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London 28 February 2012 European Commission Information Society and Media GaLA Gamification 1 KAM STAR
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London 28 February 2012 European Commission Information Society and Media GaLA Gamification 1 KAM STAR.

Jan 18, 2016

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Page 1: London 28 February 2012 European Commission Information Society and Media GaLA Gamification 1 KAM STAR.

London28 February 2012

European Commission Information Society and Media

GaLA Gamification

1

KAM STAR

Page 2: London 28 February 2012 European Commission Information Society and Media GaLA Gamification 1 KAM STAR.

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European Commission Information Society and Media

GaLA Gamification

2

• Game flow• Challenges• User Profile• Network• Development scope

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GaLA Gamification

3

Page 4: London 28 February 2012 European Commission Information Society and Media GaLA Gamification 1 KAM STAR.

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European Commission Information Society and Media

GaLA Gamification

4

Challenges

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Challenges

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• What are challenges?– They are the main component of the platform.– Allow for members to interact with GALA’s online

project management system• BUT framed in a more user friendly approach.

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Challenges

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Challenges

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Latest/Featured challenges.Create new challenges

View YOUR challenges

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Challenge Structure

• Challenge structure

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TASK DATA

• Challenge (TASK) data is stored in the GALA workspace Area.

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Challenge Structure

• Challenge structure

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G-Score

• The system uses the TASK data to define a G-Score.• IF G-Score defined by

Deadline:• G-Score value set

depending on how close the deadline is to today’s date.

For example: A task with a deadline within 3 days will have a 20 G-score value, compared to a task with a deadline within 5 days which

will have a 5 G-score value.

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Challenge Structure

• Challenge structure

10

Achievement Library/Challenge Viewer

• The TASK author then selects an achievement object to assign to the challenge.

• The TASK is then presented as a Challenge on the Challenge viewer page.

For example: A task with a deadline within 3 days will have a 20 G-score value, compared to a task with a deadline within 5 days which

will have a 5 G-score value.

Page 11: London 28 February 2012 European Commission Information Society and Media GaLA Gamification 1 KAM STAR.

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European Commission Information Society and Media

Challenge Structure

• Challenge structure

11

Achievement Library/Challenge Viewer

• The TASK author then selects an achievement object to assign to the challenge.

• The TASK is then presented as a Challenge on the Challenge viewer page.

For example: A task with a deadline within 3 days will have a 20 G-score value, compared to a task with a deadline within 5 days which

will have a 5 G-score value.

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Achievement Library

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• Achievement library

Achievement ID Achievement Name Icon/IMG Description

$1 [USER INPUT] //source/folder/ [USER INPUT]

• Achievement table

Designer/Admin will build a preset list of achievements for the Challenge Author to select from.

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Accepting a Challenge

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Accepting a Challenge

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Engage Challenge

Deadline

Content

Author

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Your Current Challenges

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• The user may browser or be given a challenge to participate in by either the system (Project management backend) or by another user.

• By accepting the challenge the user is added to the TASK.

• This widget allows for the user to keep track of their recently engaged challenges

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Create A Challenge

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• Current interface.

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Create A Challenge

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• New interface.

• Simple step by step process.

• No overload of choices.

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Gifting A Challenge

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• The power to gift.

• A user may also be able to gift a challenge to other members.

• Used for members to motivate and get others involved in challenges.

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GaLA Gamification

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User Profile

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User Profile

• Current interface

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User Profile

• New interface

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User Profile

• New interface

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User engagement information

User activity stream

User share widget

Feedback widgets

Influence feedback

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User Profile: Engagement Widget

• User profile: Engagement breakdown

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• A structured feedback system which displays a users engagement in the GaLA network.

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G-Score

• The G-score is broken down into four main areas.

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• Papers submitted• If a paper has been submitted via GALA.

• Meetings Attended• If user has completed a meeting challenge.

• Challenges Completed• If a user has completed a general challenge

• Social interactions• How many social interactions the user has done

• Achieved by• How many influential topics posted.

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User Activity Stream

• Keep track of the user’s input, keep track of other users engagement on the network.

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• Activity stream• The activity log

keeps a record of all the actions the user does. Each time the user does an action it is logged here for the user to see.

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GaLA Gamification

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Network

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GaLA network

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GaLA network

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Create topic

Topic

Comments

popular discussions

User Influence

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GaLA network

• Network structure

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Topic

• A topic is created and stored in the GaLA messages area.• A topic has attached

information• Topic author• Topic content

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GaLA network

• Network structure

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Response

• A response (comment) has attached information• Comment author• Comment content

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GaLA network

• Network structure

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Influence

• Influence is measured by how many replies the author of the topic or comment receives compared to how many members are participating in the discussion.

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Creating a Topic

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• Current interface

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Creating a Topic

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• New interface

Enter title of topic

First step

Second step

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Participating in a Topic

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• User clicks “Join-in” button, takes them to the discussion page. Prompts them to enter their response.

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Like interaction

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• Members can engage in lite social interaction with others, by “Liking”.

• A like shows that the user appreciates this user’s contribution to the network.

• A like is very powerful, following on from the success of Facebook’s own like widget.

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Popular discussions

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Current discussions are the topics which are the most popular; the topic with the most replies is featured as number one in leaderboard widget.

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Development Scope

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• Built on top the already existing GaLA platform.• Utilising the project management system as the

main source.• Game system developed on top.

• G-score• Achievements library

• MySQL table • Social Mechanics

• Widget development for• Influence• Popular discussions• Discover GaLA