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Technology Real-time Shadowing Techniques: Shadow Volumes

1.Mark J. Kilgard NVIDIA Corporation Tuesday, August 10, 2004 Real-time Shadowing Techniques: Shadow Volumes Course 262. Real-time Shadow Volumes Notice the proper self-shadowing!…

Documents CS395/495: Spring 2004 IBMR: Image Based Modeling and Rendering Introduction Jack Tumblin...

Slide 1CS395/495: Spring 2004 IBMR: Image Based Modeling and Rendering Introduction Jack Tumblin [email protected] Slide 2 Admin: How this course works Refer to class…

Documents Approximate Soft Shadows on Arbitrary Surfaces using Penumbra Wedges Tomas Akenine-Möller Ulf...

Slide 1 Approximate Soft Shadows on Arbitrary Surfaces using Penumbra Wedges Tomas Akenine-Möller Ulf Assarsson Department of Computer Engineering, Chalmers University of…

Documents Perspective Shadow Maps Marc Stamminger REVES/INRIA, Sophia-Antipolis, France now at:...

Slide 1 Perspective Shadow Maps Marc Stamminger REVES/INRIA, Sophia-Antipolis, France now at: Bauhaus-Universität, Weimar, Germany George Drettakis REVES/INRIA, Sophia-Antipolis,…

Documents Perspective Shadow Maps

Perspective Shadow Maps Marc Stamminger REVES/INRIA, Sophia-Antipolis, France now at: Bauhaus-Universität, Weimar, Germany George Drettakis REVES/INRIA, Sophia-Antipolis,…

Documents Perspective Shadow Maps

Perspective Shadow Maps Marc Stamminger REVES/INRIA, Sophia-Antipolis, France now at: Bauhaus-Universität, Weimar, Germany George Drettakis REVES/INRIA, Sophia-Antipolis,…

Documents Maths & Technologies for Games Advanced Graphics: Scene Post-Processing CO3303 Week 11-12.

Maths & Technologies for Games Advanced Graphics: Scene Post-Processing CO3303 Week 11-12 Contents Back Buffer Usage - Recap Full-Screen Post-Processing Types of Post-Process…