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Dungeons & Dragons 3.5 Edition Index – Creatures http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) Report Suggestions or Errors at http://www.crystalkeep.com/forum/index.php
February 28, 2007
Table of Contents Page Page Mounts, Familiars, Companions, etc. ............................................. 2
Unusual Trainable Creatures..................................................... 2 Cohorts...................................................................................... 3 Animal Companions for Druids & Rangers .............................. 5 Mounts for Paladins .................................................................. 8 Fiendish Servants for Blackguards............................................ 9 Familiars for Wizards & Sorcerers.......................................... 10 Imbued Staff for Wizards & Sorcerers.................................... 17 Constructs ............................................................................... 18
Alternate Forms ............................................................................19 Wild Shape Forms ...................................................................19 Reincarnation Forms................................................................22 Dire Reincarnation Forms........................................................22
Appendix.......................................................................................23 Revision History ......................................................................23 Key to Sourcebooks.................................................................23
Dungeons & Dragons 3.5 Edition Index – Creatures February 28, 2007
Mounts, Familiars, Companions, etc. Page 2
Mounts, Familiars, Companions, etc. Unusual Trainable Creatures Training a young or adult specimen requires a Handle Animal check vs. the designated DC. A list of tricks can be found in the ‘Skills and Actions Index’.
Trainable Creatures Category Size HD Algn Int Rear
DC Train DC
Worth Eggs
Worth Young
Light Load
On Foot Fly Misc.
Ankheg (MM p14) (RoS p161)+
Magical Beast Large 3 N 1 23 STD 1,500 2,000 ? 30’ —
Burrow, Tremorsense 15 gp / month upkeep
Badger, Dire (MM p62) (RoS p161)+ (RoS p162)+
Animal Medium 3 N 2 16 STD — 100 — — —
8 gp / month upkeep Optionally, when the
Dire Badger is raging, Raging, the rider’s Ride DC’s are +2 and Handle Animal are +5.
Magical Beast Large 8 N 2 25 25 4,000 798 50’ — Stunning Howl
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Cohorts Cohorts are acquired by taking the Feat: Leadership(DMG p106) –or– Feat: Dragon Cohort(DR320 p49).
Cohort Algn Lvl Eqiv Ref
Aasimar (MM p209) any G 2 BoED p025
Grig (MM p235) CG 4 BoED p025
Pseudodragon (MM p210) NG 4 Dcn p139
Bariaur (BoED p165) CG 5 BoED p025
Earth Elemental, Small (MM p97)
N 5 RoS p162
Lantern Archon (MM p016) LG 5 BoED p025
Pixie (MM p236) CG 5 BoED p025
White Dragon, Wyrmling (MM p077)
CE 5 Dcn p139 DR320 p48
Blink Dog (MM p28) LG 6 DMG p199
BoED p025 Brass Dragon, Wyrmling (MM p079)
CG 6 Dcn p139
BoED p025 DR320 p48
Earth Mephit (MM p182) N 6 RoS p162
Pegasus (MM p206) CG 6 DMG p199
BoED p025 Black Dragon, Wyrmling (MM p070)
CE 7 Dcn p139 DR320 p48
Copper Dragon, Wyrmling (MM p082)
CG 7 Dcn p139
BoVD p025 DR320 p48
Coure Eladrin (BoED p168) CG 7 BoED p025
Guardian Steed (DR309 p30) NG 7 DR309 p33
Hell Hound (MM p151) LE 7 DMG p199
Imp (MM p56) LE 7 DMG p199
Musteval Guardinal (BoED p174)
NG 7 BoED p025
Rhek (BoED p181) LG 7 BoED p025
Satyr (MM p219) CN 7 DMG p199
Xorn, Juvenile (MM p260) N 7 RoS p162
Concordant Dragon, Wyrmling (DR321 p52)
N 8 DR321 p56
Earth Elemental, Medium (MM p97)
N 8 RoS p162
Quasit (MM p46) CE 8 DMG p199
Unicorn (MM p249) CG 8 DMG p199
BoED p025 Beast Dragon, Wyrmling (DR321 p50)
any G 9 DR321 p56
Cohort Algn Lvl Eqiv Ref
Cervidal Guardinal (MM2 p042) (3.5up p31)+
NG 9 BoED p025
Gargoyle (MM p113) CE 9 RoS p162
White Dragon, Very Young (MM p077)
CE 9 Dcn p139 DR320 p48
Black Dragon, Very Young (MM p070)
CE 10 Dcn p139 DR320 p48
Blue Dragon, Wyrmling (MM p072)
LE 10 Dcn p139 DR320 p48
Brass Dragon, Very Young (MM p079)
CG 10 Dcn p139
BoED p025 DR320 p48
Bronze Dragon, Wyrmling (MM p080)
LG 10 Dcn p139
BoED p025 DR320 p48
Displacer Beast(MM p66) LE 10 DMG p199
Dragonne (MM p89) N 10 DMG p199
Green Dragon, Wyrmling (MM p074)
LE 10 Dcn p139 DR320 p48
Griffon (MM p139) N 10 DMG p199
Werebear (MM p170) LG 10 DMG p199
BoED p025 Arboreal Dragon, Wyrmling (DR321 p46)
CG 11 DR321 p56
Axial Dragon, Wyrmling (DR321 p48)
LN 11 DR321 p56
Bralani Eladrin(MM p093) CG 11 DMG p199
BoED p025 Copper Dragon, Very Young (MM p082)
CG 11 Dcn p139
BoED p025 DR320 p48
Hound Archon (MM p016) LG 11 BoED p025
Red Dragon, Wyrmling (MM p075)
CE 11 Dcn p139 DR320 p48
Silver Dragon, Wyrmling (MM p086)
LG 11 Dcn p139
BoED p025 DR320 p48
Adamantine Dragon, Wyrmling (DR321 p44)
NG 12 DR321 p56
Concordant Dragon, Very Young (DR321 p52)
N 12 DR321 p56
Gold Dragon, Wyrmling (MM p084)
LG 12 Dcn p139
BoED p025 DR320 p48
Lammasu (MM p165) LG 12 DMG p199
Cohort Algn Lvl Eqiv Ref
Leskylor (BoED p117) NG 12 BoED p025
Treant (MM p244) NG 12 BoED p025
White Dragon, Young (MM p077)
CE 12 Dcn p139 DR320 p48
Wyvern (MM p259) N 12 Dcn p139
Xorn, Adult (MM p260) N 12 RoS p162
Beast Dragon, Very Young (DR321 p50)
any G 13 DR321 p56
Black Dragon, Young (MM p070)
CE 13 Dcn p139 DR320 p48
Blue Dragon, Very Young (MM p072)
LE 13 Dcn p139 DR320 p48
Bronze Dragon, Very Young (MM p080)
LG 13 Dcn p139
BoED p025 DR320 p48
Djinni (MM p144) CG 13 BoED p025
Earth Elemental, Large (MM p97)
N 13 RoS p162
Equinal Guardinal (BoED p173)
NG 13 BoED p025
Green Dragon, Very Young (MM p074)
LE 13 Dcn p139 DR320 p48
Lillend (MM p168) CG 13 BoED p025
Arboreal Dragon, Very Young (DR321 p46)
CG 14 DR321 p56
Asura (BoED p164) CG 14 BoED p025
Axial Dragon, Very Young (DR321 p48)
LN 14 DR321 p56
Brass Dragon, Young (MM p079)
CG 14 Dcn p139
BoED p025 DR320 p48
Silver Dragon, Very Young (MM p086)
LG 14 Dcn p139
BoED p025 DR320 p48
Avoral Guardial (MM p141) NG 15 DMG p199
BoED p025 Copper Dragon, Young (MM p082)
CG 15 Dcn p139
BoED p025 DR320 p48
Ettin (MM p106) CE 15 DMG p199
Hollyphant (BoED p176) NG 15 BoED p025
Lupinal Guardinal (MM p43)
NG 15 BoED p025
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Mounts, Familiars, Companions, etc. Page 4
Cohort Algn Lvl Eqiv Ref
Red Dragon, Very Young (MM p075)
CE 15 Dcn p139 DR320 p48
Warden Archon (BoED p163) LG 15 BoED p025
Beast Dragon, Young (DR321 p50)
any G 16 DR321 p56
Concordant Dragon, Young (DR321 p52)
N 16 DR321 p56
Couatl (MM p037) LG 16 BoED p025
Erinyes (MM p54) LE 16 DMG p199
Gold Dragon, Very Young (MM p084)
LG 16 Dcn p139
BoED p025 DR320 p48
Green Dragon, Young (MM p074)
LE 16 Dcn p139 DR320 p48
Green Dragon, Young (MM p74)
LE 16 Dcn p139 DR320 p48
Adamantine Dragon, Very Young (DR321 p44)
NG 17 DR321 p56
Arboreal Dragon, Young (DR321 p46)
CG 17 DR321 p56
Cohort Algn Lvl Eqiv Ref
Black Dragon, Juvenile (MM p070)
CE 17 Dcn p139 DR320 p48
Blue Dragon, Young (MM p072)
LE 17 Dcn p139 DR320 p48
Brass Dragon, Juvenile (MM p079)
CG 17 Dcn p139
BoED p025 DR320 p48
Copper Dragon, Juvenile (MM p082)
CG 17 Dcn p139
BoED p025 DR320 p48
Dragon Turtle (MM p088) N 17 Dcn p139
Moon Dog (BoED p179) NG 17 BoED p025
Quesar (BoED p180) NG 17 BoED p025
White Dragon, Juvenile (MM p077)
CE 17 Dcn p139 DR320 p48
Axial Dragon, Young (DR321 p48)
LN 18 DR321 p56
Bronze Dragon, Young (MM p080)
LG 18 Dcn p139 DR320 p48
Firre Eladrin (BoED p169) CG 18 BoED p025
Owl Archon (BoED p159) LG 18 BoED p025
Cohort Algn Lvl Eqiv Ref
Silver Dragon, Young (MM p086)
LG 18 Dcn p139
BoED p025 DR320 p48
Ursinal Guardinal (BoED p174)
NG 18 BoED p025
Red Dragon, Young (MM p075)
CE 19 Dcn p139 DR320 p48
Astral Deva (MM p010) any G 20 BoED p025
Ghaele Eladrin (MM p010) CG 20 BoED p025
Gold Dragon, Young (MM p084)
LG 20 Dcn p139
BoED p025 DR320 p48
Green Dragon, Juvenile (MM p074)
LE 20 Dcn p139 DR320 p48
Leonal Guardinal (MM p142)
NG 20 BoED p025
Sword Archon (BoED p160) LG 20 BoED p025
Trumpet Archon (MM p016)
LG 20 BoED p025
Shiradi Eladrin (BoED p170) CG 24 BoED p025
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Animal Companions for Druids & Rangers May be replaced with 24 hours of prayer. Rangers gain Animal Companions at ½ their Ranger level, beginning at 4th level.
Levels Above Minimum
Bonus to HD
Bonus to Natural Armor
Bonus to Strength and
Dexterity
Bonus Tricks Misc.
0 – 1 +0 +0 +0 1
Any spell you cast on yourself can effect your companion also as long as it remains within 5’ of you.
Gain +4 bonus on Handle Animal checks with your companion. You can do a ‘handle’ check as a Free Action & a ‘push’ as a Move Action.
2 – 4 +2 +2 +1 2 Your companion gains Evasion.
5 – 7 +4 +4 +2 3 Your companion gains a +4 Morale bonus on saves vs. Enchantment spells & effects.
When your Companion receives Bonus HD, it also gains an improved Base Attack Bonus & Base Saving Throws to match an Animal with that number of HD. Companions
Companions Min Lvl Ref
Badger (MM p268) 1 PH p35
Bat (MM p268) 1 Sand p48
Brixashulty (RotW p186) 1 1 RotW p186
Camel (MM p270) 1 PH p35
Sand p48
Caribou (Frost p164) 1 Frost p44
Chordevoc (RotW p188) 1 1 RotW p188
Chuckwalla (Sand p48) 1 Sand p48
Coyote (Sand p48) 1 Sand p48
Dinosaur, Compsognathus (DR318 p64)
1 DR318 p69
Dinosaur, Rhamphorhynchus (DR318 p68)
1 DR318 p69
Dinosaur, Swindlespitter (MM3 p041) (MM3Errata)+
1 DR351 p69
Dog (MM p271) 1 PH p36
Frost p44
Dog, Riding (MM p271) 1 PH p36
Frost p44
Donkey (MM p272) 1 Sand p48
Eagle (MM p272) 1 PH p35
Hawk (MM p273) 1
PH p36 Frost p44 Sand p48
Horned Lizard (Sand p194) 1 Sand p48
1 Halflings only
Companions Min Lvl Ref
Horse, Heavy (MM p273) 1 PH p35
Horse, Light (MM p273) 1 PH p35
Hyena (MM p274) 1 Sand p48
Owl (MM p277) 1
PH p36 Frost p44 Sand p48
Pony (MM p277) 1 PH p35
Rat, Dire (MM p64) 1 PH p35
Raven (MM p278) 1 Frost p44
Serval (aka Savannah Wildcat) (Sand p194)
1 Sand p48
Snake, Medium Viper(MM p279) 1 PH p35
Snake, Small Viper (MM p279) 1 PH p35
Sand p48
Snake, Tiny Viper (MM p279) 1 Sand p48
Swindlespitter (MM3 p41) 1 MM3 p41
Vulture (Sand p195) 1 Sand p48
Wolf (MM p283) 1 PH p36
Frost p44
Ape (MM p268) 4 PH p36
Badger, Dire (MM p62) 4 PH p36
Bat, Dire (MM p62) 4 PH p36
Sand p48
Bear, Black (MM p269) 4 PH p36
Frost p44
Bison (MM p269) 4 PH p36
Boar (MM p270) 4 PH p36
Companions Min Lvl Ref
Branta (Frost p113) 4 Frost p44
Brixashulty (RotW p186) 4 2 RotW p186
Cheetah (MM p271) 4 PH p36
Chordevoc (RotW p188) 4 2 RotW p188
Crocodile (MM p271) 4 Sand p48
DR351 p69
Dinosaur, Dimetrodon (DR318 p64) 4 DR318 p69
Dinosaur, Fleshraker (MM3 p40) 4 MM3 p41
DR351 p69
Dinosaur, Pteranodon (DR318 p64) 4 DR318 p69
Jackal, Dire (Sand p150) 4 PH2 p41
Leopard (MM p274) 4 PH p36
Frost p44
Lizard, Monitor (MM p274) 4 PH p36
Sand p48
Peccary (Sand p48) 4 Sand p48
Puma (Sand p48) 4 Sand p48
Rat, Horrid Dire (Eb p288) 4 Eb p288
Riding Bird (DR323 p35) 4 DR323 p35
Sailsnake (MM4 p124) 4 MM4 p125
Snake, Constrictor (MM p279) 4 PH p36
Snake, Large Viper (MM p279) 4 PH p36
Sand p48
Toad, Dire (MM2 p074) (3.5up p32)+ 4 Sand p48
Weasel, Dire (MM p65) 4 PH p36
2 Non-Halflings only
Dungeons & Dragons 3.5 Edition Index – Creatures February 28, 2007
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Mounts, Familiars, Companions, etc. Page 7
Monstrous Animal Companions The following creatures can be taken as Animal Companions if the Druid / Ranger has Feat: Monstrous Animal Companion.
Monstrous Companions
Min Lvl Ref
Celestial Owl (MM p268) 1 DR326 p33
Darkmantle (MM p038) 1 DR326 p33
Fiendish Raven (MM p278) & (MM p107) 1 DR326 p33
Giant Fire Beetle (MM p285) 1 DR326 p33
Stirge (MM p236) 1 DR326 p33
Grick (MM p139) 4 DR326 p33
Krenshar (MM p163) 4 DR326 p33
Pseudo-Dragon (MM p210) 4 DR326 p33
Shocker Lizard (MM p224) 4 DR326 p33
Worg (MM p256) 4 DR326 p33
Monstrous Companions
Min Lvl Ref
Displacer Beast (MM p066) 6 DR326 p33
Griffon (MM p139) 6 DR326 p33
Owlbear (MM p206) 6 DR326 p33
Pegasus (MM p206) 6 DR326 p33
Sea Cat (MM p220) 6 DR326 p33
Arrowhawk, Juvenile(MM p019) 9 DR326 p33
Hell Hound (MM p151) 9 DR326 p33
Manticore (MM p179) 9 DR326 p33
Shadow Mastiff (MM p222) 9 DR326 p33
Tojanida, Adult (MM p244) 9 DR326 p33
Monstrous Companions
Min Lvl Ref
Digester (MM p059) 12 DR326 p33
Dragonne (MM p089) 12 DR326 p33
Girallon (MM p126) 12 DR326 p33
Wyvern (MM p259) 12 DR326 p33
Xorn, Adult (MM p260) 12 DR326 p33
Arrowhawk, Elder (MM p019) 15 DR326 p33
Behir (MM p024) 15 DR326 p33
Gray Render (MM p138) 15 DR326 p33
Hydra, 8-headed (MM p157) 15 DR326 p33
Roc (MM p215) 15 DR326 p33
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Mounts for Paladins
Levels above Min
Level Up3
Natural AC
Strength Adjust Int Special Abilities
0-2 +2d8 HD +4 +1 6
– Mount gets Improved Evasion (if succeeds on a Reflex save, the Mount takes no damage, else half damage).
– If the Mount stays within 5 feet, the Master can share personal spells with the Mount. – The Master cannot see through the Mount’s eyes, but the Mount can telepathically tell the Master
what it sees. – The Mount gets its Master’s base save if it is higher. – The Mount is considered a ‘Magical Beast’ for purposes of being targeted by spells.
3-5 +4d8 HD +6 +2 7 – The Mount gains +10’ movement.
6-9 +6d8 HD +8 +3 8 – The Mount can now Command similar creatures (a horse can command horses, donkey, ponies,
mules, etc.) that have fewer HD, usable (Master’s Level / 2) times per day. If being ridden, the Mount must make a Concentration check vs. DC 21.
10+ +8d8 HD +10 +4 9 – The Mount gains Spell Resistance of (5 + Master’s level).
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Fiendish Servants for Blackguards If dismissed or slain, the Blackguard must wait a year and a day before calling a new one.
Character Level Level Up4 Natural
AC Strength Adjust Int Special Abilities
up to 12th +2d8 HD +1 +1 6
– Servant gets Improved Evasion. – If the Servant stays within 5 feet, the Master can share ‘Personal’ spells with the Servant. – The Master cannot see through the Servant’s eyes, but the Servant can empathically inform the
Master of how it feels. – The Servant gets its Master’s Base Saving Throws (if higher).
13 – 15 +4d8 HD +3 +2 7 – The Master and the Servant can communicate verbally, though no other creature can understand them.
16 – 18 +6d8 HD +5 +3 8 – If the Servant sees the Master threatened and/or harmed, it gains a +2 bonus on attacks, checks, & saves for as long as the danger is immediate & apparent.
20+ +8d8 HD +7 +4 9 – The Servant gains Spell Resistance of (5 + Master’s level). Servants
Servants Requirement Reference
Fiendish Bat (MM p268) & (MM p107) — DMG p183
Fiendish Cat (MM p270) & (MM p107) — DMG p183
Fiendish Dire Rat (MM p64) & (MM p107) — DMG p183
Fiendish Horse (MM p273) & (MM p107) — DMG p183
Fiendish Pony (MM p277) & (MM p107) — DMG p183
Fiendish Raven (MM p278) & (MM p107) — DMG p183
Fiendish Toad (MM p282) & (MM p107) — DMG p183
Fiendish Ape (MM p268) & (MM p107)
Feat: Improved Fiendish Servant DU115 p82
Fiendish Black Bear (MM p269) & (MM p107)
Feat: Improved Fiendish Servant DU115 p82
Fiendish Boar (MM p270) & (MM p107)
Feat: Improved Fiendish Servant DU115 p82
Fiendish Constrictor Snake (MM p279) & (MM p107)
Feat: Improved Fiendish Servant DU115 p82
Fiendish Crocodile (MM p271) & (MM p107)
Feat: Improved Fiendish Servant DU115 p82
Fiendish Dire Badger (MM p062) & (MM p107)
Feat: Improved Fiendish Servant DU115 p82
Fiendish Dire Bat (MM p062) & (MM p107)
Feat: Improved Fiendish Servant DU115 p82
Fiendish Dire Weasel (MM p065) & (MM p107)
Feat: Improved Fiendish Servant DU115 p82
Fiendish Heavy Warhorse (MM p273) & (MM p107)
Feat: Improved Fiendish Servant DU115 p82
Fiendish Large Viper Snake (MM p280) & (MM p107)
Feat: Improved Fiendish Servant DU115 p82
Fiendish Leoard (MM p274) & (MM p107)
Feat: Improved Fiendish Servant DU115 p82
Fiendish Monitor Lizard (MM p275) & (MM p107)
Feat: Improved Fiendish Servant DU115 p82
Fiendish Wolverine (MM p283) & (MM p107)
Feat: Improved Fiendish Servant DU115 p82
4 Also improve Base Attack Bonus & Base Saves
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Familiars for Wizards & Sorcerers Familiars have the following, but only if the value is better than the creature’s natural value: – The Master’s Base Attack Bonus, Saving Throw Bonus, Level (for spells like Sleep), Skill Bonuses, and ½ their Master’s hit points. – An ‘Animal’ Familiar becomes a ‘Magical Beast’. Others, such as Constructs (e.g., Homunculus) retain their creature type.
Level AC bonus Int Special Abilities
1-2 +1 6
– Master gets Feat: Alertness (+2 to Spot & Listen checks) while familiar is within arm’s reach. – Familiar gets Improved Evasion (if succeeds on a Reflex save, the Familiar takes no damage, else half damage). – If the Familiar stays within 5 feet, the Master can share personal spells with the Familiar. – The Master cannot see through the Familiar’s eyes, but the Familiar can empathetically tell the Master what it sees.
3-4 +2 7 – The Familiar can now deliver “touch” spells for the Master. 5-6 +3 8 – The Master & the Familiar can now communicate at a speaking level. 7-8 +4 9 – The Familiar can now communicate with similar animals (cats can speak to felines, rats can speak to rodents, etc.).
9-10 +5 10 11-12 +6 11 – The Familiar gains Spell Resistance of (5 + Master’s level). 13-14 +7 12 – The Master may use Scrying (as the spell) on the Familiar once per day. 15-16 +8 13 17-18 +9 14 19-20 +10 15
The Master gets the Familiar of his or her choice off the following list. Familiars with a minimum level of 3rd or higher require Feat: Improved Familiar(DMG p202). Swarm Familiars (such as a Bat Swarm Familiar) do not grant their Master the Feat: Alertness or the ability to communicate with similar creatures, but the Master
is immune to the Swarm’s Distraction ability, and any special attack it may has, such as Disease or Poison.
Familiar Lv. Bonus to Master Popular with… Requires… Reference
–Imbued Staff– (DR338 p58) 1 See page 17 of this Index — — DR338 p58
Albatross (Storm p165) 1 +1 bonus on all Spot checks Masters at Sea — Storm p52
Swarm, Hellwasp (MM p238) 16 Immune to his/her swarm’s distract effect Masters aligned with Evil Feat: Improved Familiar DR329 p98
Swarm, Shimmerling (MM3 p152)
16 Immune to his/her swarm’s distract effect Masters aligned with Fey Feat: Improved Familiar DR329 p98
Swarm, Brood Keeper Larva (MM3 p109)
19 Immune to his/her swarm’s distract effect Masters aligned with Magical Beasts Feat: Improved Familiar DR329 p98
Note: Celestial & Fiendish versions of basic (i.e., available at 1st level) familiars are available at 3rd level.
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Familiars Sorted by Bonus Granted
Bonus Category Familiar Options
+1 on Spot checks (all) Skill Albatross +2 on Listen & Spot checks Skill Lemming +2 on Swim & Survival checks Skill Puffin
+3 on Appraise checks Skill Parrot, Raven +3 on Bluff checks Skill Snake, Sea Snake +3 on Climb checks Skill Iguana, Lizard, Monkey’ +3 on Disguise checks Skill Caterpillar, Chameleon, Mink +3 on Escape Artist checks Skill Eel +3 on Gather Information checks Skill Fly +3 on Hide checks Skill Compsognathus, Needletooth, Night Lizard +3 on Jump checks Skill Squirrel +3 on Listen checks Skill Bat, Rabbit +3 on Move Silently checks Skill Arctic Fox, Cat, Mouse, Screech Owl, Snowy Owl +3 on Sense Motive checks Skill Dog +3 on Sleight of Hand checks Skill Flying Fox, Spider (diminutive) +3 on Spellcraft checks Skill Butterfly / Moth +3 on Spot checks (all) Skill Gyrfalcon, Shark +3 on Spot checks (bright light) Skill Hawk +3 on Spot checks (dim light) Skill Owl +3 on Swim checks Skill Platypus +3 on Tumble checks Skill Monkey
+2 on Fortitude saves Save Crow, Horned Lizard, Penguin, Rat +4 on Fortitude saves vs. Disease Save Vulture +2 on Reflex saves Save Ferret, Weasel +2 on Will saves Save Dark Chanting Goshawk, Fox
+4 on Initiative checks Initiative Hummingbird, Rhamphorhynchus
+3 hp HP Toad
+1 bonus to AC when Prone or behind Cover AC Turtle +1 Natural Bonus to AC AC Hedgehog +3 on Grapple checks Combat Octopus
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Imbued Staff for Wizards & Sorcerers As an alternative to a creature as a familiar, a Wizard / Sorcerer may instead imbue a non-magical staff with his/her personal energy (DR338 p58). This requires 24
hours and a 500 gp gem that is mounted on the staff’s finial. During this time, the caster chooses one 0th level spell that the Staff will be able to generate 1/day. At the end of the process, the Staff is linked to the Master and is treated as a magic item.
If the Staff is destroyed, the Master looses 500 XP per Wizard / Sorcerer level (Fort½, DC 15). The Staff cannot be replaced for 1 year and 1 day. The Staff may be futher enchanted with Craft Staff, but the creation cost is +20% due to the difficulty of combining the two types of magic (DR338 p61).
Level Hardness Hit Points Special Abilities
1-2 5 15 – Light, 3/day on the staff only. May be dismissed as a Free Action. – One 0th level spell (chosen when the staff is imbued), 1/day. – May be used to deliver Touch Spells as a Touch attack –or– as a normal attack which also does Quarterstaff damage.
3-4 5 15 – When wielded by the Master, treated as a +1 / +1 Quarterstaff (i.e., both ends are magical).
5-6 5 15 – Remote Viewing: the Master may use Clairvoyance (as if seeing out of the finial) on the Staff at will (duration of Concentration). When this effect is in use, the finial glows with the brightness of a candle.
7-8 10 20
9-10 10 20 – Vital Transfer: the Master may forego natural healing to cause the Staff to heal instead (Character level) hp for one night. A Heal check does not increase this amount.
11-12 10 20 – When wielded by the Master, treated as a +3 / +3 Quarterstaff (i.e., both ends are magical). 13-14 15 25 – Perfect Location: by spending a Full Round action, the Master knows the distance and direction to the Staff
15-16 15 25 – Mighty Weapon: when wielded by the Master, both ends of the Staff gain one of the following (chosen when 15th level is achieved): Bane, Defending, Flaming, Frost, Merciful, Shock, or Thundering.
17-18 15 25 – Return: the Master may summon the Staff to his/her hand as a Standard Action. This is a teleportation effect. 19-20 20 30 – When wielded by the Master, treated as a +3 / +3 Quarterstaff (i.e., both ends are magical).
The following Feats can be used with the Imbued Staff:
Name Source Prerequisite Description
Enchant Staff [Item Creation]
(DR338 p60)
Caster level 5th ability to Imbue a Staff
Choose a spell you can cast that is no higher than one level below the highest you can cast. Your Imbued Staff grants you (and only you) ability to cast this spell as a Spell-like ability once per day when held.
Requires a 24 hour ritual that consumes 100 gp per spell level. This feat may be taken multiple times. Each time a new spell is added.
Imbued Defense [Item Creation]
(DR338 p60)
Caster level 1st ability to Imbue a Staff
When defensively casting a spell while holding your Imbued Staff, receive your Wisdom modifier as a bonus to your AC (in addition to your Dexterity modifier) until your next Action.
Requires a 12 hour ritual that consumes 500 gp. Imbued Strength
[Item Creation] (DR338 p60)
Caster level 3rd ability to Imbue a Staff
When attacking with your Imbued Staff, add your Wisdom modifier to the damage instead of your Strength modifier.
Requires a 12 hour ritual that consumes 500 gp. Invest Spell
[Item Creation]
(DR338 p60)
Caster level 9th ability to Imbue a Staff
Choose a spell you can cast that is no higher than two levels below the highest you can cast. Your Imbued Staff grants you (and only you) ability to cast this spell as a Spell-like ability three times per day when held. You permanently loose a spell slot of the same level as the invested spell.
Requires a 24 hour ritual that consumes 250 gp per spell level. This feat may be taken multiple times. Each time a new spell is added.
Recharge Staff [Item Creation]
(DR338 p60)
Caster level 12th Craft Staff ability to Imbue a Staff
If you have used Craft Staff to add spell charges to your Imbued Staff, you may expend prepared spell / unused spell slots to add charges back into your Imbued Staff. For each 5 Spell levels expended, the Staff regains one charge (max 50 charges).
Dungeons & Dragons 3.5 Edition Index – Creatures February 28, 2007
Mounts, Familiars, Companions, etc. Page 18
Constructs The following Constructs include instruction on how to create them.
Advanced Binding (DR327 p73) – removes the chance of certain types of Constructs from going berserk. Extra Arms (DR327 p73) – +2 arms for +25% cost. Rudimentary Intelligence (DR327 p73) – Construct with no Intelligence gains an Intelligence score of ½ Caster level, plus the appropriate number of Feats and Skill
points.
Dungeons & Dragons 3.5 Edition Index – Creatures February 28, 2007
Alternate Forms Page 19
Alternate Forms Wild Shape Forms Starting at 5th level, a Druid can take the form of an animal using its Wild Shape ability. The animal’s base HD must be less than or equal to the Druid’s level. As
the Druid goes up in level, creature forms of different sizes become available.(PH p37) Lvl 5 – Small & Medium Animals. Lvl 8 – Large Animals. Lvl 11 – Tiny Animals. Lvl 12 – Tiny to Large Plant Creatures. Lvl 15 – Huge Animals & Plant Creatures. Lvl 16 – Small to Large Elementals.
Ape, Snow (DR328 p084) (MM p268)+ Animal Large 8 8
Bear, Brown (MM p269) Animal Large 6 8 Bear, Polar (MM p269) Animal Large 8 8 Bison (MM p269) Animal Large 5 8 Camel (MM p270) Animal Large 3 8 Camel, Dromedary (Sand p192) Animal Large 3 8 Camel, Two-Humped (Sand p193) Animal Large 3 8 Camel, War (Sand p193) Animal Large 4 8 Dekayi (DR345 p086) Animal Large 3 8 Desmodu Guard Bat (MM2 p066)
(3.5up p32)+ Animal Large 4 8
Dinosaur, Cryptoclidus (aka “Fintail”) (aquatic)
(MM2 p070) (3.5up p32)+
(Eb p280)+ Animal Large 3 8
Dinosaur, Deinonychus (aka “Carver”)
(MM p060) (Eb p280)+
Animal Large 4 8
Dinosaur, Dimetrodon (DR318 p064) Animal Large 4 8 Dinosaur, Dipotodon (Sand p148) Animal Large 9 8 Dinosaur, Elgonn (DR345 p087) Animal Large 9 8 Dinosaur, Helicoprion (aquatic) (DR318 p066)
Animal Large 8 8
Dinosaur, Pachycephalosaurus (DR318 p067)
Animal Large 7 8
Dinosaur, Pteranodon (aka “Glidewing”)
(Eb p280) (Eb p280)+
Animal Large 3 8
Dire Ape (MM p062) Animal Large 5 8 Dire Barracuda (aquatic) (Storm p147) Animal Large 8 8
Dungeons & Dragons 3.5 Edition Index – Creatures February 28, 2007
Alternate Forms Page 20
Name Reference Type Size HD Min Lvl
Dire Bat (MM p062) Animal Large 4 8 Dire Boar (MM p063) Animal Large 7 8 Dire Eagle (RoS p186) Animal Large 5 8 Dire Eel (aquatic) (Storm p148) Animal Large 6 8 Dire Horse (MM2 p075)
(3.5up p32)+ Animal Large 8 8
Dire Jackal (Sand p150) Animal Large 4 8 Dire Lion (MM p063) Animal Large 8 8 Dire Puma (Sand p150) Animal Large 6 8 Dire Vulture (Sand p152) Animal Large 6 8 Dire Wolf (MM p065) Animal Large 6 8 Dire Wolverine (MM p066) Animal Large 5 8 Elk (DR333 p087) Animal Large 3 8 Hippopotamus (Sand p193) Animal Large 8 8 Horse, Heavy (MM p273) Animal Large 3 8 Horse, Light (MM p273) Animal Large 3 8 Jagendar (DR345 p087) Animal Large 7 8 Lion (MM p274) Animal Large 5 8 Megaloceros (Frost p117) Animal Large 6 8 Moose (DR327 p087) Animal Large 3 8 Mule (MM p276) Animal Large 3 8 Octopus, Giant (aquatic) (MM p276) Animal Large 8 8 Rhinoceros (MM p278) Animal Large 8 8 Riding Bird (aka “Chocobo”) (DR323 p35)
Animal Large 4 8
Riding Bird, Black (aka “Black Chocobo”) (DR323 p035)
Dungeons & Dragons 3.5 Edition Index – Creatures February 28, 2007
Alternate Forms Page 22
Reincarnation Forms When reincarnated with Reincatenate(PH p270), the target looses one level, but then keeps the remaining Levels (+Base Attack Bonus, Base HP, etc.). Any previous
Racial bonuses & penalties are remove & new Racial bonuses & penalties (listed below) are applied. All the races listed in this tabled are detailed in the Races section of this document.
Incarnation Str Dex Con d%
Bugbear (MM p29) +4 +2 +2 01
Dwarf (PH p14) (MM p91)
+0 +0 +2 02–13
Elf (PH p15) (MM p101)
+0 +2 –2 14–25
Gnoll (MM p103) +4 +0 +2 26
Gnome (PH p16) (MM p131)
–2 +0 +2 27–38
Incarnation Str Dex Con d%
Goblin (MM p133) –2 +2 +0 39–42
Half-Elf (PH p18) (MM p102)
+0 +0 +0 43–52
Half-Orc (PH p18) (MM p204)
+2 +0 +2 53–62
Halfling (PH p19) (MM p149)
–2 +2 +0 63–74
Human (PH p12) +0 +0 +0 75–89
Incarnation Str Dex Con d%
Kobold (MM p161) –4 +2 –2 90–93
Lizardfolk (MM p169) +2 +0 +2 94
Orc (MM p203) +4 +0 +0 95–98
Troglodyte (MM p246) +0 –2 +4 99
DM’s choice ? ? ? 00
Dire Reincarnation Forms When reincarnated with Dire Reincarnation(DU100w), the target looses one level, but then keeps the remaining Levels (+Base Attack Bonus, Base HP, etc.). Any
previous Racial bonuses & penalties are remove & new Racial bonuses & penalties (listed below) are applied.
Incarnation Str Dex Con d%
Dire Rat (MM p64) +0 +6 +2 01–13
Dire Weasel (MM p65) +4 +8 +0 14-26
Dire Badger (MM p62) +4 +6 +8 27-39
Dire Bat (MM p62) +6 +12 +6 40-50
Incarnation Str Dex Con d%
Dire Ape (MM p62) +12 +4 +4 51-59
Dire Wolverine (MM p66)
+12 +6 +8 60-68
Dire Wolf (MM p65) +14 +4 +6 69-77
Dire Boar (MM p63) +16 +0 +6 78-84
Incarnation Str Dex Con d%
Dire Lion (MM p63) +14 +4 +6 85-90
Dire Bear (MM p63) +20 +2 +4 91-96
Dire Tiger (MM p65) +16 +4 +6 97-00
Dungeons & Dragons 3.5 Edition Index – Creatures February 28, 2007
Appendix Page 23
Appendix Revision History August 19, 2003 – Initial D&D 3.5 edition release. Contains Player’s Handbook v.3.5, Dungeon Master’s Guide v.3.5, & Monster Manual v.3.5. Also includes Monster Manual II, Manual of the Planes, & Fiend Folio, with relevant parts of the D&D v.3.5 Accessory Update. Absorbed Races section of the deprecated ‘Basic Index’. March 19, 2004 – Added Complete Warrior & the Book of Exalted Deeds. Added Dragon #309 – Dragon #313. Added Dungeon #107. November 12, 2004 – Added Dragon #314 & #325. Added Eberron Campaign Setting. Added Monster Manual 3. Change the abbreviation of Monster Manual v3.5 from “MM3.5” to “MM” to avoid confusion with “MM3” April 1, 2004 – Added Dragon #324, #326 – #329. Change the abbreviation of Player’s Handbook v3.5 from “PH3.5” to “PH”. Change the abbreviation of Dungeonmaster’s Guide v3.5 from “DMG” to “DMG”. September 7, 2005 – Added Races of Eberron & Complete Adventurer. Added Dragon #330 – #335. December 9, 2005 – Added Races of Stone, Races of Destiny, Races of the Wild, Unearthed Arcana, & Underdark Added Dragon #336 – #338. Split Races off into its own index. April 14, 2006 – Added Libis Mortis. Added Dragon #339 – #343. Added Dungeon #104 – #134. February 28, 2007 – Added Dragon #344 – #352. Added Dungeon #135 – #144. Added Frostburn, Sandstorm, & Stormwrack. Key to Sourcebooks
PH – Player’s Handbook v.3.5 DMG – Dungeon Master’s Guide v.3.5 MM – Monster Manual v.3.5 MM3 – Monster Manual CWar – Complete Warrior CDiv – Complete Divine CArc – Complete Arcane CAdv – Complete Adventurer RoS – Races of Stone RoD – Races of Destiny RotW – Races of the Wild RoE – Races of Eberron
BoED – Book of Exalted Deeds UA – Unearthed Arcana FR – Forgotten Realms Campaign Setting MoF – Magic of Faerûn LoD – Lords of Darkness RoF – Races of Faerûn SM – Silver Marches Und – Underdark PGF – Player’s Guide to Faerûn Eb – Eberron Campaign Setting DR### – Dragon Magazine (with issue number) DU## – Dungeon Magazine (with issue number)