Visit us online at primagames.com ™ Contents Introduction ........................................................... 3 General Strategy .....................................................…
1. Tracking and usingPlayer psychological profileEmmanuel Guardiola Ph.D 2. Game designManipulating the player model 3. Behind thePress-ButtonThe Game Feel model of interactivity…
1. Getting Big on Facebook: A Case StudyDan Laughlin • Executive Director, Business Development 2. Agenda 6L Intro Facebook Growth Strategies Case Study: Mystery Manor…
1. TARGET AUDIENCEAge: 14 - 19Gender: Both gendersEthnicity: White Location: Britain and AmericaInterests: Playing Xbox and other gaming platforms, left wing politics, listening…
Slide 1 What makes games fun? Creating Enhanced Play Jani Cortesini Extra Life: A Gaming Event for Brands 26th Oct, 2011 1 2 Game doesnât automatically = Fun 3 Play = Fun…
1. “Software Engineer in Test” in Game Development How can TERA be verified via test automation? Sung Min Kim([email protected]) Lead Software Engineer in Test /…
C O M P L E T E P IÑ A T A D E T A IL S ! The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com…
Slide 1 Eric Lee Slide 2 Not a professional presenter – be patient! 16 years at Microsoft 6 years in Office building automated testing systems 9 years in Microsoft…