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Claremont College Course Handbook 2017 Computing (Robotics and Game Design) Essential Skills – Using Computers and the Internet Computer Applications (Programming and Control) Project Implementation
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Jun 26, 2018

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Page 1: Course Overview - cpb-ap-se2.wpmucdn.com  · Web viewTop Gun. 21. 24 Jul. Extra Credits ... DIY Game: Share your game. 26. 28 Aug. Ethics in video games. 27. 4 Sep. ... Everyday

Claremont College Course Handbook 2017

Computing (Robotics and Game Design)

Essential Skills – Using Computers and the Internet

Computer Applications (Programming and Control)

Project Implementation

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Student’s name ______________________________

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TABLE OF CONTENTS

COURSE OVERVIEW................................................................................................................................................................. 3

Essential Skills – Using Computers and the Internet.................................................................................................................3Computer Applications (Programming and Control).................................................................................................................3Project Implementation............................................................................................................................................................4

ASSESSMENT.....................................................................................................................................................................................4COURSE CRITERIA...............................................................................................................................................................................4COURSE DOCUMENTS.........................................................................................................................................................................4

Essential Skills – Using Computers and the Internet.................................................................................................................4Computer Applications (Programming and Control).................................................................................................................4Project Implementation............................................................................................................................................................4

IMPORTANT DATES................................................................................................................................................................. 5

COURSE OUTLINE.................................................................................................................................................................... 6

SUBJECT SPECIFIC REQUIREMENTS........................................................................................................................................... 8

LESSON TIMES AND LOCATION..............................................................................................................................................................8CLASS BLOG......................................................................................................................................................................................8CONTACT DETAILS..............................................................................................................................................................................8

ASSESSMENT RECORD SHEET................................................................................................................................................... 9

COMPUTING (ROBOTICS AND GAME DESIGN) – ASSESSMENT SUMMARY..............................................................................10

Teacher’s name: Bob Elliott

Phone: 6249 6868 (via main office)

6249 6885 (staffroom)

0432 280 450 (mobile)

Staffroom: K001 (later in year - A018/A014)

Email: [email protected]

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Lines available for help: M/W/F recess/lunchtime

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COURSE OVERVIEWThis subject consists of three interconnected courses…

Essential Skills – Using Computers and the InternetEveryday use of computers – e.g. word processing, spreadsheets, simple graphics, social media

Computer Applications (Programming and Control)Focused learning in one area of computing – e.g. robotics, gaming

Project ImplementationPlan, develop, and work on a major project as part of a team – e.g. participate in a robotics competition, produce a game for target audience.

Essential Skills – Using Computers and the InternetThis course is designed for learners who need to develop their everyday adult skills in use of computers and the internet. The topics covered in this course will be integrated into the study of Robotics and Game Design throughout the year.

Computer Applications (Programming and Control)This course is intended to provide focused learning in one area of computing. In the first half of the year, the focus area will be robotics, starting with LEGO-based robotics and culminating with a minor project and/or participation in a robotics competition such as RoboCup Junior.

In the second half of the year, the focus will be on game design. This will include analysing and modifying paper-based games, before moving our attention to video games.

The Engineering Design Process will be the basis of all the challenges we do throughout the year. For example, in Robotics, it looks like this…

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Project ImplementationPlan, develop, and work on a major project as part of a team – e.g. participate in a robotics competition, produce a video or board game for target audience.

Assessment Your assessment in this subject will be based on a wide range of activities including practical design challenges, assignments, and major projects.

I will keep track of your attendance and results, and you may ask to see your own record at any point in time. For any subject, it’s a good idea to regularly check your results and discuss them with your teacher.

Specific details of the assessments will be announced throughout the year, but to give you an idea of what’s coming, here’s a taste of the assessments tasks we’ve had in recent years…

Robotics challenges (throughout Term 1/2) Minor Project: Playful inventions - Work in a small team to make a robotic game Robotics presentation Online safety brochure Game design challenges (throughout Term 2/3) Video game publisher presentation – Create a presentation about a video game studio or publisher Ethics in game design Game development worksheet Major project: Two-player game – Make a video game that is fun to play with a friend

Course CriteriaThis subject consists of three interconnected courses, each with a different set of criteria and a different set of possible awards.

See the last page of this handbook for a summary of the criteria and sample assessment tasks for each of the three courses.

Course Documents

Essential Skills – Using Computers and the Internethttp://www.tqa.tas.gov.au/4DCGI/_WWW_doc/191839/RND01/ESC205114_course.pdf

Computer Applications (Programming and Control)http://www.tqa.tas.gov.au/4DCGI/_WWW_doc/204681/RND01/ICT205114ComputerApplications.pdf

Project Implementationhttp://www.tasc.tas.gov.au/4DCGI/_WWW_doc/166689/RND01/PRJ205113_V1a_update.pdf

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IMPORTANT DATES

Dates Weeks Term 1 Wednesday 8 February – Thursday 13 April

Regatta Day: Monday 13 February (holiday) Eight Hours Day: Monday 13 March (holiday) Easter Break: Friday 14 April to Tuesday 18 April

1-10

Term Holidays: 14 April to 30 AprilTerm 2 Monday 1 May – Friday 7 July

Queen’s Birthday holiday - Monday 12 June Orientation Day -Thursday 28 June Mid-Year Examinations Thursday 29 June- Tuesday 4 July

11-20

Term Holidays: 8 July to 23 JulyTerm 3 Monday 24 July – Friday 29 September 21-30

Term Holidays: 30 September to 15 OctoberTerm 4 Monday 16 October – Friday 10 November

Royal Hobart Show Day -Thursday 26 October31–35

External Exams Monday 13 November – Thursday 23 November (TBC)Results emailed/ posted - December

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COURSE OUTLINE

Week Mon Topic Challenge/Project Other Tasks/Milestones

1 7 Feb The Engineering Design Process

Crash Test DummyThe Tallest Tower

2 17 Feb Data logging Light/dark scavenger huntSilly walks

3 21 Feb Graph programming Programming basics

I see redI see all the colours!

4 28 Feb What is a robot? Robotics presentation

5 7 Mar Going the distanceSteepest incline

6 14 Mar Working with sensors(Wait and Math blocks) Illuminati

7 21 Mar Here Fido!Remote control

8 27 Mar Basic program structure(Switch and Loops blocks)

There and back again?Cockroach

9 3 Apr Gladiator/Sumo/Candy GrabEscape the box!

10 10 AprWorking with the displayWorking with numbersWorking with timers

Etch-a-sketchKeeping score Reaction timer

11 1 May BrainstormingIterative prototyping

Minor project: Project proposalMinor project: Prototyping

12 8 May User testing Minor project: Development

13 15 May DocumentationWorking with WordPress

Minor project: SharingMinor project: Peer- and self- evaluation

14 22 May RCJ RescueRCJ Dance Programming worksheet

15 29 May The Wave ChallengeRCJ Soccer

16 5 May Online Safety Design a brochure

17 12 Jun Readability

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18 19 Jun Game design A-Maze Me!

19 26 Jun 10 “Need to Knows”Game elements A Solid Platform

20 3 Jul

What is a game?Extra Credits: “So you want to be a game designer”

Top Gun

21 24 Jul Extra Credits: “Fail faster!”

10-min prototyping exerciseGame Design Game

22 31 Jul Prototyping for fun Find the Fun DIY Game: Proposal

22 7 Aug Mechanics, Dynamics, Aesthetics (MDA) DIY Game: Production

24 14 Aug Playtesting (technical and user testing) DIY Game: Testing

25 21 Aug Creating a cohesive player experience DIY Game: Share your game

26 28 Aug Ethics in video games

27 4 Sep Analyse a gameOne-line game reviews Game analysis

28 11 Sep Major project: BrainstormingMajor project: Game proposal

29 18 Sep Game polishMajor project: PrototypingMajor project: Game design document

30 25 Sep User interface Major project: Alpha version

31 16 OctMajor project: TestingMajor project: PolishMajor project: Beta version

32 23 OctMajor project: SharingMajor project: Peer- and self- evaluation

33 30 Oct Personal v professional reviews Game review

34 30 Oct Reviewing toolsSpreadsheets Spreadsheet challenges

35 6 Nov

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SUBJECT SPECIFIC REQUIREMENTSTo have the best opportunity to do well in this class and be a valuable member of the class, you are expected to:

Attend every lesson - If you miss a lesson, you will need to bring a note or have your parent/guardian call the office, and it is your responsibility to check the blog and catch up on any missed work.

BE ON TIME! Bring paper, pens and ear phones to every lesson. Check the blog regularly - especially if you miss a class! Complete all set homework tasks on time. Ask questions when you do not understand the concept and/or need assistance. Be polite in class – to the teacher and fellow students.

Lesson Times and LocationComputing (Robotics and Game Design) is on Line 3 in A008. Lesson times are:

Monday 12:00 – 1:00 Wednesday 10:45 - 12:40 Friday 10:45 - 12:30

Times for additional support will be set up during the year as required.

Class BlogOur class blog is your first point of reference for everything. Any lesson plans, notices, announcement, homework tasks, links etc. can all be found on the blog.

The address is: http://www.xpress360.net.au/robotics/

Contact DetailsIf you ever need to contact me, there are multiple options. See Page 2 for a full list.

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ASSESSMENT RECORD SHEET

Task WeightingCriteria

Result(% or A/B/C/t/z)Essential Skills Computer

ApplicationsProject

Implementation

Robotics challenges(throughout Term 1/2)

Medium(individual tasks

– minor)1, 3, 4 4, 5

Playful inventions(Minor Project)

Medium 2, 3, 4 1, 3, 4, 5 1, 2, 3, 4

Robotics presentation Major 1, 2 1, 3

EV3 worksheet Minor 3 1

Online safety brochure Major 2, 4 2, 3

Upload a game to the class blog (DIY game)

Medium 3, 4 3, 5

Game design challenges

(throughout Term 2/3)

Medium(individual tasks

– minor)1, 3, 4 4, 5

Ethics in video games Major 2, 4 2, 3

Retro game revisited(Major project)

Major 2, 3, 4 3, 4, 5 1, 2, 3, 4

Video game review Major 2, 4 3, 4

Spreadsheet challenges Medium 2, 4 3, 4

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COMPUTING (ROBOTICS AND GAME DESIGN) – ASSESSMENT SUMMARYThis subject consists of three interconnected courses, each with a different set of criteria and possible awards.

Course Criteria Possible awards Assessment tasks may include…Essential Skills: Using Computers and the InternetESC205114, TQA level 2

Everyday use of computers – e.g. word processing, spreadsheets, simple graphics, social media

1. Identify digital technology tools suitable for routine tasks

2. Interpret information to access and use digital technology

3. Follow procedures to perform given tasks, and review performance

4. Use digital technologies effectively, safely and productively

SATISFACTORY ACHIEVEMENT (SA)4 ‘C’ (satisfactory standard) ratings

PRELIMINARY ACHIEVEMENT (PA)3 ‘C’ (satisfactory standard) ratings

Robotics presentation Games presentation Participation in class

Computer Applications (Programming and Control) ICT205114, TQA level 2

Focused learning in one area of computing – e.g. robotics, gaming

1. Demonstrate knowledge and understanding of computer terms and applications

2. Demonstrate understanding of social and ethical issues related to the use of computers and digital technology

3. Collect and communicate ideas and information using digital technology

4. Apply skills in the use of computers and digital technologies

5. Demonstrate planning and organisational skills

EXCEPTIONAL ACHIEVEMENT (EA)5 ‘A’ (high standard) ratings

COMMENDABLE ACHIEVEMENT (CA)2 ‘A’ (high standard) ratings and 3 ‘C’ (satisfactory standard) ratings

SATISFACTORY ACHIEVEMENT (SA)5 ‘C’ (satisfactory standard) ratings

PRELIMINARY ACHIEVEMENT (PA)2 ‘C’ (satisfactory standard) ratings

Robotics challenges (various) Online safety brochure Game design challenges (various) Game review Ethics in video games assignment Participation in class

Project ImplementationPRJ205113, TQA level 2

Plan, develop, and work on a major project as part of a team – e.g. be part of a robotics competition team, produce a game

1. Negotiate and undertake tasks2. Communicate ideas and information3. Work with others and in teams 4. Apply problem solving and goal setting

methods

PASS4 ‘C’ ratings

Note: There is no PRELIMINARY ACHIEVEMENT (PA) for Project Implementation!

Game proposal Game design document Blog post, including:

o Game descriptiono Images (e.g. screenshots)o Playable version of the gameo Reflection

Test report Self- and peer-evaluation Participation in class