TCD Old Library - Visualisation of space

Post on 17-Nov-2014

391 Views

Category:

Education

0 Downloads

Preview:

Click to see full reader

DESCRIPTION

Presented as a part of a module assignment (Visualising the Past, lecturer: Dr Hugh Denard).

Transcript

TRINITY COLLEGE LIBRARY

- VISUALISATION OF SPACE

Karolina BadzmierowskaPhD student, Digital Arts and Humanities

Trinity College Dublin

The Old Library

Engraving / coloured print by Joseph Tudor (1753)

Built: 1712 – 1732 Architect: Thomas Burgh

1858-62 High flat ceiling replaced by timber tunnel vaults

Watercolour by James Malton, 1793

1860

1892

Open arches at ground level were glazed

1885

1898

LIBVIZ: DATA VISUALISATION OF THE OLD LIBRARY

WHO? The Graphics, Vision and Visualisation group (GV2),

School of Computer Science and Statistics, TCDThe Preservation and Conservation Department of the Library, TCD

WHEN? 2007

WHAT? Visualisation toolkit and fully interactive 3D model

WHAT FOR? To support the preservation

OLD LIBRARY REAL SPACE:

- architecture history and development- architectural alternations - Trinity Campus layout’s development- preservation- functionality, access- use of the space through centuries- cultural / fashion perspective- challenges in future- exhibition space- use in art / computer graphics

OLD LIBRARY VIRTUAL SPACE:

- preservation- use in movies and gaming- use in art / computer graphics- Library in Second Life / Google Earth / other- animations, cartoons- virtual exhibition venue- virtual Library- augmented reality tour- functionality, access

DEVICES:

- online (exhibition, gallery, virtual tour, Second Life / Google Earth, games, visualisations and animations)

- mobile / tablet application (visualisations, tours, augmented reality)

AUDIENCES / USERS:

- students- researchers, scholars- visitors, readers- general public- architects- artists, musicians, performers- teachers- children- avatars

Virtual Space application:

- research- education- tourism- art, performance, exhibitions- media- virtual worlds, - entertainment, gaming- film- preservation and conservation

PRINCIPLE 1- IMPLEMENTATIONResearch and dissemination of the Old Library space

PRINCIPLE 2 - AIMS AND METHODSVirtual, non-invasive use of the Old Library space

PRINCIPLE 3 - RESEARCH SOURCESIdentification and evaluation of research sources on the Old Library building / space to date (architecture, history, culture, preservation, visualisation)

PRINCIPLE 4 - DOCUMENTATIONWritten and visual documentation of the research outcomes, information, media and data collected PRINCIPLE 5 - SUSTAINABILITYFollowing the best historical visualisation practices. Planning and implementation of the best, long – term and sustainable documentation and dissemination processes.

PRINCIPLE 6 – ACCESSDetermining and aiming to achieve the best benefits for the study, interpretation, understanding, audiences, preservation and management

THANK YOU.

top related