.
It is important to understand that whilst
values are influenced by the culture
from which you come, you are ultimate-
ly responsible for constructing your
personal values. So spending time on
your values is an important exercise
which becomes more useful as you read
over and update them from time to time.
What values do you need to support in
order to play a particular game? Are
these values reinforced and expressed
in both your language and behaviour? Is
there a discrepancy between expressed
values and behaviour? How do you
come to know what values are required
to successfully play the games you areengaged in?
WEST: VALUESValues are standards or
qualities considered worthwhileor desireable. They are abstract ideasabout what participants believe to be
good, right and desireable. Values reflectour most deeply held beliefs, demonstrated
through day-to-day behaviours and are thefundamental principles that guide
community-driven processes.
QUESTIONS:What values do we need to play this
game really well?What needs to transform?
8/9/2019 Isivivane Game DIY
16/22
The process ...continued
4. Once there is agreement, summarise
understandings reached and close the
session.
5. To close the session, the facilitator
asks each participant to summarise
what they have learned and whatthey now commit to as a result of the
process. This is recorded by a scribe
and will form part of the final feed-
back.
6. The facilitator commits to provide
feedback to participants within 24
hours of the session. This keeps the
initiative moving and refreshes mem-
ory of the important agreements
reached.
7. Refer to the plan and agreements
going forward on an on-going basis to
keep the process going. Find ways of
reflecting the agreements reached
using innovative media.
...end of process
More facilitation information, tips and
ideas are available on Isivivane.com
8/9/2019 Isivivane Game DIY
17/22
Rules (North West) In order to play a
game well, you need to be clear about
the rules, both written and unwritten,
and work with them, stretching the
boundaries where possible.
Rules stipulate what can and cannot bedone and not playing by the rules
means you risk penalty or even exclu-
sion from the game.
Can the rules be bent or questioned?
Are the rules applied consistently? Are
the rules of the game stifling innovation
and creativity? Is everyone clear about
what the rules are?
NORTH-WEST: RULESIn order to play a game well,
we need to be clear about whatthe rules and patterns of success are;
both written and unwritten.Rules stipulate what can and cannotbe done and not playing by the rules
means penalty or even exclusionfrom the game.
QUESTIONS:What are the key rules of this game?
Which rules could stimulate innovationand creativity?
How can everyone be clear aboutthe rules of the game?
8/9/2019 Isivivane Game DIY
18/22
More on the roles in this game:
Participants (players) are there to
provide honest responses to the ques-
tions and play the game.
The facilitator holds the safe-space,
reads the instructions and questionsand ensures everybody gets their say.
The facilitator records decisions and
votes and is responsible for providing
feedback to all participants following
the event.
The scribe records participants
answers to the questions. The scribe
can change roles and become a
participant in order to contribute to the
questioning process.
The presenter reads the collective
input for each card to all participants.
Should there be disagreement, deci-
sions can be taken via a show of hands,
recorded by the facilitator. Usually the
presenter is someone who is a scribe
who volunteers to present for a specific
card. It could also be someone who is
spontaneously chosen by the group. For
example, the facilitator may ask the
group: Who will present the answers forthe North-East?
8/9/2019 Isivivane Game DIY
19/22
Roles (North) Every human being
plays a number of different roles in
different games in day-to-day life. In
addition to the kinship roles (you are
someones child, lover, brother or sister,
father or mother etc.) you probably play
many different roles in the workplace aswell. Think of the roles of friend, confi-
dante, coach, mentor, boss, subordinate
or even petty tyrant, that you play.
Are the roles clear to you? Are there
better ways to perform these roles? Are
you expending the appropriate amount
of energy in these roles? How would
you know if you were performing your
role exceptionally well or badly? Who
gives you feedback?
Organisational theorists have suggested
that work titles are like roles that are
performed by actors in movies. The
difference is that you interpret, direct,
script and perform the role yourself.
The challenge then is to perform the
role as best as you can without attach-
ment to it. Be open to new experience
by changing and evolving your perfor-
mance.
NORTH: ROLESSome organisational theories
suggest that work titles are like rolesperformed by actors in movies.
The difference is that we interpret, direct,script and perform the roles ourselves.
QUESTIONS:What roles do we need to play this
game really well?How can role-players work together
to achieve the desired results?How can we ensure that the
rules are enforced?How will we audit andmanage the game?
8/9/2019 Isivivane Game DIY
20/22
TIP
Engage the language and metaphor of
play and experimentation in whatever
you do. Some languages engage this
concept in interesting ways: in high
forms of Japanese, for example, every
verb is preceded by saying played at.For example, I play at being the MD, I
play at being an artist, I play at being a
coach and I play at being a father and
even my father is playing at being dead.
Somehow the word play is a reminder
that you are still learning, experiment-
ing and growing in a light-hearted, open
way. Remember, it isnt just life and
death, it is a game. Enjoy it!
8/9/2019 Isivivane Game DIY
21/22
Rituals (North East) A ritual refers to
speech, action, singing, and other ac-
tivities which often contain a symbolic
meaning, performed in a specific order.
In organisations, audits, year-end func-
tions, teambuilding and weekly meet-
ings are examples of typical rituals. Acharacteristic of ritual is that it has the
quality of collapsing time a 15 min-
ute presentation by the MD can encom-
pass many years of the organisations
history. Another characteristics of ritual
is that they can be performed so regu-
larly that they start to lose their mean-
ing and many people go through the
motions without quite understanding
what they are really doing and why. Be
clear about the rituals you engage in
and their outcomes. Are they really
necessary? Could they be changed,
simplified or even removed? What
relationships exist between rituals and
outcomes?
NORTH-EAST: RITUALSA ritual refers to speech, action,singing and other performanceswhich contain symbolic meaning.
Rituals provide a way for participantsto step out of the game temporarily,let off steam, then rejoin the game
with renewed energy andfresh perspective.
QUESTIONS:What rituals do we need
to make this game work really welland when do they happen?
How is the game choreographed?
8/9/2019 Isivivane Game DIY
22/22
TIPS
Be clear about what games you are
engaged in, how much energy you
expend in playing, what results you
expect and why you are doing it.
Develop leadership intent around agame how would you like to see the
game in the future? What needs to
change to attain the positive outcomes?
More about game theory and traditionalAfrican Isivivane on www.isivivane.com
Place your stone upon the pilewww.isivivane.com