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Entertainment & Humor GDC2011 - Motivating Players in Open Worlds

1. I WANT TO GO TO THEREMotivating Players in Open GamesJoel Burgess, Senior DesignerBethesda Game Studios 2. Simple QuestionHow do you go about making levels for open-world…

Documents Bateman's Imaginary Games: A Love Letter to Walton's Make-Believe Theory

Bateman's Imaginary Games: A Love Letter to Walton's Make-Believe Theory Bateman's Objective âBy looking at the design of games from the perspective of make-believe…

Documents Beyond Linear Narrative Augusto Baal Enters Norrath

Beyond Linear Narrative Augusto Baal Enters Norrath Beyond Linear Narrative Augusto Baal Enters Norrath Katie Whitlock "Play is older than cultureâ It is inherent in…