Slide 1Texture Mapping Graphics scene tanpa texture -> cenderung polosan- > sepi. Untuk membuat permukaan yang kompleks, jika hanya menggunakan bentuk geometri maka…
Slide 1 Status – Week 281 Victor Moya Slide 2 Objectives Research in future GPUs for 3D graphics. Research in future GPUs for 3D graphics. Simulate current and future 3D…
Status – Week 281 Victor Moya Objectives Research in future GPUs for 3D graphics. Simulate current and future 3D graphic hardware. Finish (someday) the PhD ;). Problems…
Status â Week 282 Victor Moya 3D Graphics Pipeline Geometry Vertex operations: (1) Transform coordinates and normal Model => World. World => Eye. (2) Normalize the…