Designing for Handhelds - Aashish Solanki
Post on 01-Nov-2014
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Designing for the
handheld
@netbramha | aashish solanki
Hi!
I AM a HANDHELD. Younger Brother of the desktop.
Well but smarter!
5 ways to great MOBILE UX
1. Design for a goal
2. Design for context
3. Design for interaction
4. Design for content
5. KIvSS – Keep It VERY Simple Stupid!
Design for goals 1. Precise
2. Action-able
3. Track-able
Design for goals
Design for goals
Discounts / more choices
Just plain booking
Design for context
• Static / Mobile / etc
• Screen Size/Resolution
• Form Factor (Mobile, Web, Touch)
• Input Methods ( Touch, Gestures, Keypad, Trackball, Earplugs, Wheel, Multi-Touch etc)
Design for context
• Extended capabilities (GPS, Accelometer,
Light, Mic, Camera)
• Futuristic Capabilities (NFC, Retina Display,
Payment systems )
• Internet vs No Internet
Design for context
Design for context
Design for interaction
1. User stories
2. Learning curve
3. Stickiness
4. Accessibility
5. Emotion
Complex but required
intuitive
Minimum tap zone
• Read vs Scan
• Text vs Images
• Video vs Live Stream
• Ads vs Content
• Simplicity vs Choice
Design for content
Design for content
Design for content
Android App
KIvSS – Keep It Very Simple Stupid!
Visual clutter
Screen Size
• Focus on core actions
• Know your users
• Use scalable design
Less choice = More action
Lets take a journey
• Problem
• Context
• Users
• Design
• Implementation
Discussion & Chalk Board
Thank you
We are hiring, collaborating and ideating.
aashish@netbramha.com or @netbramha
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