DOCUMENT RESOURCES FOR EVERYONE
Documents tagged
Technology Rockin' the Web into the Next Dimension: JQueryTO 2014 Final Keynote

1. Rockin' the Web into the Next Dimension Ross McKegney CEO, Verold 2. Frontend is the new backend 3. Frontend is the new backend This era of the web belongs to creative…

Education Video Card (chs)

1. JAKE M. NAPOLES CECELIO LAGUBIS MARCIAL DAVID TAGUDIN CARLO MARTIN PADILLA 2. What is a VIDEO CARD?  Video card 3. What is a VIDEO CARD?  A video card (also called…

Technology Cutest technology of them all - Forum Nokia Qt Webinar December 2009

1.Qt.Cross platform. But still easy. It will be w e b a nd Q t p ek k a .k o s for Nokia. onen@noki a.comSlides will be available in http://www.slideshare.net/pkosonen 2.…

Technology XNA L04–Primitives, IndexBuffer and VertexBuffer

1.Mohammad Shaker mohammadshaker.com @ZGTRShaker 2011, 2012, 2013, 2014 XNA Game Development L04 – Primitives, IndexBuffer and VertexBuffer 2. 3D World 3. 3D World 4. 3D…

Technology WT-4065, Superconductor: GPU Web Programming for Big Data Visualization, by Leo Meyerovich and...

1. SUPERCONDUCTOR   A Browser Framework for Visualizing Big DataLeo  Meyerovich,  Ma.  Torok,  Ras  Bodik   @LMeyerov   UC  Berkeley  /  Graphistry  1   2. Why…

Technology Threading Successes 04 Hellgate

1. EA / Namco Bandai Flagship Studios Hellgate: London Thread for Features 2. Thread for features Why not reward users with high-end CPUs? We’ll…

Documents What is OpenGL The OpenGL graphics system is a software interface to graphics hardware. (The GL...

Slide 1 What is OpenGL The OpenGL graphics system is a software interface to graphics hardware. (The GL stands for Graphics Library.) It allows you to create interactive…

Documents 1 KIPA Game Engine Seminars Jonathan Blow Seoul, Korea November 30, 2002 Day 5.

Slide 1 1 KIPA Game Engine Seminars Jonathan Blow Seoul, Korea November 30, 2002 Day 5 Slide 2 2 Stencil Shadow Visibility Culling (clarification from yesterday…) There…

Documents Modeling and representation 2 – the economics of polygon meshes 3.1 Compressing polygonal models.....

Slide 1 Modeling and representation 2 – the economics of polygon meshes 3.1 Compressing polygonal models 3.2 Compressing the geometry (information per vertex) 3.3 Encoding…

Documents Status – Week 252

Status â Week 252 Victor Moya Summary Command Processor. Memory Controller. Streamer. Rasterizer. Vertex buffers in OpenGL. ARB_vertex_buffer_object. TraceDriver. Command…