Slide 1Animation in Video Games presented by Jason Gregory [email protected] Slide 2 Agenda The Goal of Game Animation Old School Animation Skeletons and Skins How Skinning…
Skinning CGDD 4113 Skinning What is SKINNING? The process of binding a skeleton to a mesh Methods: Parent binding Requires models to be separate Individual mesh is âparentedâ…
Animation in Video Games presented by Jason Gregory [email protected] Agenda The Goal of Game Animation Old School Animation Skeletons and Skins How Skinning Works (Graphically)…