Gamification - Global library examples Departamento de Bibliotecas y Documentación Dirección de Cultura. Instituto Cervantes Jan Holmquist Guldborgsund Public Library, Denmark
Gamification - Global library examples
Departamento de Bibliotecas y Documentación
Dirección de Cultura. Instituto Cervantes
Jan Holmquist
Guldborgsund Public Library, Denmark
Gamifying the library experience
The next 23 minutes: How gamification can engage and motivate to library use Danish and global examples What gamification elements were used
Gamification
Gamification – a definition:
“Gamification is the concept of applying game mechanics and game design techniques to engage and motivate people to achieve their goals” Gamification.org
https://www.flickr.com/photos/urbanwide/84107876/
Quest Narrative
https://www.flickr.com/photos/guldborgsund/9268495872
Hidden Treassures
Cooperation
Partners in crime
Guldborgsund Public Library Aarhus Public Library Hjørring Public Library Danish Agency for Culture
QUEST
Singapore
Rewards
https://flic.kr/p/9y2syy
Aarhus
Competition Cooperation
Progression Narrative
Moraine Valley Community College Library
World War M: Humans vs Zombies https://www.flickr.com/photos/kordite/3345389584
https://www.flickr.com/photos/54459164@N00/7670356328/
Connect the dots
What is in it for libraries?
Reach People -> New Members
What is in it for libraries?
Create a new narrative about libraries
What is in it for libraries?
Actively support learning in a fun and engaging way
Gamification can engage & motivate to library use
CORE
janholmquist.net
Jan Holmquist janholmquist.net Twitter: @janholmquist [email protected] about.me/janholmquist
Keep in touch…
¡Gracias por su atención! Feel free to contact me:
Twitter: @janholmquist
Jan Holmquist. Gamification - Global library examples
http://www.flickr.com/photos/megamc89/6939546924/
NYPL: Find the future
Hjørring
Nombre y Apellidos del ponente. Título de la ponencia
Índice: estructura de la presentación (ejemplo)
- Texto (tipo Trebuchet MS, cuerpo 24)
1.Introducción
2.Desarrollo
3.Conclusiones