Slide 1Firaxis LORE And other uses of D3D11 Slide 2 Low Overhead Rendering Engine Or, how I learned to Render 15,000+ batches at 60 FPS Slide 3 Overview Civ 5 is a big game,…
Firaxis LORE And other uses of D3D11 Low Overhead Rendering Engine Or, how I learned to Render 15,000+ batches at 60 FPS Overview Civ 5 is a big game, covers 6000 years of…
Firaxis LORE And other uses of D3D11 Low Overhead Rendering Engine Or, how I learned to Render 15,000+ batches at 60 FPS Overview Civ 5 is a big game, covers 6000 years of…
Firaxis LORE And other uses of D3D11 Low Overhead Rendering Engine Or, how I learned to Render 15,000+ batches at 60 FPS Overview Civ 5 is a big game, covers 6000 years of…