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Education Photoshop Techniques Part I

1. Photoshop Techniques Part I Selection & InterpretationGordon Osmundson 2. How the Eye SeesP Very high exposure latitudeP Ability to see into shadowsP A large part…

Art & Photos Experimental photography artist_research

1. Experimental Photography 2. Experimentation in your sketchbook In your sketchbook you must demonstrate: •2-4 Photoshop techniques (include before and after of images),…

Education Group spotlight

1.Technology in Music and Art Instruction Brittany Cothron Jana Hergert Michael Kudulis Teri Mills Maria Raya 2. Key Points Electronic Device Incorporation Technology Productivity…

Documents Digipak planning

1. Digipak Planning Kiera Brown 2. Front, Back and Spine For this digipak I decided to go with a more detailed theme by using my Photoshop techniques. The colour scheme will…

Documents Ao2 experimenting support book

1. Art A02 ideasRefine their ideas throughexperimenting and selectingappropriate resources, media,materials, techniques and processes 2. PhotoshopPhotoshop is an easy way…

Education Digi pack photoshop work

1. I first of all added a blank background layer in Photoshop and then left the opacity to 100% so that I could design it ontop of the background.By choosing a small blank…

Technology Q7

PowerPoint Presentation Looking back at the Preliminary Task what do you feel you have learnt in the progression from it to a full Product? Q7. Was an important factor when…

Career Abitha Nair Resume

1. ABITHA NAIR Hand phone: +9710554906963/+971553372206 | Date of Birth: November 21, 1990 702, Al Zarooni Building, Mankhool Road, Burdubai Career Objective I want to seek…

Education Manipulations

1. I created a collage in order to experiment with colour, texture and layers. I then scanned this collage in to use it in my manipulations. Within my collage there are metal…

Documents Tips and Tricks for Modeling for Next-Gen Games There are many different ways to generate final...

Slide 1 Slide 2 Tips and Tricks for Modeling for Next-Gen Games  There are many different ways to generate final normal maps for low-poly models, and knowing when to use…