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Entertainment & Humor Mandala games' pitch

1. People spent $1.6 billion on virtual goods in 2009Why? 2. Social games generate… social emotions! 3. Friends are now accessible through the game 4. Mandala is a social…

Technology Introducing Mandala

1. People spent $1.6 billion on virtual goods in 2009Why? 2. Social games generate… social emotions! 3. Friends are now accessible through the game 4. Mandala is a social…