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Learning To Game, Gaming To Learn Workshop
41

Gamification

Jan 19, 2017

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Page 1: Gamification

Learning To Game, Gaming To

Learn Workshop

Page 2: Gamification

Hello!

I am Adil TugyaneTwinning TR Ambassador

You can find me at @[email protected]

Page 3: Gamification

“- What is a GAME ?

- What do the students learn from the ( video / Digital ) games ?

- What is Hard Fun ?

- What do these things mean for teaching ?

Page 4: Gamification

“- Have you ever played a computer

game ?- Which game ?

- Did you learn anything specific by playing that game ?

The link for answershttp://tr.padlet.com/icypain/c1esu04nklsw

http://bit.ly/1QSa8pv

Page 5: Gamification

“- Game: ( either digital or traditional ) a

physical or mental activity or a contest that has rules, and people do it for

pleasure. Especially a competitive one played according to specific rules and

decided by skill, strength, or luck.

Game

CompetitionSkill

Strenght

LuckRules

RewardPleasure

Page 6: Gamification

What do students learn from games ?

“In playing games, students are doing explicitly and socially what as adults they will

do tacitly, personally and collaboratively.”

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Page 7: Gamification

Children love to play all kinds of games like board games, card games, computer games, console games, outdoor games and often make up their own rules to similar games.

Games help children think strategically, solve problems creatively and develop social skills, such as following rules, playing with others and taking turns.

Many games also incorporate specific learning skills involving numbers, colors, shapes or letters.

Family Bounding

Tradition Building

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Prominent learning theorists includingLev Vygotsky and jean Piaget emphasized the importance of games in the development abstract imaginative thinking and the realization of goals children cannot achieve in real life.

Think of a 4 year old riding a horse … !

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Students learn to ;

Spend free time creatively - Develop skillsDevelop critical thinking - Make friendsSolve problems - Gain self confidenceCompete - Work in teams, Practice School SubjectsDevelop computer skills and imagination - Depict real life situations

Should there be a limited time for students to play games ? Why ?Padlet http://bit.ly/1QSa8pv

Page 10: Gamification

What is Hard Fun ?It is hard and it is fun !

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Critical thinkingVocabulary learningFunSkill builder

Is MineCraft educational ?http://www.debate.org/opinions/is-minecraft-educational

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What do these things mean for

teaching ?Why Digital Video games ?

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‘’Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach.’’ Marc Prensky

Today’s students have changed incrementally from those of the past.

A really big discontinuity has taken place called Singularity.

Singularity - an event which changes things so fundamentally that there is absolutely no going back.

-Started in the last period of 20st century-Kept evolving-Created a singularity.

What is this ?

I……….. T………

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Today’s students represent the first generation to grow up with this new technology.

They have spent their entire lives surrounded by technology like computers, video games, digital music players, video cams, cell phones, and all the other toys and tools of the digital age. They are inevitable parts of their lives

Today’s average college grads have spent less than 5,000 hours of their lives reading, but over 10,000 hours playing video games.

Page 15: Gamification

enGauge 21st century Skills http://pict.sdsu.edu/engauge21st.pdf

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“- What is the difference between ;

Gamification and

Game Based Learning Click To Learn

What is DGBL ?https://www.youtube.com/watch?v=Uj_8C2L9bXI

?Practice

Process

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What is digital Game Based Learning ?Digital game-based learning (DGBL) is an instructional method that incorporates educational content or learning principles into video games with the goal of engaging learners.

Applications of digital game-based learning draw upon the constructivist theory of education.

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Digital game-based learning (DGBL) connects educational content with computer or video games and can be used in almost all subjects and skill levels.

It provides learning opportunities that engage students in interactive instruction and helps prepare them to participate in the globalized, technological society of the 21st Century.

Page 19: Gamification

Components of digital game-based learning

◎ Digital game-based learning involves activities that can range from completing very simple tasks to the development of intricate problem-solving skills.

◎ Games can be categorized as “action, adventure, fighting, puzzle, role-playing, sports, and strategy.”

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What information should the teachers take into account when selecting games for students:

◎ Students’ age, characteristics, gender, competitiveness, and previous gaming experience.

◎ The game’s target age level.

◎ Special needs. Would students with disabilities be left out?

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◎ Gender and racial diversity. In its choice of characters, language, or situations, does the game offend or slight any particular group of students?

◎ Number of players. How many students can play at one time? Will too many be left sitting on their hands?

◎ The role of the teacher. Passive observer or active participant.

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◎ Additionally, teachers should consider whether the game will cause too much competitiveness.

There are a few necessary components required for effective digital game-based learning.

◎ First of all, the games must keep learning and engagement at a high level.

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◎ Rules and goals are also important components of a strong game-based learning program.

◎ Teachers must make the outcomes of the games clear and provide immediate feedback.

◎ The students should have an interactive role not only with the game, but with other students as well.

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Benefits of Digital Game-Based Learning

- potential to engage and motivate students

- promote long-term memory

- provide practical experience

- non-violent games that facilitate planning and problem-solving and relate to the curriculum

- Role-playing, simulation, and adventure games often appeal to the development of more than just one skill.

- Development of vocabulary skills, the enhancement of mental quickness.

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Benefits of digital game-based learning

- help students set and work towards achievement of goals,

- provide helpful feedback,

- develop technologically.

- Stimulates learning

- Encourages participants to challenge new topics or knowledge.

- help students develop computer skills

Page 26: Gamification

DGBL – Games to Consider

Web Based GamesPlay in your browserMostly FREEEngaging and content relatedGreat for younger studentshttp://www.funbrain.com/http://pbskids.org/games/http://nobelprize.org/educational_games/

http://www.furl.net/members/ewagner

Commercial Off The Shelf (COTS) GamesCivilization III & IVThe “Age Of...” SeriesThe Sim GamesThe “Tycoon” SeriesAnd More...http://www.mackenty.org/index.php/games_work/

ModsAurora / World EditorUnreal EngineDungeon Siege, Civ IV, The Sims 2, GTA, and More...http://en.wikipedia.org/wiki/Mod_(computer_gaming)

◎ Making History◎ Designed for

education!Assessment FeaturesWidely Implementedhttp://www.making-history.com

◎ Serious Games◎ More Than

EntertainmentGames Educate, Train, or InformEducation, Government, Health, First Response, Science...http://www.seriousgames.org

◎ Creating Games

◎ Global Kids’ playing for keeps. www.globalkids.orgBrea High School Global IT Academy (Visual Basic) - http://www.globalitacademy.org

http://www.garagegames.com

http://www.thinkingworlds.com

Page 27: Gamification

DGBL - Skills

eSport Licenced GamesLOL – League of Legends-Team Spirit-Future Career Opportunities-Critical thinking-Computer Skills

DOTA – Defence of the Ancients-Foreign Language skills-Developing Strategy-Diffrentiated Skills-Team Work

Quest Atlantis

Positive influence on students writing and their Science and Maths test scores

World of WarcraftDance Dance Revolution- Foreign Language learning and Physical Education

Games Learning Society- A productive and collaborative place for educators and researchers. It offers game baded learning approaches to teaching.

◎ http://www.gameslearningsociety.org/

Page 28: Gamification

Games in Education ResourcesEducation Arcade - http://www.educationarcade.org

Games, Learning and Society - http://www.glsconference.org

Serious Games Summit - http://www.seriousgamessummit.com

Bill MacKenty’s Blog (a great place to start!) - http://www.mackenty.org/learn/teachers

Video Games in Education (Google Video) - http://video.google.com/videoplay?docid=6117726917684965691

Video Games in Education / Social Studies Central - http://www.socialstudiescentral.com/?q=node/58

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Epistemic Games in Education

Epistemic games are computer games that are essentially about learning to think in innovative ways. They’re designed to be pedagogical tools for the digital age where the player learns to think like professionals by playing a simulated game of such professions as management, engineering, journalism or urban planning.

Epistemic games fit the learning requirements of today’s world because they allow students to role-play professions while learning skills that they apply in the game

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Epistemic Game ExamplesSoda Constructorhttps://www.youtube.com/watch?v=qcuVF3u1LrcSim Schoolhttp://www.simschool.org/Budget herohttp://teachinghistory.org/digital-classroom/tech-for-teachers/25813Build Future Mehttp://www.startheregoplaces.com/why-accounting/futureme/builder/World Of Warcrafthttp://us.battle.net/wow/en/

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Disadvantages of DGBL

More distracting than other learning tools

Finding Suitable games

Keep up to date with the latest games

Not all games are effective nor educational

A reliable, valid and practical rubric to assess game

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Time to Play

Warm Up / Follow Up / Create Play and Feedback

Page 33: Gamification

Pbs KidsA great site to learn and have fun

http://pbskids.org/games/

Page 34: Gamification

Fun BrainA great site to learn and have fun

http://www.funbrain.com/

Page 35: Gamification

ZondleA great site to learn and have fun

https://www.zondle.com/publicPagesv2/

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ABCYa. comA great site to learn and have fun

http://www.abcya.com/

Page 37: Gamification

Arcademic Skill BuildersA great site to learn and have fun

http://www.arcademics.com/

Page 38: Gamification

Class CraftMake Learning An Adventure !

http://www.classcraft.com/

Page 39: Gamification

DGBL Summary- Digital Games Learning; - Teach problem solving skills and

creativity.- Inspire interest in school subjects.- Help kids make friends and interact.- Encourage exercise.- Let kids share the joy of competition.- Give kids a chance to lead.- Provide an opportunity to teach.- Bring parents and kids together.- Teachers should choose the right game

for the age and the level of the students.- Games can be addictive so playing time

should be arranged carefully.

Page 40: Gamification

Go To Arcademics Skill Builder

Start the game

ARE YOU READY !!!

Scroll the page down

Find Grand Prix

- Was the game Fun, Challenging and Educative ?- What did you Learn ?For your feedback about the game, Please go to : http://bit.ly/1QSa8pv

Page 41: Gamification

Thanks!

Any questions?You can find me at @tugyanadil &

[email protected] to see you all at another webinar !