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A computer-generated 3D environment that surrounds a user and responds to that individual's actions in a natural way. Accessed via an immersive headset and occasionally hand controllers. Virtual reality allows the user to explore these settings while remaining in one place in the real world.
In an information-rich world, the wealth of information means a dearth of something else: a scarcity of whatever it is that information consumes. What information consumes is rather obvious: it consumes the attention of it’s recipients. Hence a wealth of information creates a poverty of attention.