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Documents Far Cry and DirectX Carsten Wenzel Carsten Wenzel.

Slide 1Far Cry and DirectX Carsten Wenzel Carsten Wenzel Slide 2 Far Cry uses the latest DX9 features Shader Models 2.x / 3.0Shader Models 2.x / 3.0 -Except for vertex textures…

Technology Dx11 performancereloaded

GDC 2005 DirectX11 Performance Reloaded Nick Thibieroz, AMD Holger Gruen, NVIDIA 1 Introduction Update on DX11(.1) performance advice Recommendations signed off by both IHVs…

Documents Far Cry and DirectX

Far Cry and DirectX Carsten Wenzel Far Cry uses the latest DX9 features Shader Models 2.x / 3.0  Except for vertex textures and dynamic flow control Geometry Instancing…

Documents Far Cry and DirectX

Far Cry and DirectX Carsten Wenzel Far Cry uses the latest DX9 features Shader Models 2.x / 3.0  Except for vertex textures and dynamic flow control Geometry Instancing…

Documents DirectX11 Performance Reloaded

GDC 2005 DirectX11 Performance Reloaded Nick Thibieroz, AMD Holger Gruen, NVIDIA 1 Introduction Update on DX11(.1) performance advice Recommendations signed off by both IHVs…