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Mobile Optimizing unity games (Google IO 2014)

1. Aleksandr Dolbilov CTO, JoyCraft Games Optimizing Unity Games 2. About me Aleksandr Dolbilov - 10+ years in game industry - Android, iOS, PS2, PS3, PSP, XBox, XBox 360...…

Documents OpenSceneGraph Cookbook, Chapter 10

10 Miscellaneous Discussion in Depth In this chapter, we will cover: f Playing with the Delaunay triangulator f Understanding and using the pseudo loaders f Managing customized…

Documents Working With Metal Fundamentals

© 2014 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission from Apple. #WWDC14 Working with Metal—Fundamentals Session…

Documents Morphing and Animation GPU Graphics Gary J. Katz University of Pennsylvania CIS 665 Adapted from...

Slide 1 Morphing and Animation GPU Graphics Gary J. Katz University of Pennsylvania CIS 665 Adapted from articles taken from ShaderX 3, 4 and 5 And GPU Gems 1 Slide 2 Morphing…

Documents Models & Hierarchies CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005.

Slide 1 Models & Hierarchies CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Slide 2 Normals The concept of normals is essential to lighting Intuitively,…

Documents Models & Hierarchies

Models & Hierarchies CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006 Normals The concept of normals is essential to lighting Intuitively, we might…

Documents Game Programming :Programming Lab 2

Computer Graphics 0. Introduction Game Programming :Programming Lab 2 2008/9/24 Kim, HyungSeok 1 HyungSeok Kim, Konkuk University Programming Labs Part I: Framework 1. Windows…

Documents GL-Hijacking : Reconstructing from Streams for Stylized Rendering

GL-Hijacking: Reconstructing from Streams for Stylized Rendering Alex Mohr Mike Gleicher Department of Computer Sciences University of Wisconsin-Madison http://www.cs.wisc.edu/graphics…