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Design User Experience

1. User ExperienceSimply ExplainedPrepared byAhmed Hussam - MCP, MCDBA, GAIQ, AUGM, BDUGMSocial Strategy Manager, Connect Ads 2. What do you see? 3. Drop outs 4. Splash Screens…

Technology Interface Design

1. Implementing Software Solutions Interface Design 2. Brainstorm List as many reasons why the user interface is important in the creation of software. WHY? 3. Some Important…

Documents Flash (ppt)

1. Introduction toFlash Animation CS 318 2. Topics Introduction to Flash and animation The Flash development environment Creating Flash animations Layers Timelines Creating…

Business Captains of retail

1. Captains of Retail... and the New Digital MediaMay 2011 [email protected] 13 mei 2011 1 2. Don’t believe anythingyou will hear or see inthe next hour!vrijdag 13…

Technology "Fixing the Media" EMS top seminar

1. EMS Top SeminarFixing the Media... April [email protected] 2 mei 20111 2. Don’t believe anything you will hear or see in the next hour!maandag 2 mei 2011 2…

Technology Gideros Studio: Features and Benefits

1. Academy 101Gideros Studio: Features and Benefits GIDEROS MOBILE ACADEMY SERIES 2. Agenda• What is Gideros Studio?• Technology behind Gideros family• Features of…

Technology How to Promote and Highlight New SaaS Features

1. How toPromote and Highlight New SaaS Features by iridize 2. Congratulations!The DataCongrats! You’ve launched a snazzy new feature for your SaaS aaplication.*Img source,…

Design Intro to Axure

1. By Nic Edwards PROTOTYPING & WIREFRAMING Axure 2. Axure • One stop shop that Wireframes and makes interactive Prototypes.• Instead of using hotspots & images…

Technology Interaction Patterns In User Interfaces

1. INTERACTION PATTERNS IN USER INTERFACES Martijn van Welie [email protected] Hallvard Trætteberg [email protected] Abstract This paper discusses and presents interaction…

Design Responsive web design

1. RESPONSIVE WEB DESIGN Miika Puputti, designer @miikapWEB WEBWEB WEB 2. WHAT ISRESPONSIVEWEB DESIGN ? 3. FLUID GRID SYSTEMSThink percentage, not pixels 4. FLEXIBLE MEDIA…