Learning To Game, Gaming To Learn Workshop
Learning To Game, Gaming To
Learn Workshop
“- What is a GAME ?
- What do the students learn from the ( video / Digital ) games ?
- What is Hard Fun ?
- What do these things mean for teaching ?
“- Have you ever played a computer
game ?- Which game ?
- Did you learn anything specific by playing that game ?
The link for answershttp://tr.padlet.com/icypain/c1esu04nklsw
http://bit.ly/1QSa8pv
“- Game: ( either digital or traditional ) a
physical or mental activity or a contest that has rules, and people do it for
pleasure. Especially a competitive one played according to specific rules and
decided by skill, strength, or luck.
Game
CompetitionSkill
Strenght
LuckRules
RewardPleasure
What do students learn from games ?
“In playing games, students are doing explicitly and socially what as adults they will
do tacitly, personally and collaboratively.”
1
Children love to play all kinds of games like board games, card games, computer games, console games, outdoor games and often make up their own rules to similar games.
Games help children think strategically, solve problems creatively and develop social skills, such as following rules, playing with others and taking turns.
Many games also incorporate specific learning skills involving numbers, colors, shapes or letters.
Family Bounding
Tradition Building
Prominent learning theorists includingLev Vygotsky and jean Piaget emphasized the importance of games in the development abstract imaginative thinking and the realization of goals children cannot achieve in real life.
Think of a 4 year old riding a horse … !
Students learn to ;
Spend free time creatively - Develop skillsDevelop critical thinking - Make friendsSolve problems - Gain self confidenceCompete - Work in teams, Practice School SubjectsDevelop computer skills and imagination - Depict real life situations
Should there be a limited time for students to play games ? Why ?Padlet http://bit.ly/1QSa8pv
What is Hard Fun ?It is hard and it is fun !
2
Critical thinkingVocabulary learningFunSkill builder
Is MineCraft educational ?http://www.debate.org/opinions/is-minecraft-educational
What do these things mean for
teaching ?Why Digital Video games ?
3
‘’Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach.’’ Marc Prensky
Today’s students have changed incrementally from those of the past.
A really big discontinuity has taken place called Singularity.
Singularity - an event which changes things so fundamentally that there is absolutely no going back.
-Started in the last period of 20st century-Kept evolving-Created a singularity.
What is this ?
I……….. T………
Today’s students represent the first generation to grow up with this new technology.
They have spent their entire lives surrounded by technology like computers, video games, digital music players, video cams, cell phones, and all the other toys and tools of the digital age. They are inevitable parts of their lives
Today’s average college grads have spent less than 5,000 hours of their lives reading, but over 10,000 hours playing video games.
enGauge 21st century Skills http://pict.sdsu.edu/engauge21st.pdf
“- What is the difference between ;
Gamification and
Game Based Learning Click To Learn
What is DGBL ?https://www.youtube.com/watch?v=Uj_8C2L9bXI
?Practice
Process
What is digital Game Based Learning ?Digital game-based learning (DGBL) is an instructional method that incorporates educational content or learning principles into video games with the goal of engaging learners.
Applications of digital game-based learning draw upon the constructivist theory of education.
Digital game-based learning (DGBL) connects educational content with computer or video games and can be used in almost all subjects and skill levels.
It provides learning opportunities that engage students in interactive instruction and helps prepare them to participate in the globalized, technological society of the 21st Century.
Components of digital game-based learning
◎ Digital game-based learning involves activities that can range from completing very simple tasks to the development of intricate problem-solving skills.
◎ Games can be categorized as “action, adventure, fighting, puzzle, role-playing, sports, and strategy.”
What information should the teachers take into account when selecting games for students:
◎ Students’ age, characteristics, gender, competitiveness, and previous gaming experience.
◎ The game’s target age level.
◎ Special needs. Would students with disabilities be left out?
◎ Gender and racial diversity. In its choice of characters, language, or situations, does the game offend or slight any particular group of students?
◎ Number of players. How many students can play at one time? Will too many be left sitting on their hands?
◎ The role of the teacher. Passive observer or active participant.
◎ Additionally, teachers should consider whether the game will cause too much competitiveness.
There are a few necessary components required for effective digital game-based learning.
◎ First of all, the games must keep learning and engagement at a high level.
◎ Rules and goals are also important components of a strong game-based learning program.
◎ Teachers must make the outcomes of the games clear and provide immediate feedback.
◎ The students should have an interactive role not only with the game, but with other students as well.
Benefits of Digital Game-Based Learning
- potential to engage and motivate students
- promote long-term memory
- provide practical experience
- non-violent games that facilitate planning and problem-solving and relate to the curriculum
- Role-playing, simulation, and adventure games often appeal to the development of more than just one skill.
- Development of vocabulary skills, the enhancement of mental quickness.
Benefits of digital game-based learning
- help students set and work towards achievement of goals,
- provide helpful feedback,
- develop technologically.
- Stimulates learning
- Encourages participants to challenge new topics or knowledge.
- help students develop computer skills
DGBL – Games to Consider
Web Based GamesPlay in your browserMostly FREEEngaging and content relatedGreat for younger studentshttp://www.funbrain.com/http://pbskids.org/games/http://nobelprize.org/educational_games/
http://www.furl.net/members/ewagner
Commercial Off The Shelf (COTS) GamesCivilization III & IVThe “Age Of...” SeriesThe Sim GamesThe “Tycoon” SeriesAnd More...http://www.mackenty.org/index.php/games_work/
ModsAurora / World EditorUnreal EngineDungeon Siege, Civ IV, The Sims 2, GTA, and More...http://en.wikipedia.org/wiki/Mod_(computer_gaming)
◎ Making History◎ Designed for
education!Assessment FeaturesWidely Implementedhttp://www.making-history.com
◎ Serious Games◎ More Than
EntertainmentGames Educate, Train, or InformEducation, Government, Health, First Response, Science...http://www.seriousgames.org
◎ Creating Games
◎ Global Kids’ playing for keeps. www.globalkids.orgBrea High School Global IT Academy (Visual Basic) - http://www.globalitacademy.org
http://www.garagegames.com
http://www.thinkingworlds.com
DGBL - Skills
eSport Licenced GamesLOL – League of Legends-Team Spirit-Future Career Opportunities-Critical thinking-Computer Skills
DOTA – Defence of the Ancients-Foreign Language skills-Developing Strategy-Diffrentiated Skills-Team Work
Quest Atlantis
Positive influence on students writing and their Science and Maths test scores
World of WarcraftDance Dance Revolution- Foreign Language learning and Physical Education
Games Learning Society- A productive and collaborative place for educators and researchers. It offers game baded learning approaches to teaching.
◎ http://www.gameslearningsociety.org/
Games in Education ResourcesEducation Arcade - http://www.educationarcade.org
Games, Learning and Society - http://www.glsconference.org
Serious Games Summit - http://www.seriousgamessummit.com
Bill MacKenty’s Blog (a great place to start!) - http://www.mackenty.org/learn/teachers
Video Games in Education (Google Video) - http://video.google.com/videoplay?docid=6117726917684965691
Video Games in Education / Social Studies Central - http://www.socialstudiescentral.com/?q=node/58
Epistemic Games in Education
Epistemic games are computer games that are essentially about learning to think in innovative ways. They’re designed to be pedagogical tools for the digital age where the player learns to think like professionals by playing a simulated game of such professions as management, engineering, journalism or urban planning.
Epistemic games fit the learning requirements of today’s world because they allow students to role-play professions while learning skills that they apply in the game
Epistemic Game ExamplesSoda Constructorhttps://www.youtube.com/watch?v=qcuVF3u1LrcSim Schoolhttp://www.simschool.org/Budget herohttp://teachinghistory.org/digital-classroom/tech-for-teachers/25813Build Future Mehttp://www.startheregoplaces.com/why-accounting/futureme/builder/World Of Warcrafthttp://us.battle.net/wow/en/
Disadvantages of DGBL
More distracting than other learning tools
Finding Suitable games
Keep up to date with the latest games
Not all games are effective nor educational
A reliable, valid and practical rubric to assess game
Time to Play
Warm Up / Follow Up / Create Play and Feedback
Pbs KidsA great site to learn and have fun
http://pbskids.org/games/
Fun BrainA great site to learn and have fun
http://www.funbrain.com/
ZondleA great site to learn and have fun
https://www.zondle.com/publicPagesv2/
ABCYa. comA great site to learn and have fun
http://www.abcya.com/
Arcademic Skill BuildersA great site to learn and have fun
http://www.arcademics.com/
DGBL Summary- Digital Games Learning; - Teach problem solving skills and
creativity.- Inspire interest in school subjects.- Help kids make friends and interact.- Encourage exercise.- Let kids share the joy of competition.- Give kids a chance to lead.- Provide an opportunity to teach.- Bring parents and kids together.- Teachers should choose the right game
for the age and the level of the students.- Games can be addictive so playing time
should be arranged carefully.
Go To Arcademics Skill Builder
Start the game
ARE YOU READY !!!
Scroll the page down
Find Grand Prix
- Was the game Fun, Challenging and Educative ?- What did you Learn ?For your feedback about the game, Please go to : http://bit.ly/1QSa8pv
Thanks!
Any questions?You can find me at @tugyanadil &
[email protected] to see you all at another webinar !