Experiential Learning with Games and Social Media by Peter DePietro

Post on 06-Sep-2014

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More and more, instructors are integrating social media into curriculum to engage students and prompt collaborative learning. The popularity of social media in class sessions is gaining, and the use of conventional technology such as computers, laptops, etc. in certain disciplines of study is waning. Social media Websites have become assets in the classroom for some educators, me included. The main reason for the popularity of social media in the classroom, I believe, is the collaborative nature of social media platforms. Social media is a useful way of connecting students, one that is easily available and affordable. In most cases social media is free, making it cost-effective. All that is required is a computer or computing device, an Internet connection, and a browser. In "Experiential Education with Social Media," I present a case study I conducted using Facebook in an undergraduate electronic media course at the University of Cincinnati. Did Facebook serve my pedagogical objectives of involving students with content first and technology second? It did.

Transcript

EXPERIENTIAL LEARNING

PETER DEPIETRO

WITH GAMES AND SOCIAL MEDIA

WHAT IS A ? GAME

? COMMUNICATIONS MEDIUM

? EDUCATIONAL TOOL

? WAY TO MOTIVATE

YES

ENGAGE THE PLAYER !

KEY ELEMENTS

GAME DESIGN

CORE MECHANICS INTERACTIVITY STORYTELLING

KEY ELEMENTS

1 CORE MECHANICS

HOW ?

THE POWER OF GAMES

CHOOSERS AND

CHOOSEES

CASE STUDY:

LEARNING BY PLAYING GAMES

2 INTERACTIVITY

WHY ?

ACTIVITY THEORY

EMOTIONAL BENEFIT

PRACTICAL BENEFIT

BALANCE

EMOTIONAL PRACTICAL

FAIR

GAME BALANCE

RESULTS

LEARNING BY PLAYING

WHAT IS SOCIAL

? MEDIA

? COMMUNICATIONS MEDIUM

? EDUCATIONAL TOOL

? WAY TO MOTIVATE

YES

SOCIAL MEDIA AND  

COLLABORATIVE LEARNING

CASE STUDY:

INTERACTING WITH LITERATURE ON

FACEBOOK

LOGO PRESENTED FOR EDUCATIONAL, NON-COMMERCIAL USE ONLY  

SOCIAL MEDIA

EXPERIENTIAL LEARNING

ENGAGE THE STUDENT !

READ BLINK PONDER THE TEXT TAKE EXAM ON FACEBOOK

KEY ELEMENTS

CREATE A UNIQUE ACCOUNT FRIEND THE PROFESSOR POST A REPRESENTATIVE PHOTO BRING REQUIRED LAPTOP

EXAM SETUP

15 (OF 30) STUDENTS 3 STUDENTS ANSWER QUESTION BY POSTING ON PROFESSOR’S FACEBOOK WALL

EXAM PHASE I

CONT.  

3 ADDITIONAL STUDENTS LIKE THE ANSWERS THEY BELIEVE TO BE CORRECT AND ADD COMMENT

EXAM PHASE I

15 (OF 30) STUDENTS 1 STUDENT ANSWERS QUESTION BY POSTING TO WALL 14 STUDENTS LIKE THE ANSWER IF CORRECT

EXAM PHASE II

RESULTS

LEARNING BY INTERACTING

MOVING FORWARD

EXPERIENTIAL LEARNING

PUSH

BOUNDARIES OF TECHNOLOGY IN

EDUCATION

INVENT

NEW TEACHING PROCESSES

`  

INTEGRATE

TECHNOLOGY WITH PROCESSES

`  

PRODUCE

MEANINGFUL, CONSEQUENTIAL,

INNOVATIVE...

EXPERIENTIAL LEARNING

EXPERIENTIAL LEARNING

PETER DEPIETRO

WITH GAMES AND SOCIAL MEDIA

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