Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc. This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License. www.ssa-x2.com Page 1 of 6 (Primary Stats) Class Skill Skills Untrained Key Ability Total Ability Mod. Ranks Misc. Temp. Skill Appraise • Int Autohypnosis ³ Wis Balance ¹ • Dex Bluff • Cha Climb ¹ • Str Concentration • Craft • Int Craft • Int Decipher Script Int Diplomacy • Cha Disable Device Int Disguise • Cha Escape Artist ¹ • Dex Forgery • Int Gather Information • Cha Handle Animal Cha Heal • Wis Hide ¹ • Dex Intimidate • Cha Jump ¹ • Str Knowledge Int Knowledge Int Knowledge Int Knowledge Int Listen • Wis Move Silently ¹ • Dex Open Lock Dex Perform • Cha Perform • Cha Perform • Cha Profession Wis Profession Wis Psicraft ³ Int Ride • Dex Search • Int Sense Motive • Wis Sleight of Hand ¹ Dex Spellcraft Int Spot • Wis Survival • Wis Swim ² • Str Tumble ¹ Dex Use Magic Device Cha Use Psionic Device ³ Cha Use Rope • Dex ¹ Armor Check Penalty – if any – applies ( ² double penalty for Swim.) ³ These skills are detailed in the Expanded Psionics Handbook. PHB / XPH Ch. 4 / 35-39 Max. Ranks (Class/Cross-Class) / Equipped In Off Hand Weapons & Ammunition Weapon Modified Attacks Attack Bonus Finesse Damage Critical Type * Light, 1H, or 2H Ranged Increment (Ft.) Weight (Lbs.) 1st 2nd 3rd 4th 5th / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / Equipped Ammunition Attack Bonus Damage Quantity Weight Each (Lbs.) Key Notes * If a weapon is of two types; all damage it deals is of both types. PHB 112-122, 160 Deals Lethal Damage Unarmed Strike Combat PHB Ch. 8 Initiative Dex. Mod. Misc. Temp. Base Attack Bonus 1st 2nd 3rd 4th 5th / / / / Attacks Ability Mod. Size Mod. Misc. Temp. 1st 2nd 3rd 4th 5th Melee (Str) / / / / Ranged (Dex) / / / / Grapple (Str) / / / / Powerful Build Modifiers Load Total Carried Load (LBS.) Max. Dex Check Penalty MOd. Speed Max. Run Armor Class ¹ Based on what is currently equipped. ² Applies while unarmored and at Light Load. * Armor & Shield details in the Worn Items & Clothing section (pg 3). PHB 122-126 Uncanny Dodge Dex Mod. Size Mod. Armor Bonus * Natural Armor Deflect. Bonus Dodge Bonus Other Including Shield No Shield Monk AC Bonus ² Wis Mod. Flat- Footed ¹ Touch Saves Fortitude (Con) Reflex * (Dex) Will (Wis) Total Ability Mod. Base Save Bonus Misc. Temp. Rolling a 1 is an automatic failure, 20 is a success. PHB 136 * Evasion Improved Evasion Spell Resist. Power Resist. Health Damage Reduction/ Energy Resistance Conditions * If Nonlethal matches or exceeds Current HP, you’re uncouncious. PHB 145-146 Max. Temp. Max HP Hit Points Current Nonlethal Damage * Abilities Ability Score Ability Mod. Temp. Score Temp. Mod. Str Strength Dex Dexterity Con Constitution Int Intelligence Wis Wisdom Cha Charisma PHB Ch. 1 Character Portrait/Sketch Character Name Char. Lvl. Player Gender Character Class 1 LVL. Character Class 2 Lvl. Character Class 3 Lvl. Race H.D. L.A. Size Category Alignment Religion / Patron Deity Character Class 4 LVL. Character Class 5 Lvl. Character Class 6 Lvl.
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Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.
This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.www.ssa-x2.comPage 1 of 6
(Primary Stats)
Cl
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Skills
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Key
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Total Abil
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SkillAppraise • Int
Autohypnosis ³ Wis
Balance ¹ • Dex
Bluff • Cha
Climb ¹ • Str
Concentration •
Craft • Int
Craft • Int
Decipher Script Int
Diplomacy • Cha
Disable Device Int
Disguise • Cha
Escape Artist ¹ • Dex
Forgery • Int
Gather Information • Cha
Handle Animal Cha
Heal • Wis
Hide ¹ • Dex
Intimidate • Cha
Jump ¹ • Str
Knowledge Int
Knowledge Int
Knowledge Int
Knowledge Int
Listen • Wis
Move Silently ¹ • Dex
Open Lock Dex
Perform • Cha
Perform • Cha
Perform • Cha
Profession Wis
Profession Wis
Psicraft ³ Int
Ride • Dex
Search • Int
Sense Motive • Wis
Sleight of Hand ¹ Dex
Spellcraft Int
Spot • Wis
Survival • Wis
Swim ² • Str
Tumble ¹ Dex
Use Magic Device Cha
Use Psionic Device ³ Cha
Use Rope • Dex
¹ Armor Check Penalty – if any – applies ( ² double penalty for Swim.)³ These skills are detailed in the Expanded Psionics Handbook.
Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.
This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.www.ssa-x2.comPage 5 of 6
(Known Powers)
Known PowersP
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Power Po
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Discipline DisplayManifest.
Time Range ¹Aim
(Target/Area/Effect) Duration Save Po
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Description Au
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¹ CLOSE = 25 ft. + 5 ft./2 Caster Levels, MEDIUM = 100 ft. + 10 ft./Caster Level, LONG = 400 ft. + 40 ft./Caster Level * Effect is centered on you.† Concentration Duration is Limited. ‡ Lasts Duration or until Discharged/Triggered, whichever comes first. ~ Effect lingers after Concentration is released.