1. People spent $1.6 billion on virtual goods in 2009Why? 2. Social games generate… social emotions! 3. Friends are now accessible through the game 4. Mandala is a social…
1. People spent $1.6 billion on virtual goods in 2009Why? 2. Social games generate… social emotions! 3. Friends are now accessible through the game 4. Mandala is a social…
1. HISTORY OF Solutions to boredom across the ages GAMES Bryce Howitson & Homer Rutledge 2. PRE-HISTORY THE CHALLENGE! “I can throw a spear further than you any day,…