Top Banner
Comics as a Cognitive Training Medium for Expert Decision Making Amber Nalu James P. Bliss Old Dominion University (Please see the Speaker Notes below for the researcher’s comments.)
20
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: HFES 2011 Presentation Linked In

Comics as a Cognitive Training Medium for Expert Decision Making

Amber Nalu James P. Bliss

Old Dominion University

(Please see the Speaker Notes below for the researcher’s comments.)

Page 2: HFES 2011 Presentation Linked In

Problem Statement

• Training is necessary for expert decision making in critical conditions

• Military populations need alternatives to current training media to meet diverse trainees’ needs

• The military needs more efficient training materials

• Comics should be used as an alternative media for expert decision making training

Page 3: HFES 2011 Presentation Linked In

Decision Theory

• Naturalistic Decision Making (NDM)

– No single correct solution

– Does not incorporate probabilities or alternative choices into the decision making process

– Refers to intuitive rather than analytical processes

– Recognition-Primed Decision (RPD) model

(Ross et al., 2004)

(Klein, 2008)

Page 4: HFES 2011 Presentation Linked In

The Power of Comics

• Image schemas:

– Mental structures formed by the combination of environmental spatial structures and innate tendencies

– Humans of all age, culture, race have image schemas

– Allow for communication to diverse populations

• E.g. Military

(Mandler, 1992)

Page 5: HFES 2011 Presentation Linked In

Recycled Symbol Connection

• Humans attach experiences to symbols to image schemas

• Ex. Symbol

PATH and LINK• Image schemas help to understand the symbol

that expresses the experience• Recycled symbol

(Jung, 1939)

Page 6: HFES 2011 Presentation Linked In

Universal Language

• Comics use symbols, based on image schemas, to create a universal language

• Symbols can express tangible objects and intangible ideas

– i.e. Pain, fear, power, time

• The universal language is beneficial to diverse populations for communication and training

Page 7: HFES 2011 Presentation Linked In

Research Overview

Image Schemas

Symbols Comics Training

(Mandler, 1992) (McCloud, 1993)(Jung, 1939) (Eisner, 1968)

Page 8: HFES 2011 Presentation Linked In

Research Questions

• Experiment 1

– Is there a significant difference between decision making response scores for comics and text-based media training?

• Experiment 2

– Is there a significant difference between decision making response scores for the level of comic symbolic abstraction?

Page 9: HFES 2011 Presentation Linked In

Experiment 1

• Text-based medium vs. comic strip

• Hypothesis– Sensorimotor contingencies and image schemas

connect with symbols in comics and reduce time needed to view and understand comics more than text-based media

• Goals– Speed and feasibility of decision making response

scores are higher with comics than text-based media training

(Noe & O’Regan, 2002)

(Mandler, 1992)

Page 10: HFES 2011 Presentation Linked In

Experiment 1 Method

• Design– Independent variables = 2 levels, training media– Dependent variables = speed and feasibility

• Task Overview– Submarine scenarios (text versus comics)

• Participants– 40 submarine officers

• Materials– Online study / in person

• Procedure– Alternate Collection Method

• Website for online study participation

Page 11: HFES 2011 Presentation Linked In

Experiment 1 Results

• T-tests– Decision making skills (Accuracy)

• Not significant

t(38) = .83, p=.21

– Speed• Not significant

t(38) = .98, p=.17

– View timet(38) = 7.05, p<.01

• View Time was significant

Page 12: HFES 2011 Presentation Linked In

Experiment 1 Discussion

• Significant View Time

– Utilized pattern matching (Klein, 2008) and cue identification (Klein, 1997)

• Overall: Equivalent training benefit achievable in less time!

Page 13: HFES 2011 Presentation Linked In

Experiment 2 Reasoning

• Experiment 2 will follow to:

– Identify whether unexpected results in Experiment 1 are due to imagery or textual issue

• Practical examination:

– Determine if a professional comic artist is needed

• Theoretical examination:

– Image detail necessary to trigger cognitive image schemas

Page 14: HFES 2011 Presentation Linked In

Experiment 2

• Experiment 2 Hypothesis– Participants’ performance after viewing the lower

level of symbol abstraction within comics would be superior to the higher abstraction comics because easily recognized symbols by utilizing image schemas support communication between comic media and readers

• Experiment 2 Goals– To test the impact that symbols have on cognitive

training, level of symbolic abstraction manipulated across three separate comic strips

(McCloud, 1993)

(Eisner, 1985)

(Mandler, 1992)

Page 15: HFES 2011 Presentation Linked In

Experiment 2 Method

• Design– Independent variable = level of symbolic abstraction– Dependent variables = speed and feasibility

• Participants– 51 submarine officers

• Materials– Online study / in person

• Procedure– Read media, answer decision questions– Alternate Collection Method

Page 16: HFES 2011 Presentation Linked In

Experiment 2 Results

• One-way ANOVA

• Decision making skills (Accuracy)

F(2, 42) = .33, p=.72

• Speed

F(2, 42) = 1.18, p=.32

• View time

F(2, 42) = .21, p=.81

Page 17: HFES 2011 Presentation Linked In

Experiment 2 Discussion

• No significant differences found for decision making skills and speed

Page 18: HFES 2011 Presentation Linked In

General Discussion

• Experiments 1 & 2

– Theoretical thread = image schemas (Mandler, 1992)

• Information must be connected with long term memory and previous knowledge

• Value of Comics for the Military

– Shortened training time

– Twice as much time for real-world situations

– Alternative media for diverse population and trainee needs

Page 19: HFES 2011 Presentation Linked In

Future Research

• Reduce time to view media

– Benefits of comics more readily shown

– Significant speed results of current study

Page 20: HFES 2011 Presentation Linked In

Questions / Comments

• Thank you for your attention.