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INVENTORY
item lbs.# ref. item lbs.# ref.
total
weight
lbs.# ref.item
lbs.container
capacity:
capacity:
capacity:
capacity:
capacity:
chargesclstaves
spells: dc:
dc:
dc:
dc:
spells: dc:
dc:
dc:
dc:
chargesclwands dc
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wondrous items ref.weaponry ref.
armor & shields ref.
MAGIC ITEMS
head ref.
throat ref.
body ref.
torso ref.
waist ref.
feet ref.
face ref.
shoulders ref.
arms ref.
hands ref.
ring ref.
ring ref.
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spells
known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
save
DC
spells
per day
bonus
spells
spellcastingfeatures
saveDC
total key stat.modifier
1/2 class
level
times perday
misc.
conditional modifiers
SRsavecast timeschoolspell name comp. range effectduration
spellsknown
prepd
scroll
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SRsavecast timeschoolspell name comp. range effectduration
spellsknown
prepd
scroll
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spells
known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
save
DC
spells
per day
bonus
spells
spellcastingfeatures
saveDC
total key stat.modifier
1/2 class
level
times perday
misc.
conditional modifiers
SRsavecast timeschoolspell name comp. range effectduration
spellsknown
prepd
scroll
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SRsavecast timeschoolspell name comp. range effectduration
spellsknown
prepd
scroll
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SRsavecast timeschoolspell name comp. range effectduration
spellsknown
prepd
scroll
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SRsavecast timeschoolspell name comp. range effectduration
spellsknown
prepd
scroll
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portraitbackground
hometown:
campaign notes
People
Places
Things
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portraitbackground
hometown:
campaign notes
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portrait
background
actions in combat
1
2
3
4
5
6
7
Regardless of the action, if you move out of a threatened
square, you usualy provoke an attack of opportunity. this
column indicates whether the action itself, not moving,
provokes an attack of opportunity.
If you aid someone performing an action that would
normally provoke an attack of opportunity, then the act of
aiding another provokes an attack of opportunity as well.
If you have a base attack bonus of +1 or higher, you can
combine one of these action with a regular move. If you
have the Two-Weapon Fighting feat, you can draw two light
or one-handed weapons in the time it would normally take
to draw one.
May be taken as a standard action if you are limited to
taking only a single action in a round.
Unless the component is an extremely large or awkward item.
Some combat maneuvers substitute for a melee attack, not
an action. As melee attacks, they can be used once in an
attack or charge action, one of more times in a full-attack
action, or even as an attack of opportunity. Other are used
as a separate action.
The description of a feat defines its effect.
Attack of
Opportunity1
NO
YES
YES
NO
MAYBE2
YES
NO
NO
NO
NO
YES
NONO
YES
NO
YES
NO
YES
NO
NO
USUALLY
YES
NO
YES
YES
NO
NO
YES
NO
NO
YES
YES
YES
YES
NO
YES
NO
NO
YES
YES
NO
YES
YES
YES
YES
YES
USUALLY
YES
NO
NO
NO
NO
NO
NO
NO
NO
NO
NO
YES
VARIES
Standard ActionATTACK (MELEE)
ATTACK (RANGED)
ATTACK (UNARMED)
ACTIVATE A MAGIC ITEM OTHER THAN A POTION OR OIL
AID ANOTHER
CAST A SPELL (1 STANDARD ACTION CASTING TIME)
CHANNEL ENERGY
CONCENTRATE TO MAINTAIN AN ACTIVE SPELL
DISMISS A SPELL
DRAW A HIDDEN WEAPON (SEE SLIGHT OF HAND SKILL)
DRINK A POTION OR APPLY AN OIL
ESCAPE A GRAPPLEFEINT
LIGHT A TORCH WITH A TINDERWIG
LOWER SPELL RESISTANCE
READ A SCROLL
READY (TRIGGERS A STANDARD ACTION)
STABILIZE A DYING FRIEND (SEE HEAL SKILL)
TOTAL DEFENSE
USE EXTRAORDINARY ABILITY
USE SKILL THAT TAKES 1 ACTION
USE SPELL-LIKE ABILITY
USE SUPERNATURAL ABILITY
Move ActionMOVE
CONTROL A FRIGHTENED MOUNT
DIRECT OR REDIRECT AN ACTIVE SPELL
DRAW A WEAPON3
LOAD A HAND CROSSBOW OR LIGHT CROSSBOW
OPEN OR CLOSE A DOOR
MOUNT/DISMOUNT A STEED
MOVE A HEAVY OBJECT
PICK UP AN ITEM
SHEATHE A WEAPON
STAND UP FROM PRONE
READY OR DROP A SHIELD
RETRIEVE A STORED ITEM
Full-Round ActionFULL ATTACK
CHARGE4
DELIVER COUP DE GRACE
ESCAPE FROM A NET
EXTINGUSIH FLAMES
LIGHT A TORCH
LOAD A HEAVY OR REPEATING CROSSBOW
LOCK OR UNLOCK WEAPON IN LOCKED GAUNTLET
PREPARE TO THROW A SPLASH WEAPON
RUN
USE SKILL THAT TAKES 1 ROUND
USE A TOUCH SPELL ON UP TO SIX FRIENDS
WITHDRAW
Free Action
CEASE CONCENTRATION ON A SPELL
DROP AN ITEM
DROP TO THE FLOOR
PREPARE SPELL COMPONENTS TO CAST A SPELL5
SPEAK
Swift ActionCAST A QUICKENED SPELL
Immediate ActionCAST FEATHER FALL
No ActionDELAY
5-FOOT STEP
Action Type VariesPERFORM A COMBAT MANEUVER6
USE FEAT7
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SKILL DCs
Acrobaticssurface width DC
.>3 feet wide 0*.1-3 feet wide 5*.7-11 inches wide 10.2-6 inches wide 15.
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SKILL DCs
Acrobaticssurface width DC.>3 feet wide 0*.1-3 feet wide 5*.7-11 inches wide 10.2-6 inches wide 15.
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portrait
background
targeting
1 - head: The target is damaged normally, and isalso confused for 1 round. This is a
mind-affecting effect.
2 - torso: Targeting the torso threatens acritical on a 1920.
3 - arm: The target takes no damage from thehit but drops one carried item of the
gunslingers choice, even if the item is
wielded with two hands. Items held in a
locked gauntlet are not dropped on
a hit.
4 - leg: The target is damaged normally andknocked prone. Creatures that have
four or more legs or that are
immune to trip attacks are immune to
this effect.
5 - wing: The target is damaged normally, andmust make a DC 20 Fly check or fall
20 ft.
(Ex): As a full-round action, make a single firearmattack and choose part of the body to target.
The attack gains one of the following effects
depending on the part of the body targeted.
This deed costs 1 grit point to perform no
matter which part of the creature you target.
Creatures that are immune to sneak attacks are
immune to these effects.
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portrait
background
mindblade
Defending
Distance
Flaming
Frost
Ghost touch
Keen**
Lucky*
Merciful
Mighty cleaving
Psychokinetic*
Shock
Sundering*
Vicious
Anarchic
Axiomatic
Collision*
Flaming burst
Frost burst
Holy
Mindcrusher*
Psychokinetic burst*
Shocking burstSuppression*
Unholy
Wounding
Bodyfeeder*
Mindfeeder*
Soulbreaker*
Brilliant energy
Coup de grace*
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+2
+2
+2
+2
+2
+2
+2
+2
+2+2
+2
+2
+3
+3
+3
+4
+5
*Options detailed in Chapter 7: Psionic Items in Psionics Unleashed
**A Keen mind blade gains its benefits no matter the assigned damage type
weapon special
property
enhancement
value
required
level
5
5
5
5
5
5
5
5
5
5
5
5
5
7
7
7
7
7
7
7
7
77
7
7
9
9
9
12
15
attack bonus criticaldamagetype range
special properties
mind blade presets
attack bonus criticaldamagetype range
special properties
attack bonus criticaldamagetype range
special properties
attack bonus criticaldamagetype range
special properties
attack bonus criticaldamagetype range
special properties
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psionicsconditional modifiers
features
saveDC
total key stat.modifier
1/2 class
level
times perday
misc.
PRsavecast timeschoolpower name comp. range effectduration
powersknown
dorjes
ppcost
class
power points
bonus
power pointstotal power points
save
DC
9th1st 2nd 3rd 4th 5th 6th 7th 8th
manifesterlevel
wildsurge
max levelpower known
powersknown
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PRsavecast timeschoolpower name display range effectduration
powersknown
dorjes
ppcost