1. Advanced Procedural Renderingin DirectX 11Matt SwobodaPrincipal Engineer, SCEE R&D PhyreEngine™ TeamDemo Coder, Fairlight 2. Aim● More dynamic game worlds. 3.…
1. ●●●●●●● 2. ●●●●●●●●● 3. ●●●● 4. ●●●● 5. ●●●●●●●● 6. d = Box(pos)Box(pos, size){a = abs(pos-size) - size;return…