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Technology Next generation mobile gp us and rendering techniques - niklas smedberg

1. Next-gen Mobile GPUs and Rendering TechniquesGame Connection, October 29-31, 2014Niklas SmedbergSenior Engine Programmer, Epic Games 2. Game Connection, October 29-31,…

Technology Core Image

1. Core ImageMark PavlidisCo-founderFlixel Photos Inc.Toronto Cocoa and WebObjects Developers Group2013/01/08 2. MotivationWhy use Core Image? • Image processing and analysis…

Education Lecture+ +raster+&+random+scan+systems

1.Raster scan systems2. Raster scan system The operation of the display device is controlled by a special-purpose processor called video controller or display controller…

Education Main (3)

1. THE DSP SOLUTION SPECTRUM FOR MEDICAL IMAGING APPLICATIONSUSING FPGA SAVITA 1 stYear M.tech, DSP CETDIGITAL SIGNAL PROCESSING 2. INTRODUCTION The combined requirements…

Documents Prepared 5/24/2011 by T. O’Neil for 3460:677, Fall 2011, The University of Akron.

Slide 1Prepared 5/24/2011 by T. O’Neil for 3460:677, Fall 2011, The University of Akron. Slide 2 Make great images Intricate shapes Complex optical effects Seamless motion…

Documents © 2004 Tomas Akenine-Möller1 Shadow Generation Hardware Vision day at DTU 2004 Tomas...

Slide 1 © 2004 Tomas Akenine-Möller1 Shadow Generation Hardware Vision day at DTU 2004 Tomas Akenine-Möller Lund University Slide 2 © 2004 Tomas Akenine-Möller2 Outline…

Documents Evolution of the Programmable Graphics Pipeline Lecture 2 Original Slides by: Suresh...

Slide 1 Evolution of the Programmable Graphics Pipeline Lecture 2 Original Slides by: Suresh Venkatasubramanian Updates by Joseph Kider Slide 2 Course Roadmap ► Graphics…

Documents 1 A Hierarchical Shadow Volume Algorithm Timo Aila 1,2 Tomas Akenine-Möller 3 1 Helsinki University...

Slide 1 1 A Hierarchical Shadow Volume Algorithm Timo Aila 1,2 Tomas Akenine-Möller 3 1 Helsinki University of Technology 2 Hybrid Graphics 3 Lund University Slide 2 2 Outline…

Documents 1. GPU – History First true 3D graphics started with early display controllers (video shifters) ....

Slide 1 1 Slide 2 GPU – History  First true 3D graphics started with early display controllers (video shifters)  They acted as pass between CPU and display  RCA’s…

Documents 1 Impostors for Interactive Parallel Computer Graphics Orion Sky Lawlor [email protected] 2004/4/12.

Slide 1 1 Impostors for Interactive Parallel Computer Graphics Orion Sky Lawlor [email protected] 2004/4/12 Slide 2 2 Overview Impostors Basics Impostors Research Parallel…