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Documents 1 Algorithms compared Bicubic Interpolation Mitra's Directional Filter Fuzzy Logic Filter Vector...

Slide 11 Algorithms compared Bicubic Interpolation Mitra's Directional Filter Fuzzy Logic Filter Vector Quantization VISTA Slide 2 2 Bicubic splineAltamiraVISTA Slide…

Documents 1 Computer Graphics Chapter 9 Rendering. [9]-2RM Rendering Three dimensional object rendering is the...

Slide 1 1 Computer Graphics Chapter 9 Rendering Slide 2 [9]-2RM Rendering Three dimensional object rendering is the set of collective processes which make the object model…

Documents Http://somasund/GRAPHICS/TeapotPhongOUT.jpg CSE 381 – Advanced Game Programming Shading.

Slide 1 http://www.cse.ohio-state.edu/~somasund/GRAPHICS/TeapotPhongOUT.jpg CSE 381 – Advanced Game Programming Shading Slide 2 What is Shading? Calculating how a 3D object…

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Shading, Surfaces & Textures Outline Polygon shading models Constant, interpolated, polygon mesh, Lambert, Gouraud, Phong Lighting models Lambert, Phong, Blinn Surfaces…

Documents Chapter 14: Simulation, Graphics, and Other Applications Chapter 14 Simulation, Graphics, and Other....

Chapter 14: Simulation, Graphics, and Other Applications Chapter 14 Simulation, Graphics, and Other Applications Page * In order to gain insight into complex systems, scientists…

Documents Shading, Surfaces & Textures. Outline Polygon shading models Constant, interpolated, polygon mesh,...

Slide 1 Shading, Surfaces & Textures Slide 2 Outline  Polygon shading models  Constant, interpolated, polygon mesh, Lambert, Gouraud, Phong  Lighting models…

Documents A Non-Photorealistic Model for Automatic Technical Illustration Amy Gooch Bruce Gooch Peter Shirley....

A Non-Photorealistic Model for Automatic Technical Illustration Amy Gooch Bruce Gooch Peter Shirley Elaine Cohen SIGGRAPH 1998 Presented by Anteneh Outline Introduction Motivation…