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Documents UNIT - 5 3D transformation and viewing. 3D Point We will consider points as column vectors. Thus, a...

Slide 1 UNIT - 5 3D transformation and viewing Slide 2 3D Point  We will consider points as column vectors. Thus, a typical point with coordinates (x, y, z) is represented…

Documents Object Modeling

Object Modeling Overview Introduction Object transformations Lines Planes Spheres Polygonal objects Hierarchical modeling OpenGL details Introduction One step in the creation…

Documents Animating Rotations and Using Quaternions. What We’ll Talk About Animating Translation Animating.....

Animating Rotations and Using Quaternions What We’ll Talk About Animating Translation Animating 2D Rotation Euler Angle representation 3D Angle problems Quaternions Animating…

Documents 3D transformation and viewing

3D transformation and viewing UNIT - 5 3D transformation and viewing 3D Point We will consider points as column vectors. Thus, a typical point with coordinates (x, y, z)…