EXPERIENTIAL LEARNING PETER D E PIETRO WITH GAMES AND SOCIAL MEDIA
Sep 06, 2014
EXPERIENTIAL LEARNING
PETER DEPIETRO
WITH GAMES AND SOCIAL MEDIA
WHAT IS A ? GAME
? COMMUNICATIONS MEDIUM
? EDUCATIONAL TOOL
? WAY TO MOTIVATE
YES
ENGAGE THE PLAYER !
KEY ELEMENTS
GAME DESIGN
CORE MECHANICS INTERACTIVITY STORYTELLING
KEY ELEMENTS
1 CORE MECHANICS
HOW ?
THE POWER OF GAMES
CHOOSERS AND
CHOOSEES
CASE STUDY:
LEARNING BY PLAYING GAMES
2 INTERACTIVITY
WHY ?
ACTIVITY THEORY
EMOTIONAL BENEFIT
PRACTICAL BENEFIT
BALANCE
EMOTIONAL PRACTICAL
FAIR
GAME BALANCE
RESULTS
LEARNING BY PLAYING
WHAT IS SOCIAL
? MEDIA
? COMMUNICATIONS MEDIUM
? EDUCATIONAL TOOL
? WAY TO MOTIVATE
YES
SOCIAL MEDIA AND
COLLABORATIVE LEARNING
CASE STUDY:
INTERACTING WITH LITERATURE ON
LOGO PRESENTED FOR EDUCATIONAL, NON-COMMERCIAL USE ONLY
SOCIAL MEDIA
EXPERIENTIAL LEARNING
ENGAGE THE STUDENT !
READ BLINK PONDER THE TEXT TAKE EXAM ON FACEBOOK
KEY ELEMENTS
CREATE A UNIQUE ACCOUNT FRIEND THE PROFESSOR POST A REPRESENTATIVE PHOTO BRING REQUIRED LAPTOP
EXAM SETUP
15 (OF 30) STUDENTS 3 STUDENTS ANSWER QUESTION BY POSTING ON PROFESSOR’S FACEBOOK WALL
EXAM PHASE I
CONT.
3 ADDITIONAL STUDENTS LIKE THE ANSWERS THEY BELIEVE TO BE CORRECT AND ADD COMMENT
EXAM PHASE I
15 (OF 30) STUDENTS 1 STUDENT ANSWERS QUESTION BY POSTING TO WALL 14 STUDENTS LIKE THE ANSWER IF CORRECT
EXAM PHASE II
RESULTS
LEARNING BY INTERACTING
MOVING FORWARD
EXPERIENTIAL LEARNING
PUSH
BOUNDARIES OF TECHNOLOGY IN
EDUCATION
INVENT
NEW TEACHING PROCESSES
`
INTEGRATE
TECHNOLOGY WITH PROCESSES
`
PRODUCE
MEANINGFUL, CONSEQUENTIAL,
INNOVATIVE...
EXPERIENTIAL LEARNING
EXPERIENTIAL LEARNING
PETER DEPIETRO
WITH GAMES AND SOCIAL MEDIA