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1. Multilevel Access to our Cultural Heritage (MACH) 2. People who participated in the projectEgon L. van den Broek (AI, VU Amsterdam / NICI, RU Nijmegen)Thijs Kok (ICIS,…
1. Rewards are one of the main features of gamification. There is no gamification without proper rewards! A reward is something that users receive and feel positive about,…
1. AUGMENTED REALITY VIRTUAL REALITY 2. WHAT ARE THE OPPORTUNITIES FOR OUR CLIENTS? 3. FIELD DAY GUIDES We would use technology to replace field guides. Use beacons and GPS…
Slide 1 Writing to Relieve Stress Borinquen Writing Workshop Prof. Silma Rivera March 12, 2005 Faculty Room University of the Sacred Heart Borinquen Writing Workshop Prof.…
Slide 1 Paintings mixing system for plastic arts Presented by: Ángela Patricia Hoyos Gómez Director: Carlos Alberto Parra Rodríguez, Electronics Engineer, PHD Collaborators:…
BARCODE DATA, MUSEUM CATALOGS AND GBIF Simon Tillier Vouchering is a necessity for Barcode in the long term virtual world real world species name barcode sequence organisms…
Walter E. Smithe Furniture Marketing Plan The Smithe Brothers TABLE OF CONTENTS Executive Summary Market Analysis Competitive Analysis Brand Analysis Survey Results Generational…
Endeavour Magazine ⢠October 2012 â¢103 AN INTERVIEW WITH KATHLEEN WILLIAMSON WRITING WHEN ITâS THERE by Donnie Rust My boss, who is a virtual catalogue of acquired…