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Documents Introduction

© 2008 Wayne Wolf Overheads for Computers as Components, 2nd ed. Introduction Object-oriented design. Unified Modeling Language (UML). * Overheads for Computers as Components,…

Documents Introduction

© 2008 Wayne Wolf Overheads for Computers as Components, 2nd ed. Introduction Object-oriented design. Unified Modeling Language (UML). Overheads for Computers as Components,…

Documents Introduction

© 2008 Wayne Wolf Overheads for Computers as Components, 2nd ed. Introduction What are embedded computing systems? Challenges in embedded computing system design. Design…

Documents Networking for Embedded Systems

© 2008 Wayne Wolf Overheads for Computers as Components 2nd ed. Networking for Embedded Systems Why we use networks. Network abstractions. Example networks. * Overheads…

Documents Networks

© 2008 Wayne Wolf Overheads for Computers as Components 2nd ed. Networks Network-based design. Communication analysis. System performance analysis. Internet. Internet-enabled…

Documents CPUs

© 2008 Wayne Wolf Overheads for Computers as Components 2nd ed. CPUs Caches. Memory management. * Overheads for Computers as Components 2nd ed. © 2008 Wayne Wolf Overheads…

Documents Multiprocessors

© 2008 Wayne Wolf Overheads for Computers as Components 2nd ed. Multiprocessors Consumer electronics systems. Cell phones. CDs and DVDs. Audio players. Digital still cameras.…

Documents © 2008 Wayne Wolf Overheads for Computers as Components 2nd ed. CPUs CPU performance CPU power...

© 2008 Wayne Wolf Overheads for Computers as Components 2nd ed. CPUs CPU performance CPU power consumption. * Overheads for Computers as Components 2nd ed. © 2008 Wayne…

Documents ARM instruction set

© 2008 Wayne Wolf Overheads for Computers as Components 2nd ed. ARM instruction set ARM versions. ARM assembly language. ARM programming model. ARM memory organization.…

Documents Multiprocessors

© 2008 Wayne Wolf Overheads for Computers as Components 2nd ed. Multiprocessors Consumer electronics systems. Cell phones. CDs and DVDs. Audio players. Digital still cameras.…