Gamification: Global library examples

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Gamification - Global library examples

Departamento de Bibliotecas y DocumentaciónDirección de Cultura. Instituto Cervantes

Jan HolmquistGuldborgsund Public Library, Denmark

Gamifying the library experience

The next 23 minutes:

How gamification can engage and motivate to library use

Danish and global examples

What gamification elements were used

Gamification

Gamification – a definition:“Gamification is the concept of applying game mechanics and game design techniques to engage and motivate people to achieve their goals” Gamification.org

Summer Reading

https://www.flickr.com/photos/urbanwide/84107876/

Quest Narrative

https://www.flickr.com/photos/guldborgsund/9268495872

Hidden Treassures

Cooperation

Partners in crime

Guldborgsund Public LibraryAarhus Public LibraryHjørring Public LibraryDanish Agency for Culture

QUESTSingapore

Rewards

https://flic.kr/p/9y2syy

Aarhus

Competition Cooperation

Progression Narrative

Moraine Valley Community College LibraryWorld War M: Humans vs Zombies

https://www.flickr.com/photos/kordite/3345389584

https://www.flickr.com/photos/54459164@N00/7670356328/

Connect the dots

What is in it for libraries?

Reach People -> New Members

What is in it for libraries?

Create a new narrative about libraries

What is in it for libraries?

Actively support learning in a fun and engaging way

Gamification can engage & motivate to library use

CORE

janholmquist.net

Thank you!

Jan Holmquist

janholmquist.net

Twitter: @janholmquist

janholmquist@gmail.com

about.me/janholmquist

Keep in touch…

¡Gracias por su atención!Feel free to contact me:

janholmquist@gmail.comTwitter: @janholmquist

Jan Holmquist. Gamification - Global library examples

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