London 28 February 2012 European Commission Information Society and Media GaLA Gamification 1 KAM STAR.

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London28 February 2012

European Commission Information Society and Media

GaLA Gamification

1

KAM STAR

London28 February 2012

European Commission Information Society and Media

GaLA Gamification

2

• Game flow• Challenges• User Profile• Network• Development scope

London28 February 2012

European Commission Information Society and Media

GaLA Gamification

3

London28 February 2012

European Commission Information Society and Media

GaLA Gamification

4

Challenges

London28 February 2012

European Commission Information Society and Media

Challenges

5

• What are challenges?– They are the main component of the platform.– Allow for members to interact with GALA’s online

project management system• BUT framed in a more user friendly approach.

London28 February 2012

European Commission Information Society and Media

Challenges

6

London28 February 2012

European Commission Information Society and Media

Challenges

7

Latest/Featured challenges.Create new challenges

View YOUR challenges

London28 February 2012

European Commission Information Society and Media

Challenge Structure

• Challenge structure

8

TASK DATA

• Challenge (TASK) data is stored in the GALA workspace Area.

London28 February 2012

European Commission Information Society and Media

Challenge Structure

• Challenge structure

9

G-Score

• The system uses the TASK data to define a G-Score.• IF G-Score defined by

Deadline:• G-Score value set

depending on how close the deadline is to today’s date.

For example: A task with a deadline within 3 days will have a 20 G-score value, compared to a task with a deadline within 5 days which

will have a 5 G-score value.

London28 February 2012

European Commission Information Society and Media

Challenge Structure

• Challenge structure

10

Achievement Library/Challenge Viewer

• The TASK author then selects an achievement object to assign to the challenge.

• The TASK is then presented as a Challenge on the Challenge viewer page.

For example: A task with a deadline within 3 days will have a 20 G-score value, compared to a task with a deadline within 5 days which

will have a 5 G-score value.

London28 February 2012

European Commission Information Society and Media

Challenge Structure

• Challenge structure

11

Achievement Library/Challenge Viewer

• The TASK author then selects an achievement object to assign to the challenge.

• The TASK is then presented as a Challenge on the Challenge viewer page.

For example: A task with a deadline within 3 days will have a 20 G-score value, compared to a task with a deadline within 5 days which

will have a 5 G-score value.

London28 February 2012

European Commission Information Society and Media

Achievement Library

12

• Achievement library

Achievement ID Achievement Name Icon/IMG Description

$1 [USER INPUT] //source/folder/ [USER INPUT]

• Achievement table

Designer/Admin will build a preset list of achievements for the Challenge Author to select from.

London28 February 2012

European Commission Information Society and Media

Accepting a Challenge

13

London28 February 2012

European Commission Information Society and Media

Accepting a Challenge

14

Engage Challenge

Deadline

Content

Author

London28 February 2012

European Commission Information Society and Media

Your Current Challenges

15

• The user may browser or be given a challenge to participate in by either the system (Project management backend) or by another user.

• By accepting the challenge the user is added to the TASK.

• This widget allows for the user to keep track of their recently engaged challenges

London28 February 2012

European Commission Information Society and Media

Create A Challenge

16

• Current interface.

London28 February 2012

European Commission Information Society and Media

Create A Challenge

17

• New interface.

• Simple step by step process.

• No overload of choices.

London28 February 2012

European Commission Information Society and Media

Gifting A Challenge

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• The power to gift.

• A user may also be able to gift a challenge to other members.

• Used for members to motivate and get others involved in challenges.

London28 February 2012

European Commission Information Society and Media

GaLA Gamification

19

User Profile

London28 February 2012

European Commission Information Society and Media

User Profile

• Current interface

20

London28 February 2012

European Commission Information Society and Media

User Profile

• New interface

21

London28 February 2012

European Commission Information Society and Media

User Profile

• New interface

22

User engagement information

User activity stream

User share widget

Feedback widgets

Influence feedback

London28 February 2012

European Commission Information Society and Media

User Profile: Engagement Widget

• User profile: Engagement breakdown

23

• A structured feedback system which displays a users engagement in the GaLA network.

London28 February 2012

European Commission Information Society and Media

G-Score

• The G-score is broken down into four main areas.

24

• Papers submitted• If a paper has been submitted via GALA.

• Meetings Attended• If user has completed a meeting challenge.

• Challenges Completed• If a user has completed a general challenge

• Social interactions• How many social interactions the user has done

• Achieved by• How many influential topics posted.

London28 February 2012

European Commission Information Society and Media

User Activity Stream

• Keep track of the user’s input, keep track of other users engagement on the network.

25

• Activity stream• The activity log

keeps a record of all the actions the user does. Each time the user does an action it is logged here for the user to see.

London28 February 2012

European Commission Information Society and Media

GaLA Gamification

26

Network

London28 February 2012

European Commission Information Society and Media

GaLA network

27

London28 February 2012

European Commission Information Society and Media

GaLA network

28

Create topic

Topic

Comments

popular discussions

User Influence

London28 February 2012

European Commission Information Society and Media

GaLA network

• Network structure

29

Topic

• A topic is created and stored in the GaLA messages area.• A topic has attached

information• Topic author• Topic content

London28 February 2012

European Commission Information Society and Media

GaLA network

• Network structure

30

Response

• A response (comment) has attached information• Comment author• Comment content

London28 February 2012

European Commission Information Society and Media

GaLA network

• Network structure

31

Influence

• Influence is measured by how many replies the author of the topic or comment receives compared to how many members are participating in the discussion.

London28 February 2012

European Commission Information Society and Media

Creating a Topic

32

• Current interface

London28 February 2012

European Commission Information Society and Media

Creating a Topic

33

• New interface

Enter title of topic

First step

Second step

London28 February 2012

European Commission Information Society and Media

Participating in a Topic

34

• User clicks “Join-in” button, takes them to the discussion page. Prompts them to enter their response.

London28 February 2012

European Commission Information Society and Media

Like interaction

35

• Members can engage in lite social interaction with others, by “Liking”.

• A like shows that the user appreciates this user’s contribution to the network.

• A like is very powerful, following on from the success of Facebook’s own like widget.

London28 February 2012

European Commission Information Society and Media

Popular discussions

36

Current discussions are the topics which are the most popular; the topic with the most replies is featured as number one in leaderboard widget.

London28 February 2012

European Commission Information Society and Media

Development Scope

37

• Built on top the already existing GaLA platform.• Utilising the project management system as the

main source.• Game system developed on top.

• G-score• Achievements library

• MySQL table • Social Mechanics

• Widget development for• Influence• Popular discussions• Discover GaLA

top related