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Familiar/Companion Sheet

Apr 04, 2018

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    INVENTORY

    item lbs.# ref. item lbs.# ref.

    total

    weight

    lbs.# ref.item

    lbs.container

    capacity:

    capacity:

    capacity:

    capacity:

    capacity:

    chargesclstaves

    spells: dc:

    dc:

    dc:

    dc:

    spells: dc:

    dc:

    dc:

    dc:

    chargesclwands dc

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    wondrous items ref.weaponry ref.

    armor & shields ref.

    MAGIC ITEMS

    head ref.

    throat ref.

    body ref.

    torso ref.

    waist ref.

    feet ref.

    face ref.

    shoulders ref.

    arms ref.

    hands ref.

    ring ref.

    ring ref.

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    spells

    known

    0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

    save

    DC

    spells

    per day

    bonus

    spells

    spellcastingfeatures

    saveDC

    total key stat.modifier

    1/2 class

    level

    times perday

    misc.

    conditional modifiers

    SRsavecast timeschoolspell name comp. range effectduration

    spellsknown

    prepd

    scroll

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    SRsavecast timeschoolspell name comp. range effectduration

    spellsknown

    prepd

    scroll

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    spells

    known

    0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

    save

    DC

    spells

    per day

    bonus

    spells

    spellcastingfeatures

    saveDC

    total key stat.modifier

    1/2 class

    level

    times perday

    misc.

    conditional modifiers

    SRsavecast timeschoolspell name comp. range effectduration

    spellsknown

    prepd

    scroll

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    SRsavecast timeschoolspell name comp. range effectduration

    spellsknown

    prepd

    scroll

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    SRsavecast timeschoolspell name comp. range effectduration

    spellsknown

    prepd

    scroll

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    SRsavecast timeschoolspell name comp. range effectduration

    spellsknown

    prepd

    scroll

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    portraitbackground

    hometown:

    campaign notes

    People

    Places

    Things

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    portraitbackground

    hometown:

    campaign notes

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    portrait

    background

    actions in combat

    1

    2

    3

    4

    5

    6

    7

    Regardless of the action, if you move out of a threatened

    square, you usualy provoke an attack of opportunity. this

    column indicates whether the action itself, not moving,

    provokes an attack of opportunity.

    If you aid someone performing an action that would

    normally provoke an attack of opportunity, then the act of

    aiding another provokes an attack of opportunity as well.

    If you have a base attack bonus of +1 or higher, you can

    combine one of these action with a regular move. If you

    have the Two-Weapon Fighting feat, you can draw two light

    or one-handed weapons in the time it would normally take

    to draw one.

    May be taken as a standard action if you are limited to

    taking only a single action in a round.

    Unless the component is an extremely large or awkward item.

    Some combat maneuvers substitute for a melee attack, not

    an action. As melee attacks, they can be used once in an

    attack or charge action, one of more times in a full-attack

    action, or even as an attack of opportunity. Other are used

    as a separate action.

    The description of a feat defines its effect.

    Attack of

    Opportunity1

    NO

    YES

    YES

    NO

    MAYBE2

    YES

    NO

    NO

    NO

    NO

    YES

    NONO

    YES

    NO

    YES

    NO

    YES

    NO

    NO

    USUALLY

    YES

    NO

    YES

    YES

    NO

    NO

    YES

    NO

    NO

    YES

    YES

    YES

    YES

    NO

    YES

    NO

    NO

    YES

    YES

    NO

    YES

    YES

    YES

    YES

    YES

    USUALLY

    YES

    NO

    NO

    NO

    NO

    NO

    NO

    NO

    NO

    NO

    NO

    YES

    VARIES

    Standard ActionATTACK (MELEE)

    ATTACK (RANGED)

    ATTACK (UNARMED)

    ACTIVATE A MAGIC ITEM OTHER THAN A POTION OR OIL

    AID ANOTHER

    CAST A SPELL (1 STANDARD ACTION CASTING TIME)

    CHANNEL ENERGY

    CONCENTRATE TO MAINTAIN AN ACTIVE SPELL

    DISMISS A SPELL

    DRAW A HIDDEN WEAPON (SEE SLIGHT OF HAND SKILL)

    DRINK A POTION OR APPLY AN OIL

    ESCAPE A GRAPPLEFEINT

    LIGHT A TORCH WITH A TINDERWIG

    LOWER SPELL RESISTANCE

    READ A SCROLL

    READY (TRIGGERS A STANDARD ACTION)

    STABILIZE A DYING FRIEND (SEE HEAL SKILL)

    TOTAL DEFENSE

    USE EXTRAORDINARY ABILITY

    USE SKILL THAT TAKES 1 ACTION

    USE SPELL-LIKE ABILITY

    USE SUPERNATURAL ABILITY

    Move ActionMOVE

    CONTROL A FRIGHTENED MOUNT

    DIRECT OR REDIRECT AN ACTIVE SPELL

    DRAW A WEAPON3

    LOAD A HAND CROSSBOW OR LIGHT CROSSBOW

    OPEN OR CLOSE A DOOR

    MOUNT/DISMOUNT A STEED

    MOVE A HEAVY OBJECT

    PICK UP AN ITEM

    SHEATHE A WEAPON

    STAND UP FROM PRONE

    READY OR DROP A SHIELD

    RETRIEVE A STORED ITEM

    Full-Round ActionFULL ATTACK

    CHARGE4

    DELIVER COUP DE GRACE

    ESCAPE FROM A NET

    EXTINGUSIH FLAMES

    LIGHT A TORCH

    LOAD A HEAVY OR REPEATING CROSSBOW

    LOCK OR UNLOCK WEAPON IN LOCKED GAUNTLET

    PREPARE TO THROW A SPLASH WEAPON

    RUN

    USE SKILL THAT TAKES 1 ROUND

    USE A TOUCH SPELL ON UP TO SIX FRIENDS

    WITHDRAW

    Free Action

    CEASE CONCENTRATION ON A SPELL

    DROP AN ITEM

    DROP TO THE FLOOR

    PREPARE SPELL COMPONENTS TO CAST A SPELL5

    SPEAK

    Swift ActionCAST A QUICKENED SPELL

    Immediate ActionCAST FEATHER FALL

    No ActionDELAY

    5-FOOT STEP

    Action Type VariesPERFORM A COMBAT MANEUVER6

    USE FEAT7

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    SKILL DCs

    Acrobaticssurface width DC

    .>3 feet wide 0*.1-3 feet wide 5*.7-11 inches wide 10.2-6 inches wide 15.

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    SKILL DCs

    Acrobaticssurface width DC.>3 feet wide 0*.1-3 feet wide 5*.7-11 inches wide 10.2-6 inches wide 15.

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    portrait

    background

    targeting

    1 - head: The target is damaged normally, and isalso confused for 1 round. This is a

    mind-affecting effect.

    2 - torso: Targeting the torso threatens acritical on a 1920.

    3 - arm: The target takes no damage from thehit but drops one carried item of the

    gunslingers choice, even if the item is

    wielded with two hands. Items held in a

    locked gauntlet are not dropped on

    a hit.

    4 - leg: The target is damaged normally andknocked prone. Creatures that have

    four or more legs or that are

    immune to trip attacks are immune to

    this effect.

    5 - wing: The target is damaged normally, andmust make a DC 20 Fly check or fall

    20 ft.

    (Ex): As a full-round action, make a single firearmattack and choose part of the body to target.

    The attack gains one of the following effects

    depending on the part of the body targeted.

    This deed costs 1 grit point to perform no

    matter which part of the creature you target.

    Creatures that are immune to sneak attacks are

    immune to these effects.

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    portrait

    background

    mindblade

    Defending

    Distance

    Flaming

    Frost

    Ghost touch

    Keen**

    Lucky*

    Merciful

    Mighty cleaving

    Psychokinetic*

    Shock

    Sundering*

    Vicious

    Anarchic

    Axiomatic

    Collision*

    Flaming burst

    Frost burst

    Holy

    Mindcrusher*

    Psychokinetic burst*

    Shocking burstSuppression*

    Unholy

    Wounding

    Bodyfeeder*

    Mindfeeder*

    Soulbreaker*

    Brilliant energy

    Coup de grace*

    +1

    +1

    +1

    +1

    +1

    +1

    +1

    +1

    +1

    +1

    +1

    +1

    +1

    +2

    +2

    +2

    +2

    +2

    +2

    +2

    +2

    +2+2

    +2

    +2

    +3

    +3

    +3

    +4

    +5

    *Options detailed in Chapter 7: Psionic Items in Psionics Unleashed

    **A Keen mind blade gains its benefits no matter the assigned damage type

    weapon special

    property

    enhancement

    value

    required

    level

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    7

    7

    7

    7

    7

    7

    7

    7

    77

    7

    7

    9

    9

    9

    12

    15

    attack bonus criticaldamagetype range

    special properties

    mind blade presets

    attack bonus criticaldamagetype range

    special properties

    attack bonus criticaldamagetype range

    special properties

    attack bonus criticaldamagetype range

    special properties

    attack bonus criticaldamagetype range

    special properties

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    psionicsconditional modifiers

    features

    saveDC

    total key stat.modifier

    1/2 class

    level

    times perday

    misc.

    PRsavecast timeschoolpower name comp. range effectduration

    powersknown

    dorjes

    ppcost

    class

    power points

    bonus

    power pointstotal power points

    save

    DC

    9th1st 2nd 3rd 4th 5th 6th 7th 8th

    manifesterlevel

    wildsurge

    max levelpower known

    powersknown

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    PRsavecast timeschoolpower name display range effectduration

    powersknown

    dorjes

    ppcost