1. © Yuriy Guts, 2013Software ArchitectureIntroduction to 2. What isSoftwareArchitecture? 3. Modules, connections, dependencies and interfaces? 4. Modules, connections,…
1. Best Practices forComponent-based Asset Reuse With Synergy and Change 2. WhySoftware Reuse? Howis Software Reuse achievedwith Component-based Development? Wheredo Synergy…
1. Chapter 17: Designing an Architecture© Len Bass, Paul Clements, Rick Kazman, distributed under Creative Commons Attribution License 2. Chapter Outline• Design Strategy•…
1.Chapter 21:Architecture Evaluation© Len Bass, Paul Clements, Rick Kazman,distributed under Creative Commons Attribution License2. Chapter Outline• Evaluation Factors•…
1.Chapter 26: Architectures for the Cloud © Len Bass, Paul Clements, Rick Kazman, distributed under Creative Commons Attribution License 2. Chapter Outline • Basic Cloud…
1.Chapter 23: Economic Analysis of Architectures © Len Bass, Paul Clements, Rick Kazman, distributed under Creative Commons Attribution License 2. Chapter Outline • Decision-Making…
1.Chapter 21: Architecture Evaluation © Len Bass, Paul Clements, Rick Kazman, distributed under Creative Commons Attribution License 2. Chapter Outline • Evaluation Factors…
1.Chapter 17: Designing an Architecture © Len Bass, Paul Clements, Rick Kazman, distributed under Creative Commons Attribution License 2. Chapter Outline • Design Strategy…
1.Chapter 13: Patterns and Tactics © Len Bass, Paul Clements, Rick Kazman, distributed under Creative Commons Attribution License 2. Chapter Outline • What is a Pattern?…
1.Chapter 5: Availability © Len Bass, Paul Clements, Rick Kazman, distributed under Creative Commons Attribution License 2. Chapter Outline • What is Availability? •…