Top Banner

of 12

Familiar Companion Sheet

Aug 07, 2018

Download

Documents

bebo1515
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
  • 8/20/2019 Familiar Companion Sheet

    1/26

  • 8/20/2019 Familiar Companion Sheet

    2/26

  • 8/20/2019 Familiar Companion Sheet

    3/26

  • 8/20/2019 Familiar Companion Sheet

    4/26

  • 8/20/2019 Familiar Companion Sheet

    5/26

  • 8/20/2019 Familiar Companion Sheet

    6/26

  • 8/20/2019 Familiar Companion Sheet

    7/26

  • 8/20/2019 Familiar Companion Sheet

    8/26

    INVENTORY

    item lbs.# ref. item lbs.# ref.

    total

    weight

    lbs.# ref.item

    lbs.container

    capacity:

    capacity:

    capacity:

    capacity:

    capacity:

    chargesclstaves

    spells: dc:

    dc:

    dc:

    dc:

    spells: dc:

    dc:

    dc:

    dc:

    chargescl wands dc

  • 8/20/2019 Familiar Companion Sheet

    9/26

    wondrous items ref. weaponry ref.

    armor & shields ref.

    MAGIC ITEMS

    head ref.

    throat ref.

    body ref.

    torso ref.

    waist ref.

    feet ref.

    face ref.

    shoulders ref.

    arms ref.

    hands ref.

    ring ref.

    ring ref.

  • 8/20/2019 Familiar Companion Sheet

    10/26

    spells

    known

    0 1st

    2nd 3rd 4th 5th 6th 7th 8th 9th

    save

    DC

    spells

    per day

    bonus

    spells

    spellcastingfeatures

    saveDC

    total key stat.modifier

    1/2 classlevel

    times perday

    misc.

    conditional modifiers

    SRsavecast timeschoolspell name comp. range effectduration

    spells k n o w n

    p r e p ’ d

    s c r o l l

  • 8/20/2019 Familiar Companion Sheet

    11/26

    SRsavecast timeschoolspell name comp. range effectduration

    spells k n o w n

    p r e p ’ d

    s c r o l l

  • 8/20/2019 Familiar Companion Sheet

    12/26

    spells

    known

    0 1st

    2nd 3rd 4th 5th 6th 7th 8th 9th

    save

    DC

    spells

    per day

    bonus

    spells

    spellcastingfeatures

    saveDC

    total key stat.modifier

    1/2 classlevel

    times perday

    misc.

    conditional modifiers

    SRsavecast timeschoolspell name comp. range effectduration

    spells k n o w n

    p r e p ’ d

    s c r o l l

  • 8/20/2019 Familiar Companion Sheet

    13/26

    SRsavecast timeschoolspell name comp. range effectduration

    spells k n o w n

    p r e p ’ d

    s c r o l l

  • 8/20/2019 Familiar Companion Sheet

    14/26

    SRsavecast timeschoolspell name comp. range effectduration

    spells k n o w n

    p r e p ’ d

    s c r o l l

  • 8/20/2019 Familiar Companion Sheet

    15/26

    SRsavecast timeschoolspell name comp. range effectduration

    spells k n o w n

    p r e p ’ d

    s c r o l l

  • 8/20/2019 Familiar Companion Sheet

    16/26

    portraitbackground

    hometown:

    campaign notes

    People

    Places

    Things

  • 8/20/2019 Familiar Companion Sheet

    17/26

  • 8/20/2019 Familiar Companion Sheet

    18/26

    portrait

    background

    actions in combat

    1

    2

    3

    4

    56

    7

    Regardless of the action, if you move out of a threatenedsquare, you usualy provoke an attack of opportunity. thiscolumn indicates whether the action itself, not moving,provokes an attack of opportunity.

    If you aid someone performing an action that wouldnormally provoke an attack of opportunity, then the act ofaiding another provokes an attack of opportunity as well.

    If you have a base attack bonus of +1 or higher, you cancombine one of these action with a regular move. If youhave the Two-Weapon Fighting feat, you can draw two lightor one-handed weapons in the time it would normally taketo draw one.

    May be taken as a standard action if you are limited totaking only a single action in a round.

    Unless the component is an extremely large or awkward item.

    Some combat maneuvers substitute for a melee attack, notan action. As melee attacks, they can be used once in anattack or charge action, one of more times in a full-attackaction, or even as an attack of opportunity. Other are usedas a separate action.

    The description of a feat defines its effect.

    Attack ofOpportunity 1

    NO YES YESNO

    MAYBE 2

    YESNONONONO

    YES

    NONO

    YESNO

    YESNO

    YESNONO

    USUALLY YESNO

    YES YESNONO

    YESNONO

    YES YES YES YESNO

    YES

    NONO

    YES YESNO

    YES YES YES YES YES

    USUALLY YESNO

    NONONONONO

    NO

    NO

    NONO

    YESVARIES

    Standard ActionATTACK (MELEE)ATTACK (RANG ED)ATTACK (UN ARMED)ACTIVATE A MAGIC ITEM OTHER THAN A POTION OR OILAID ANOTHERCAST A SPELL (1 STANDARD ACTION CASTING TIME)CHANNEL ENERGY CONCENTRATE TO MAINTAIN AN ACTIVE SPELLDISMISS A SPELLDRAW A HIDDEN WEAPON (SEE SLIGHT OF HAND SKILL)DRINK A POTION OR APPLY AN OIL

    ESCAPE A GRAPPLEFEINTLIGHT A TORCH WITH A TINDERWIGLOWER SPELL RESISTANCEREAD A SCROLLREADY (TRIGGERS A STANDARD ACTION)STABILIZE A DYING FRIEND (SEE HEAL SKILL)TOTAL DEFENSEUSE EXTRAORDINARY ABILITY USE SKILL THAT TAKES 1 ACTIONUSE SPELL-LIKE ABILITY USE SUPERNATURAL ABILITY

    Move ActionMOVECONTROL A FRIGHTENED MOUNTDIRECT OR REDIRECT AN ACTIVE SPELLDRAW A WEAPON 3

    LOAD A HAND CROSSBOW OR LIGHT CROSSBOWOPEN OR CLOSE A DOORMOUNT/DISMOUNT A STEEDMOVE A HEAVY OBJECTPICK UP AN ITEMSHEATHE A WEAPONSTAND UP FROM PRONEREADY OR DROP A SHIELDRETRIEVE A STORED ITEM

    Full-Round ActionFULL ATTACKCHARGE 4

    DELIVER COUP DE GRACEESCAPE FROM A NETEXTINGUSIH FLAMESLIGHT A TORCHLOAD A HEAVY OR REPEATING CROSSBOWLOCK OR UNLOCK WEAPON IN LOCKED GAUNTLETPREPARE TO THROW A SPLASH WEAPONRUNUSE SKILL THAT TAKES 1 ROUNDUSE A TOUCH SPELL ON UP TO SIX FRIENDS

    WITHDRAW

    Free ActionCEASE CONCENTRATION ON A SPELLDROP AN ITEMDROP TO THE FLOORPREPARE SPELL COMPONENTS TO CAST A SPELL 5

    SPEAK

    Swift ActionCAST A QUICKENED SPELL

    Immediate ActionCAST FEATHER FALL

    No ActionDELAY 5-FOOT STEP

    Action Type VariesPERFORM A COMBAT MANEUVER 6

    USE FEAT 7

  • 8/20/2019 Familiar Companion Sheet

    19/26

  • 8/20/2019 Familiar Companion Sheet

    20/26

    SKILL DCsAcrobaticssurface width DC. >3 feet wide 0*. 1-3 feet wide 5*. 7-11 inches wide 10. 2-6 inches wide 15.

  • 8/20/2019 Familiar Companion Sheet

    21/26

  • 8/20/2019 Familiar Companion Sheet

    22/26

    SKILL DCsAcrobaticssurface width DC. >3 feet wide 0*. 1-3 feet wide 5*. 7-11 inches wide 10. 2-6 inches wide 15.

  • 8/20/2019 Familiar Companion Sheet

    23/26

    portrait

    background

    targeting

    1 - head: The target is damaged no rmally, and isalso confused for 1 round. This is amind-affecting effect.

    2 - torso: Targeting the torso threatens acritical on a 19–20.

    3 - arm: The target takes no damage from thehit but drops one carried item of the

    gunslinger’s choice, even if the item is wielded with two hands. Items held in alocked gauntlet are not dropped ona hit.

    4 - leg: The target is damaged no rmally andknocked prone. Creatures that havefour or more legs or that areimmune to trip attacks are immune tothis effect.

    5 - wing: The target is damaged normally, andmust make a DC 20 Fly check or fall20 ft.

    (Ex): As a full-round action, make a single firearmattack and choose part of the body to target.The attack gains one of the following effectsdepending on the part of the body targeted.This deed costs 1 grit point to perform nomatter which part of the creature you target.Creatures that are immune to sneak attacks areimmune to these effects.

  • 8/20/2019 Familiar Companion Sheet

    24/26

    portrait

    background

    mindblade

    DefendingDistanceFlamingFrostGhost touchKeen**Lucky*MercifulMighty cleavingPsychokinetic*ShockSundering*ViciousAnarchicAxiomaticCollision*Flaming burstFrost burstHoly Mindcrusher*Psychokinetic burst*

    Shocking burstSuppression*Unholy

    WoundingBodyfeeder*Mindfeeder*Soulbreaker*Brilliant energy Coup de grace*

    +1+1+1+1+1+1+1+1+1+1+1+1+1+2+2+2+2+2+2+2+2

    +2+2+2+2+3+3+3+4+5

    *Options detailed in Chapter 7: Psionic Items in Psionics Unleashed**A Keen mind blade gains its benefits no matter the assigned damage type

    weapon specialproperty

    enhancement value

    requiredlevel

    555555555555577777777

    7777999

    1215

    attack bonus criticaldamagetype range

    special properties

    mind blade presets

    attack bonus criticaldamagetype range

    special properties

    attack bonus criticaldamagetype range

    special properties

    attack bonus criticaldamagetype range

    special properties

    attack bonus criticaldamagetype range

    special properties

  • 8/20/2019 Familiar Companion Sheet

    25/26

    psionicsconditional modifiers

    featuressave

    DC

    total key stat.modifier

    1/2 classlevel

    times perday

    misc.

    PRsavecast timeschoolpower name comp. range effectduration

    powers k n o w n

    d o r j e s

    p p c o s t

    classpower points

    bonuspower points

    total power points

    saveDC

    9th1st 2nd 3rd 4th 5th 6th 7th 8th

    manifesterlevel

    wildsurge

    max levelpower known

    powersknown

  • 8/20/2019 Familiar Companion Sheet

    26/26