M&W2009 - The Design of Context-Specific Educational Mobile Games

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Presentation for the 2009 Museums and the Web Conference in Indianapolis about the ARCHIE and iDiscover projects (EFRD projects), conducted by the Expertise Centre for Digital Media (Hasselt University) and the Gallo-Roman Museum (Province of Limburg).

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The Design of Context-Specific Educational Mobile Games

Jolien Schroyen & Kris Gabriëls

April 17, M&W 2009

Research projects : overview

- EFRD projects:

- ARCHIE (May 2005 – August 2008)

- RITCHIE (September 2008 – August 2010)

- partners :

- Expertise Centre for Digital Media (Hasselt University)

- Gallo-Roman Museum (Province of Limburg)

Research projects : overview

- ARCHIE: enhance vistor experience through mobile ICT

- RITCHIE: expertise centre and demolab iDiscover for (mobile) ICT in culture and heritage

- interdisciplinary team

-increased attention for communication and dissemination of know-how

Museums and ICT : basic principles

- ICT in the service of the visitor experience

- Focus on:

- site/environment

- visitors: target groups

- content/messages/collection

- interplay between these elements

Museums and ICT : basic principles

A mobile guide which …

- stimulates interaction between people

- encourages interaction with the museum

- tailors the presentation to the visitors’ needs

Museums and ICT : basic principles

A mobile guide which …

- stimulates interaction between people

- encourages interaction with the museum

- tailors the presentation to the visitors’ needs

Museums and ICT : basic principles

A mobile guide which …

- stimulates interaction between people

- encourages interaction with the museum

- tailors the presentation to the visitors’ needs

Museums and ICT : 4 dimensions

- overall framework to situate mobile ICT applications with respect to 4 dimensions

Museums and ICT : 4 dimensions

- overall framework to situate mobile ICT applications with respect to 4 dimensions

Museums and ICT : 4 dimensions

- overall framework to situate mobile ICT applications with respect to 4 dimensions

Museums and ICT : 4 dimensions

Personalizationhttp://vimeo.com/4059566

Museums and ICT : 4 dimensions

Social Interactionhttp://vimeo.com/4059579

Museums and ICT : 4 dimensions

Interaction with the

environmenthttp://vimeo.com/4059557

de Koning Boudewijnstichting

Animation with the support of …

Software Framework

Personalization

• presentation

• content adaptation

Localization

• Localization technologies

– GPS, WiFi, Infrared, RFID, …

• Granularity

Communication

Groups of interconnected mobile guides

• Voice-over-IP

• Game related data

synchronisation!

User Centered Design

Take into account

• specific site and content

• user target group

Museum game for youngsters

Involve the users in the different stages of the design process.

User Centered Design

Target group survey of children aged 12 – 14 years old

– Strong need for do (hands-on) activities

– Strongly experience-driven learning style

– Museum as amusement park

– Interests: multimedia, games

– Like to ‘explore’

– Group together / competition

User Centered Design

Demo- and testlab

Workshop

• Activity

– define your target group

– translate a museum story into a game concept

– situate concept with respect to 4 dimensions

• Timing:

– 15 minutes brainstorm in groups

– 10 minutes feedback

Our approach : the ARCHIE case

- Create game concepts that act as good learning environments

Our approach : the ARCHIE case

- Create game concepts that act as good learning environments

Our approach : the ARCHIE case

- Enhance the commitment of the players :

identification via personalized avatars

Our approach : the ARCHIE case

- Value the graphical design : tailor design to target group and museum story (content)

Our approach : the ARCHIE case

- Design for social interaction

contact

-Hasselt University - EDM : Jolien Schroyen

jolien.schroyen@uhasselt.be

Kris Gabriëls

kris.gabriels@uhasselt.be

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