Adam Frańczak / Playsoft Techniki optymalizacyjne w UDK/UE3. Prezentacja z konferencji infoShare 2013 w Gdańsku. Presented at infoShare 2013 conference in Gdańsk, Poland.
Slide 1Remote Android Rendering Joel Isaacson Ascender Technologies Ltd. Copyright 2014 Joel Isaacson Slide 2 The Problem There are just too many pixels to simply transmit…
Real-time Indirect Lighting Using Clustering Visibility Zhao, Tobias, Thorsten, Jan* *University College London Motivation Indirect lighting is Crucial for GI rendering.…