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Technology Crap

1. CRAP contrast, repetition, alignment, proximity Slide deck by Saul Greenberg.Permission is granted to use this for non-commercial purposes as long as general credit to…

Business Pubs chap 1 5

1. Principles of Effective Design:Joshua Tree Epiphany & CRAPEdited & adapted by Barbara B. NixonGeorgia Southern University 2. The Joshua Tree Epiphany 3. CRAPcontrast,…

Design Week 01. Introduction to UX Prototyping

1. Lecture 1Introduction to User Experience Prototyping UX Prototyping / IID 2014 Spring Class hours : Fri 3 pm – 7 pm 7th March 2. Beginning of the SemesterHELLO &…

Documents 152 greenberg task_centered

1. Task-Centered System Design How to develop task examples How to evaluate designs via task-centered walkthroughs Exercise: The Cheap Shop interface Slide deck by Saul Greenberg.Permission…

Technology Psychology

1. Design of everyday things Summary so far: many so-called human errors are actually errors in design human factors became important as human performance limitations reached…

Documents Evaluation - Controlled Experiments What is experimental design? What is an experimental hypothesis?...

Slide 1 Evaluation - Controlled Experiments What is experimental design? What is an experimental hypothesis? How do I plan an experiment? Why are statistics used? What are…

Documents Saul Greenberg, James Tam Design Principles And Usability Heuristics You can avoid common design...

Slide 1 Slide 2 Saul Greenberg, James Tam Design Principles And Usability Heuristics You can avoid common design pitfalls by following 9 design principles You can inspect…

Documents Qualitative Evaluation Material Sources: Dr. Saul Greenberg, Univ. Calgary John Kelleher, IT Sligo.

Slide 1 Qualitative Evaluation Material Sources: Dr. Saul Greenberg, Univ. Calgary John Kelleher, IT Sligo Slide 2 1 Definition How to quickly evaluate prototypes by observing…

Documents Saul Greenberg, James Tam Graphical Screen Design CRAP – contrast, repetition, alignment,...

Slide 1 Saul Greenberg, James Tam Graphical Screen Design CRAP – contrast, repetition, alignment, proximity Grids are an essential tool for graphical design Other important…

Documents SIMS 213: User Interface Design & Development Marti Hearst Thurs, Feb 17, 2005.

Slide 1 SIMS 213: User Interface Design & Development Marti Hearst Thurs, Feb 17, 2005 Slide 2 Today Raskin’s Locus of Attention Errors Modes Time permitting: –Design…