Talk by Johan Andersson (DICE/EA) in the Beyond Programmable Shading Course at SIGGRAPH 2012. The other talks in the course can be found here: http://bps12.idav.ucdavis.edu/
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Programming Vertex, Geometry, and Pixel Shaders Screenshots of Alan Wake courtesy of Remedy Entertainment Wolfgang Engel Jack Hoxley Ralf Kornmann Niko Suni Jason Zink Created…
ATMEL INTEGRATED DEVELOPEMENT BOARD Introduction This project describes a prototype board for the Atmel Mega32 or other Atmel Series (PDIP) MCU. It includes a power supply,…
Design and Realization of Modbus Protocol CHAPTER 1 INTRODUCTION With the rapid development of the embedded computer technology, the new generation of industrial automation…
PLC : Introduction A programmable logic controller, which is the usually called a PLC or programmable controllers is solid- state, digital, industrial computer. Upon first…