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The Design of Context-Specific Educational Mobile Games Jolien Schroyen & Kris Gabriëls April 17, M&W 2009
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M&W2009 - The Design of Context-Specific Educational Mobile Games

Jan 25, 2015

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Presentation for the 2009 Museums and the Web Conference in Indianapolis about the ARCHIE and iDiscover projects (EFRD projects), conducted by the Expertise Centre for Digital Media (Hasselt University) and the Gallo-Roman Museum (Province of Limburg).
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Page 1: M&W2009 - The Design of Context-Specific Educational Mobile Games

The Design of Context-Specific Educational Mobile Games

Jolien Schroyen & Kris Gabriëls

April 17, M&W 2009

Page 2: M&W2009 - The Design of Context-Specific Educational Mobile Games

Research projects : overview

- EFRD projects:

- ARCHIE (May 2005 – August 2008)

- RITCHIE (September 2008 – August 2010)

- partners :

- Expertise Centre for Digital Media (Hasselt University)

- Gallo-Roman Museum (Province of Limburg)

Page 3: M&W2009 - The Design of Context-Specific Educational Mobile Games

Research projects : overview

- ARCHIE: enhance vistor experience through mobile ICT

- RITCHIE: expertise centre and demolab iDiscover for (mobile) ICT in culture and heritage

- interdisciplinary team

-increased attention for communication and dissemination of know-how

Page 4: M&W2009 - The Design of Context-Specific Educational Mobile Games

Museums and ICT : basic principles

- ICT in the service of the visitor experience

- Focus on:

- site/environment

- visitors: target groups

- content/messages/collection

- interplay between these elements

Page 5: M&W2009 - The Design of Context-Specific Educational Mobile Games

Museums and ICT : basic principles

A mobile guide which …

- stimulates interaction between people

- encourages interaction with the museum

- tailors the presentation to the visitors’ needs

Page 6: M&W2009 - The Design of Context-Specific Educational Mobile Games

Museums and ICT : basic principles

A mobile guide which …

- stimulates interaction between people

- encourages interaction with the museum

- tailors the presentation to the visitors’ needs

Page 7: M&W2009 - The Design of Context-Specific Educational Mobile Games

Museums and ICT : basic principles

A mobile guide which …

- stimulates interaction between people

- encourages interaction with the museum

- tailors the presentation to the visitors’ needs

Page 8: M&W2009 - The Design of Context-Specific Educational Mobile Games

Museums and ICT : 4 dimensions

- overall framework to situate mobile ICT applications with respect to 4 dimensions

Page 9: M&W2009 - The Design of Context-Specific Educational Mobile Games

Museums and ICT : 4 dimensions

- overall framework to situate mobile ICT applications with respect to 4 dimensions

Page 10: M&W2009 - The Design of Context-Specific Educational Mobile Games

Museums and ICT : 4 dimensions

- overall framework to situate mobile ICT applications with respect to 4 dimensions

Page 11: M&W2009 - The Design of Context-Specific Educational Mobile Games

Museums and ICT : 4 dimensions

Personalizationhttp://vimeo.com/4059566

Page 12: M&W2009 - The Design of Context-Specific Educational Mobile Games

Museums and ICT : 4 dimensions

Social Interactionhttp://vimeo.com/4059579

Page 13: M&W2009 - The Design of Context-Specific Educational Mobile Games

Museums and ICT : 4 dimensions

Interaction with the

environmenthttp://vimeo.com/4059557

Page 14: M&W2009 - The Design of Context-Specific Educational Mobile Games

de Koning Boudewijnstichting

Animation with the support of …

Page 15: M&W2009 - The Design of Context-Specific Educational Mobile Games

Software Framework

Page 16: M&W2009 - The Design of Context-Specific Educational Mobile Games

Personalization

• presentation

• content adaptation

Page 17: M&W2009 - The Design of Context-Specific Educational Mobile Games

Localization

• Localization technologies

– GPS, WiFi, Infrared, RFID, …

• Granularity

Page 18: M&W2009 - The Design of Context-Specific Educational Mobile Games

Communication

Groups of interconnected mobile guides

• Voice-over-IP

• Game related data

synchronisation!

Page 19: M&W2009 - The Design of Context-Specific Educational Mobile Games

User Centered Design

Take into account

• specific site and content

• user target group

Museum game for youngsters

Involve the users in the different stages of the design process.

Page 20: M&W2009 - The Design of Context-Specific Educational Mobile Games

User Centered Design

Target group survey of children aged 12 – 14 years old

– Strong need for do (hands-on) activities

– Strongly experience-driven learning style

– Museum as amusement park

– Interests: multimedia, games

– Like to ‘explore’

– Group together / competition

Page 21: M&W2009 - The Design of Context-Specific Educational Mobile Games

User Centered Design

Demo- and testlab

Page 22: M&W2009 - The Design of Context-Specific Educational Mobile Games

Workshop

• Activity

– define your target group

– translate a museum story into a game concept

– situate concept with respect to 4 dimensions

• Timing:

– 15 minutes brainstorm in groups

– 10 minutes feedback

Page 23: M&W2009 - The Design of Context-Specific Educational Mobile Games

Our approach : the ARCHIE case

- Create game concepts that act as good learning environments

Page 24: M&W2009 - The Design of Context-Specific Educational Mobile Games

Our approach : the ARCHIE case

- Create game concepts that act as good learning environments

Page 25: M&W2009 - The Design of Context-Specific Educational Mobile Games

Our approach : the ARCHIE case

- Enhance the commitment of the players :

identification via personalized avatars

Page 26: M&W2009 - The Design of Context-Specific Educational Mobile Games

Our approach : the ARCHIE case

- Value the graphical design : tailor design to target group and museum story (content)

Page 27: M&W2009 - The Design of Context-Specific Educational Mobile Games

Our approach : the ARCHIE case

- Design for social interaction

Page 28: M&W2009 - The Design of Context-Specific Educational Mobile Games

contact

-Hasselt University - EDM : Jolien Schroyen

[email protected]

Kris Gabriëls

[email protected]

Page 29: M&W2009 - The Design of Context-Specific Educational Mobile Games